Carrier fleet - the Art of Engagement

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Darvain
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Carrier fleet - the Art of Engagement

Postby Darvain » 24 April 2016, 16:40

Good day to you, good folks on the forum! Glory to the Emperror and His domain!

I have a couple of questions, my comrades. But firstly, some information.
1) I assembled my rag-tag fleet from various carrier vessels hastly upgraded and filled with greenhorn recruits - apart from Dauntless light cruisers - I have 3 Dictators, 2 Mars battlecruisers and an Emperror battleship, the crown jewel of my fleet.
2) My upgrades revolve arround shield durability, and this I must add, works; all except navigational shields + I have refueling stations.
3) My crew skills are geared towards Squadron Sergants & Ratings (mostly to resist boardings and assault boats) and reflect many constant battles and battle drills that my ships expirienced under my guiding hand.
4) My skills revolve around MWD, recon probes, and shield durability and shield transfer, as my first priority is to ensure that my fleet endures.

I was fairly sucessfull in my admiralty at least to mid 6th admiral level - and I play on solo skirmish on hard - but lately, I suffered a streak of crushing defeats, as extensive as - I am able to deploy 2 ships of the line and 8-10 escorts - because all my other ships were destroyed.
This continues for a while already.

My latest defeat was against eldar in station assault. I lost my Dauntless in first 30 seconds of combat on approach, and then my Dictator was swarmed and brought under 20% hull in a mater of 90 seconds. I bailed him out, while my Emperror and Mars battled against wave after wave of eldarii scum.
By the might of Adeptus Mechanicus and His guiding hand, foul xenos fleet was exterminated to the last, leaving me with badly crippled Mars with a mutiny on board and nearly intact Emperror against an eldarii station and two defending platforms, while battling agains wave after wave of xeno escorts, approaching from all angles.
Ultimately I failed, when the timer ran out and I was defeated, destroying 24 eldarii ships and crippling 2 of them, while losing only my Dauntless.

I understand the rules of engagement.
May I ask for your widsom, enlighten me on the art of carriers. :)
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Let the people abandon me.
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Kine²
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Re: Carrier fleet - the Art of Engagement

Postby Kine² » 24 April 2016, 16:59

Carriers don't work on Imperial Navy
no victory without war New Game Mode Suggestion

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Bludfist
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Re: Carrier fleet - the Art of Engagement

Postby Bludfist » 24 April 2016, 17:01

Put 1 carrier in your fleet and you basically counter the entire enemy carrier fleet
Chaos walking into Aldorf be like
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Halstead
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Re: Carrier fleet - the Art of Engagement

Postby Halstead » 24 April 2016, 17:06

Kine² wrote:Carriers don't work on Imperial Navy
Oh do tell me, what exactly is the Emperor all about? :D

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HERO
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Re: Carrier fleet - the Art of Engagement

Postby HERO » 24 April 2016, 17:16

Halstead wrote:
Kine² wrote:Carriers don't work on Imperial Navy
Oh do tell me, what exactly is the Emperor all about? :D


About his 9 dps 12k macros with a 270 degree arc. The squadron bays are just a bonus.

Magni
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Re: Carrier fleet - the Art of Engagement

Postby Magni » 24 April 2016, 17:17

Halstead wrote:
Kine² wrote:Carriers don't work on Imperial Navy
Oh do tell me, what exactly is the Emperor all about? :D


Carrier-heavy offense doesn't work well for Imperials. The Emperor, Mars and Dictator are all support ships - they provide fighter cover, long range support and the capability for opportunistic bomber/assault boat attacks against weakened or isolated targets, but they're ill-suited to carry the main effort of your attack. Because as far as IN doctrine goes, that's the job of the big guns.
Last edited by Magni on 24 April 2016, 17:33, edited 1 time in total.

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Kine²
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Re: Carrier fleet - the Art of Engagement

Postby Kine² » 24 April 2016, 17:18

Halstead wrote:
Kine² wrote:Carriers don't work on Imperial Navy
Oh do tell me, what exactly is the Emperor all about?


From his after action report, it implied he was bombarding the station purely from long range squadrons. It doesn't work.
Last edited by Kine² on 24 April 2016, 17:20, edited 1 time in total.
no victory without war New Game Mode Suggestion

yamato2cz
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Re: Carrier fleet - the Art of Engagement

Postby yamato2cz » 24 April 2016, 17:19

Darvain wrote:Good day to you, good folks on the forum! Glory to the Emperror and His domain!

I have a couple of questions, my comrades. But firstly, some information.
1) I assembled my rag-tag fleet from various carrier vessels hastly upgraded and filled with greenhorn recruits - apart from Dauntless light cruisers - I have 3 Dictators, 2 Mars battlecruisers and an Emperror battleship, the crown jewel of my fleet.
2) My upgrades revolve arround shield durability, and this I must add, works; all except navigational shields + I have refueling stations.
3) My crew skills are geared towards Squadron Sergants & Ratings (mostly to resist boardings and assault boats) and reflect many constant battles and battle drills that my ships expirienced under my guiding hand.
4) My skills revolve around MWD, recon probes, and shield durability and shield transfer, as my first priority is to ensure that my fleet endures.

I was fairly sucessfull in my admiralty at least to mid 6th admiral level - and I play on solo skirmish on hard - but lately, I suffered a streak of crushing defeats, as extensive as - I am able to deploy 2 ships of the line and 8-10 escorts - because all my other ships were destroyed.
This continues for a while already.

My latest defeat was against eldar in station assault. I lost my Dauntless in first 30 seconds of combat on approach, and then my Dictator was swarmed and brought under 20% hull in a mater of 90 seconds. I bailed him out, while my Emperror and Mars battled against wave after wave of eldarii scum.
By the might of Adeptus Mechanicus and His guiding hand, foul xenos fleet was exterminated to the last, leaving me with badly crippled Mars with a mutiny on board and nearly intact Emperror against an eldarii station and two defending platforms, while battling agains wave after wave of xeno escorts, approaching from all angles.
Ultimately I failed, when the timer ran out and I was defeated, destroying 24 eldarii ships and crippling 2 of them, while losing only my Dauntless.

I understand the rules of engagement.
May I ask for your widsom, enlighten me on the art of carriers. :)

i dont know. against AI eldars i just make circle of ships in cloud and wait till they fly right in middle of it. using large amount of sword frigates with AP rounds, increased macro range and accuracy beyond 6k. and torpedo spam and target generator and engines with boardings and assault boats.

MYNAME?
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Re: Carrier fleet - the Art of Engagement

Postby MYNAME? » 24 April 2016, 17:28

Well. Imperial carrier fleet seems interesting but hard to pull off because it isnt their main strength. Imperial carriers tend to be support ships. I will leaves you vulnerable in other areas. They are good vs orks. Semi good vs careless imperials and eldar not good vs Chaos

Your advantage with imperial carrier fleet is that you can still brawl somewhat...

Most important strategy is to focus fire ships down have all of your carriers dispatch fighters at the most vulnerable ships like ships that broke formation or are alone. You can alternate your bombing and strike runs. id start with bombings first and than deploy strike squads once their defences are lowered and just switch it up.

When you are fighting a pure chaos carrier fleet you should ofcourse deploy your fighter screens. And periodically reinforce them mid battle on 1 or 2 ships and keep a tight formation. Also try and get close to them. Imperial carrier fleet actually can be better than the chaos version in some cases because you have torps and better guns. Your torps might not hit but it will wear down their fighter screens and actually distract the fighters. (I have had that happen to me before where my fighters where chasing down torps leaving me more vulnerable to bombers and strike craft). There is plenty more stuff but it would take forever haha.

Oh and about eldar. Only deploy ordances when they are coming at you! Eldar can out run your bombers and strike craft if they are zipping away. You actually have that advantage of eldar not packing ordnances themselves when they see imperials because they expect you to be spamming novas or wanting to brawl.

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RedOktober12
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Re: Carrier fleet - the Art of Engagement

Postby RedOktober12 » 24 April 2016, 17:33

I'd recommend trying out some of the other factions to get an idea of what carrier gameplay translates to across the factions. It's always useful to know exactly what you're going up against, and no better way to do it than learning their approaches.

Doing so with carrier fleets, I'm afraid you'll probably see that the Imperial Navy is a little lacking in some key aspects . The primary point is to generally avoid entanglement until your assault boats and bombers can weaken your enemies, to the extent that your macrocannon batteries can finish them off. It just so happens that chaos and Eldar carriers are much faster, and therefore better at kiting opposition around the map. I suppose Imperial versatility can still be useful, but speed and battlespace control is the carrier admiral's best friend. Looking at your build, you've focused on durability as you mentioned, which is a sound bet, but I've found the ideal situation is not to really have to endure that much fire in the first place. You'd be better served with brawlers and gunnery builds with that stuff.

In that spirit, microwarp jumps and stasis bombs might help keep those pesky battlefleets at an arms length, and let you run rampant over their critical systems for a while. The danger is that when faced by another carrier force from another faction, the Imperials struggle to hold it down.

if you can get it working to a competitive extent I'd be keen to see what it looks like.
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