Nova Cannon random spread BUTTHURT THREAD

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Pleb Squasher
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Pleb Squasher » 24 April 2016, 05:38

DamnedComrad wrote:
pIYHUuxE8AA - копия.jpg

Seriously, what the heck? How it even got there? I was't really angry about RNG of Nova Cannon before it hit WAY OUT OF THE SPREAD CIRCLE AT THE POINT BLANK RANGE, while it could hit THREE ENEMY VESSELS and didn't just because RNG or what the hell it is, isn't Nova supposed to be more accurate at closer range? Please tell me, pic related is a scheme of that insane clusterfrag that happened.


Yep the NC is still an absolutely shit point sink. They apparently buffed its accuracy to be reliable at long range, straight up lie it would seem. The NC almost never lands hits for full damage at full range even though this is the intended function apparently. Funnily enough, if the NC did operate as stated in the last patch, it would still have the same issue where it can be spammed at long range to win certain missions types of missions via bullshit.

The NC shouldn't be too good up close, however it also can't be too good at range because that's where NC abusers generally use it.
None of the current solutions actually work unfortunately.

I know this sounds a bit self fulfilling, but I wish the devs had leaned a bit more towards my solution I made a while back. The whole idea was to nerf the arc of fire massively (thereby making it harder to just blast people at minimum range on a whim, while keeping it easy to use at long range). The NC should be far more accurate at minimum range, especially because that encourages people to actually bring the ship into fights. By hitting the fire arc hard, the NC would require repositioning like torpedoes, giving people time to react and also making it less of a 'free 200 damage' ability up close. The current accuracy at long range is fine, but it really deserves to be dead accurate up close (perhaps bring the damage down to 150 at epicentre) and by limiting the arc of fire you avoid making it over powered at minimum range.

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Imperator5
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Imperator5 » 24 April 2016, 05:59

My idea:

Imperial NC:
-Does not scatter if fired upon an enemy in sight.
-Scatters when firing at Nebula, asteroids, or at blips.
-Does 300 damage for direct hit, 200 for AOE center, 100 for AOE edges.
-120 or 150 second cooldown.
-Holofields mitigate damage somewhat.
-No malfunction chance at all.
-Could also be a choice with ships like the Ork Customisation. You get 2 Novas for your whole fleet at level 4 and 8, and you can put it on any ship you want. I mean 1 nova at 4 and 1 at 8 for the total of 2.

Ork NC:
-Either keep it as it is and remove the blowup chance.
-Or keep the blowup chance at 25 but make it accurate at close range.
Last edited by Imperator5 on 24 April 2016, 06:55, edited 1 time in total.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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HERO
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby HERO » 24 April 2016, 06:46

Imperator5 wrote:My idea:

Imperial NC:
-Does not scatter if fired upon an enemy in sight.
-Scatters when firing at Nebula, asteroids, or at blips.
-Does 300 damage for direct hit, 200 for AOE center, 100 for AOE edges.
-120 or 150 second cooldown.
-Holofields mitigate damage somewhat.
-No malfunction chance at all.
-Could also be a choice with ships like the Ork Customisation. You get 2 Novas for your whole fleet at level 4 and 8, and you can put it on any ship you want.

Ork NC:
-Either keep it as it is and remove the blowup chance.
-Or keep the blowup chance at 25 but make it accurate at close range.


LOL

Seriously man, are we playing the same game?

Keioel
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Keioel » 24 April 2016, 08:47

Imperator that would be way to strong, right now in Campaign I'm running all nova's and with that there are some maps I wouldn't even need to move.

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Imperator5
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Imperator5 » 24 April 2016, 08:58

Keioel wrote:Imperator that would be way to strong, right now in Campaign I'm running all nova's and with that there are some maps I wouldn't even need to move.


I call false information on that. I do not think that's possible even on easy, unless you use cheatengine to "nudge" the scatter.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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HERO
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby HERO » 24 April 2016, 09:03

Imperator5 wrote:
Keioel wrote:Imperator that would be way to strong, right now in Campaign I'm running all nova's and with that there are some maps I wouldn't even need to move.


I call false information on that. I do not think that's possible even on easy, unless you use cheatengine to "nudge" the scatter.


https://www.twitch.tv/lkhero/v/62490192
2:45---

You should probably watch this video on optimal Imperial layouts:
https://www.twitch.tv/lkhero/v/62500756

If you play CC, even against Heroic Eldar with this fleet, you will most likely succeed without even trying.

Keioel
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Keioel » 24 April 2016, 09:06

You're joking right? We can cheat? Shouldn't they have tied achievements to Ironman mode if they're going to allow cheat codes? One example, defend the data mission, take an Emp and two Mars all three with Imp favor. You'll be spamming nova blasts as they close in on you, which thanks to the AI's tendency to group up a bit, means you could kill most ships in two firing evolutions, plus with you popping reload. Also, I saw someone mention that they couldn't understand why Imp players were closing into ramming range with Orks and I think that's because they've been primarily playing against the AI which even as the Orks has a tendency to try and avoid ship impacts unless it's hit the red button. Which is another issue entirely as it's made some campaign missions hilariously easy or frustrating depending.

Edit: And Hero actually gave a real world example lol

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Imperator5
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Imperator5 » 24 April 2016, 09:12

HERO wrote:
Imperator5 wrote:
Keioel wrote:Imperator that would be way to strong, right now in Campaign I'm running all nova's and with that there are some maps I wouldn't even need to move.


I call false information on that. I do not think that's possible even on easy, unless you use cheatengine to "nudge" the scatter.


https://www.twitch.tv/lkhero/v/62490192
2:45---

You should probably watch this video on optimal Imperial layouts:
https://www.twitch.tv/lkhero/v/62500756

If you play CC, even against Heroic Eldar with this fleet, you will most likely succeed without even trying.


I ... don't bother with twitch. I prefer youtube. Actually I prefer detailed posts in the forum using words.

And I call mathematical impossibility on Novas winning if the enemy is not AFK with ships passively standing together in a group.

Nova hit chance : 25%.
Damage : 100 most of the time.
Cooldown: 60 seconds.

Most things will have their shields back up before the nova fires again.

Eldar can get damaged slightly, but they can boost out of it easily. Tac-cog and speed boost are useful things.

So lets math it up. You claim 4 nova blasts.... that's on the average ,100 damage. What ship can that kill, lol?

Also, AI does not really bunch it ships together enough. Sure an eldar noob may buy only escorts and bunch all ten of them together... but that's really a noob thing to do and deserves to be punished.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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HERO
Posts: 888
Joined: 27 October 2015, 04:09

Re: Nova Cannon random spread BUTTHURT THREAD

Postby HERO » 24 April 2016, 09:17

Imperator5 wrote:
HERO wrote:
Imperator5 wrote:
I call false information on that. I do not think that's possible even on easy, unless you use cheatengine to "nudge" the scatter.


https://www.twitch.tv/lkhero/v/62490192
2:45---

You should probably watch this video on optimal Imperial layouts:
https://www.twitch.tv/lkhero/v/62500756

If you play CC, even against Heroic Eldar with this fleet, you will most likely succeed without even trying.


I ... don't bother with twitch. I prefer youtube. Actually I prefer detailed posts in the forum using words.

And I call mathematical impossibility on Novas winning if the enemy is not AFK with ships passively standing together in a group.

Nova hit chance : 25%.
Damage : 100 most of the time.
Cooldown: 60 seconds.

Most things will have their shields back up before the nova fires again.

Eldar can get damaged slightly, but they can boost out of it easily. Tac-cog and speed boost are useful things.

So lets math it up. You claim 4 nova blasts.... that's on the average ,100 damage. What ship can that kill, lol?

Also, AI does not really bunch it ships together enough. Sure an eldar noob may buy only escorts and bunch all ten of them together... but that's really a noob thing to do and deserves to be punished.


4 non-direct Nova scatters drops an Eldar CL.

Pictures are worth a thousand words. Videos, well, do more than pictures ever can.

Keioel
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Keioel » 24 April 2016, 09:22

What exactly makes you think the nova blasts are scattering? Augur probes give you vision of the enemy which means each of those hits would be doing a direct 300 damage per your idea. However, Hero is correct that even on scatter that would drop an Eldar LC.


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