How to fght Orks - tips please

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Gerver
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Re: How to fght Orks - tips please

Postby Gerver » 24 April 2016, 16:19

Bludfist wrote:atleast get torp dauntlesses

Dauntless Lance doing 3 DPS, torps - 4 dps. So without any efforts lance doing same damage as you can do by hitting 3/4 torps every time you shoot them. Crit pretty much same, with Lock on or master gunner Lance chance to crit bigger.

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Baron Black
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Re: How to fght Orks - tips please

Postby Baron Black » 24 April 2016, 16:44

As Imperial you can also build ships to "out ork the ork." Well at least make it difficult. You can put a lot of troops on your ships (they are defense). I spam torpedoes at them, and I always try to kill a ship, any ship. Orks suffer from leadership and killing off escorts and such start the clock ticking on their guys just leaving. The ork player has to put "squigges in a cage" or something or their captains just leave. Now that captains can mutiny more than once per battle, attacking their low morale may be more useful.

I try to stay away from them, and like to turn. Their big red button and MWJ makes staying away hard. Thus I get the Macro cannon AP thing where when they close I hurt them.

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Bludfist
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Re: How to fght Orks - tips please

Postby Bludfist » 24 April 2016, 16:48

Gerver wrote:
Bludfist wrote:atleast get torp dauntlesses

Dauntless Lance doing 3 DPS, torps - 4 dps. So without any efforts lance doing same damage as you can do by hitting 3/4 torps every time you shoot them. Crit pretty much same, with Lock on or master gunner Lance chance to crit bigger.

Yeah but you can't force premature use of repair with lances like you can meltas
Chaos walking into Aldorf be like
Spoiler : :
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Halstead
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Re: How to fght Orks - tips please

Postby Halstead » 24 April 2016, 16:52

Bludfist wrote:
Gerver wrote:
Bludfist wrote:atleast get torp dauntlesses

Dauntless Lance doing 3 DPS, torps - 4 dps. So without any efforts lance doing same damage as you can do by hitting 3/4 torps every time you shoot them. Crit pretty much same, with Lock on or master gunner Lance chance to crit bigger.

Yeah but you can't force premature use of repair with lances like you can meltas
And you can always switch back to torps for regular damage.

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Re: How to fght Orks - tips please

Postby EBA » 24 April 2016, 18:53

Bludfist wrote:Orks high alpha dmg can be countered by supercharge void shields


Not really
Field bombers against their poor AA defenses


true

Learn to consistently hit all or most of your torpedos vs their ships, fist round meltas to make them blow repair and loses sustain then regular torps to steal chunks of their health


This is a trap. Turning into the orks to fire your torpedos will do a bit of damage and then there is about 0 chance you can then maneuver away from their short range murder guns and your ship will die and MUCH faster than the orks will have under your torp barrage
Stay in 6k or further back, at that range IN macros out dmg orks lotsa gunz and vs IN most orks go heavy and mega kannonz over lotsa pea shooterz


They're such solid slabs that they will likely corner you anyways and then dps you down at short range. A half health ork cruiser can kill a full health IN cruiser if they close the range. And it is hard to keep range while you cross the T because you are no longer moving away.

Use taunt to control orks ships, once a slow ork ship is out of position it's hard to get it back into the fight without blowing important cooldowns on MWJ and induction cells


This can work

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Re: How to fght Orks - tips please

Postby Vandaar » 28 April 2016, 15:38

Torps don't work against orks for the reason given above : u can aim them and keep the distance altogether.

Lances is a better bet than macro because always hitting win in a war of attrition and you need to overcome the staying power of orc.

Even better extended range lance at 9k allow more room to outmanoeuvre orks without losing accuracy / dps over time.

Ork have low shield value versus high hull value, just where lances excel at.

And lances naturally negate the heavy front armor advantage of orks.

For the crappy implementation of lances in the game compare to TT I found that versus orks they work "as intented".

You can't overcome oks in damage power but you can and should overcome them in attrition / staying power.

For that shield skills and upgrades works OK and to another extend hull upgrade make so you can survive a ram or may be two.

Troops is obviously helpfull because clever ork try to critical you all day long with all the tools at their disposal so you better bring your adeptus astertes and high troops / turrets / armor belt ships. Mostly for defense not offensive boarding actions !

One important tricks here : boarding action are taken versus troops values of the target WITH turrets also counted. With the natural high troop value of orks ships plus the added value of their crappy turrets make it so that lighting strike is always safer AND have more chance to succes because it don't count the turrets in the succes rate.

It's may be not obvious but Additional lighting strike / adeptus astartes bonus to lighting strikes is as useful versus orks than versus eldar.

Moral also play a role, so always focus on one ship at a time - our better moral over them help us in this attrition war.

Sorry for the long post...

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Re: How to fght Orks - tips please

Postby oldman » 29 April 2016, 15:50

Mr Morden wrote:Hello all

Mainly Imperial Player and not sure how to fight Da Boyz - especially in larger games, Chaos and Eldar I am happy with how to fight, but Orks - very rare that I can even get kills if the game is off any size.

I have a smallish fleet of ships and only one Mars Class BC - so when 600+ games come up I tend to get slaughtered:

Things I have tried are powering past and trying to come round the back, but my main ships get tractored back when try that.

any advice appreciated as its certianly me not doing stuff right!



Keep range, You are faster. Use more smaller ships, a few large ones will get tackled and killed. Do nto even TRy to pass by. cosnider 3 km range as suicidal range against orks. Try to put a estasis bomb between the fleets. Anythign that helps you keep range will help you

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Uksharazad87
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Re: How to fght Orks - tips please

Postby Uksharazad87 » 29 April 2016, 16:31

Mr Morden wrote:Hello all

Mainly Imperial Player and not sure how to fight Da Boyz - especially in larger games, Chaos and Eldar I am happy with how to fight, but Orks - very rare that I can even get kills if the game is off any size.

I have a smallish fleet of ships and only one Mars Class BC - so when 600+ games come up I tend to get slaughtered:

Things I have tried are powering past and trying to come round the back, but my main ships get tractored back when try that.

any advice appreciated as its certianly me not doing stuff right!


Disclaimer: Not playing MP.

The Orks biggest weakness is there morale. Pick a target ship and dont stop shooting it till its dead, not warping. Dead. Mopping up escorts and twatting a line ship is usually enough to trigger a wave of insubordination. For MP, if they've taken squigs (I wont be - If my ships escape, I live. TEH FIGHT AGAIN ANUVVAH DAY! Waaaaaggghhhh!) Mutiny will hurt them alot. Try not to board primarily, Lightning strikes give a higher chance of critting. Melta torpedoes up ze' pooper works well too.

Taunt hurts Orksies too, lasts a long time on them (Because unlike other factions. Orks would generally fall for a Taunt.)

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angelshard
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Re: How to fght Orks - tips please

Postby angelshard » 29 April 2016, 22:41

I find that most of my ork fights comes down to manouvering, I try pull away ships to reload shields and repair. Generally I find that the only way to win against orks is to turn it into a war of atrition. If I can take down 100 hp and then get away while my shields reload I generally win.

Also people tend to ignore the fact that orks only have 25% armour in rear, if you can circle behind them you can damage them very very quickly.

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Re: How to fght Orks - tips please

Postby aprg » 05 May 2016, 00:39

Gerver wrote:Dauntless Lance doing 3 DPS, torps - 4 dps. So without any efforts lance doing same damage as you can do by hitting 3/4 torps every time you shoot them. Crit pretty much same, with Lock on or master gunner Lance chance to crit bigger.


I've just never been convinced by the MK2 Dauntless. The regular's lance is just such a beast of a weapon.

It makes Dauntlesses ideal hounders and chasers -- which is ideal against Orks.

Let's say you've got Dauntlesses & Firestorms with upgraded lances doing damage from 9K; split these into two or three Wolf packs and get them to harry the Ork fleet (the Bear, in this analogy) from separate sides.

While the Orks chase one pack and have the other packs attack the Orks from the rear and sides. If they turn around to attack another pack, have that one run away and bring in the other one to attack.

If the Ork splits up his fleet to chase all or some of your packs, try to use your superior mobility to bring as many of your ships against one Ork fleet fragment before the other Orks can arrive. (Remember to always try to get behind the Ork ships.)

Usually the Orks run away after you've worn down a couple of ships.

It's micro-intensive, but very effective, in my experience.


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