Gerver wrote:Dauntless Lance doing 3 DPS, torps - 4 dps. So without any efforts lance doing same damage as you can do by hitting 3/4 torps every time you shoot them. Crit pretty much same, with Lock on or master gunner Lance chance to crit bigger.
I've just never been convinced by the MK2 Dauntless. The regular's lance is just such a beast of a weapon.
It makes Dauntlesses ideal hounders and chasers -- which is ideal against Orks.
Let's say you've got Dauntlesses & Firestorms with upgraded lances doing damage from 9K; split these into two or three Wolf packs and get them to harry the Ork fleet (the Bear, in this analogy) from separate sides.
While the Orks chase one pack and have the other packs attack the Orks from the rear and sides. If they turn around to attack another pack, have that one run away and bring in the other one to attack.
If the Ork splits up his fleet to chase all or some of your packs, try to use your superior mobility to bring as many of your ships against one Ork fleet fragment before the other Orks can arrive. (Remember to always try to get behind the Ork ships.)
Usually the Orks run away after you've worn down a couple of ships.
It's micro-intensive, but very effective, in my experience.