Nova Cannon random spread BUTTHURT THREAD

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Imperator5
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Imperator5 » 23 April 2016, 18:39

Keioel wrote:Nova cannons were fine before, but because it was only IN vs Chaos everyone whined and got them nerfed. The irony now is that to be truly effective you need to take multiple nova cannons, so all the whining about multiple nova cannons has led to...multiple nova cannons.


Noobs packed their escorts together and got butthurt that 1 out of 4 novas managed to kill one.

Anyway, its a waste of space. Get torpedoes. They are worth that upgrade slot, and are much more accurate AND deal more damage on the average.

Nova damage: 200 with full hit, 100 with AOE hit.

Torpedoes: 45 per toredoes. You can fire 6 of them on a cruiser. If half of them hits, you do better than the Nova.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

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Fcknmagnets
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Fcknmagnets » 23 April 2016, 18:45

Imperator5 wrote:
Keioel wrote:Nova cannons were fine before, but because it was only IN vs Chaos everyone whined and got them nerfed. The irony now is that to be truly effective you need to take multiple nova cannons, so all the whining about multiple nova cannons has led to...multiple nova cannons.


Noobs packed their escorts together and got butthurt that 1 out of 4 novas managed to kill one.

Anyway, its a waste of space. Get torpedoes. They are worth that upgrade slot, and are much more accurate AND deal more damage on the average.

Nova damage: 200 with full hit, 100 with AOE hit.

Torpedoes: 45 per toredoes. You can fire 6 of them on a cruiser. If half of them hits, you do better than the Nova.



And then you're facing Eldars.

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Imperator5
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Imperator5 » 23 April 2016, 18:47

Fcknmagnets wrote:
Imperator5 wrote:
Keioel wrote:Nova cannons were fine before, but because it was only IN vs Chaos everyone whined and got them nerfed. The irony now is that to be truly effective you need to take multiple nova cannons, so all the whining about multiple nova cannons has led to...multiple nova cannons.


Noobs packed their escorts together and got butthurt that 1 out of 4 novas managed to kill one.

Anyway, its a waste of space. Get torpedoes. They are worth that upgrade slot, and are much more accurate AND deal more damage on the average.

Nova damage: 200 with full hit, 100 with AOE hit.

Torpedoes: 45 per toredoes. You can fire 6 of them on a cruiser. If half of them hits, you do better than the Nova.



And then you're facing Eldars.


Any non noob Eldar can boost out of the Novas. Plus even if the novas were buffed, eldar could get a damage reduction for holofields on it.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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HERO
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby HERO » 23 April 2016, 18:49

I would have preferred a more delicate approach to balance in general. Tindalos and their balance sledgehammers.

All NC needed was a cool down adjustment and a slight deviation change at longer ranges. Now they're just random weapons that only really effect the eldar mu. I wish these guys went with Kinetic shrouds. It would have made the eldar and imperial mu easier to balance.

Also you don't just boost out of novas. The aoe is big enough that even if you full boost out of a direct hit you will get clipped on a light cruiser. That's a forth of your hp.

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Sanguinebutthole
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Sanguinebutthole » 23 April 2016, 18:59

I agree that the nova cannon is worthless. People on here saying it is fine must not being playing eldar or using it, because it simply does not work, well does not hit where you place the template. So if you can never hit accurately with it, then it is kind've worthless. OP's drawing is spot on.
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Adrmial Seraph » 23 April 2016, 21:24

Imperator5 wrote:
Keioel wrote:Nova cannons were fine before, but because it was only IN vs Chaos everyone whined and got them nerfed. The irony now is that to be truly effective you need to take multiple nova cannons, so all the whining about multiple nova cannons has led to...multiple nova cannons.


Noobs packed their escorts together and got butthurt that 1 out of 4 novas managed to kill one.

Anyway, its a waste of space. Get torpedoes. They are worth that upgrade slot, and are much more accurate AND deal more damage on the average.

Nova damage: 200 with full hit, 100 with AOE hit.

Torpedoes: 45 per toredoes. You can fire 6 of them on a cruiser. If half of them hits, you do better than the Nova.


More like people were getting pissed that 3 novas would land money shots, strip most of the shields away and eat a little at the hull, or eat a lot of the hull, depending on what ship was hit.

Nova cannons were certainly overpowered in beta but the issue wasn't the accuracy, it was the spammability of it. So either Novas needed to cost more points or have a significantly longer cooldown. That way nova cannon spam cheese happens in long bursts or instead of fielding 3-4 of the things you can only field 2-3.

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Imperator5
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Imperator5 » 24 April 2016, 04:14

Adrmial Seraph wrote:
Imperator5 wrote:
Keioel wrote:Nova cannons were fine before, but because it was only IN vs Chaos everyone whined and got them nerfed. The irony now is that to be truly effective you need to take multiple nova cannons, so all the whining about multiple nova cannons has led to...multiple nova cannons.


Noobs packed their escorts together and got butthurt that 1 out of 4 novas managed to kill one.

Anyway, its a waste of space. Get torpedoes. They are worth that upgrade slot, and are much more accurate AND deal more damage on the average.

Nova damage: 200 with full hit, 100 with AOE hit.

Torpedoes: 45 per toredoes. You can fire 6 of them on a cruiser. If half of them hits, you do better than the Nova.


More like people were getting pissed that 3 novas would land money shots, strip most of the shields away and eat a little at the hull, or eat a lot of the hull, depending on what ship was hit.

Nova cannons were certainly overpowered in beta but the issue wasn't the accuracy, it was the spammability of it. So either Novas needed to cost more points or have a significantly longer cooldown. That way nova cannon spam cheese happens in long bursts or instead of fielding 3-4 of the things you can only field 2-3.


Longer cooldown would make the ability still useful with one ship... and they can't eat into any hull currently that is not an escort.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Bludfist
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Bludfist » 24 April 2016, 04:29

just give it a point threshold requirement, like you can only field your first nova at like 400-500 point matches to a max limit of 3 novas at 700pts Id be ok with it having beta lvl accuracy then
Chaos walking into Aldorf be like
Spoiler : :
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Marwynn
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Marwynn » 24 April 2016, 04:43

I'm okay with it as is. A lot of people love and hate it for the same RNG reasons. I'd be even more strict with point requirements, limiting to 1 for every fraction of 500 points. So 2 at the most. Then it could be accurate with less RNG.

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Bludfist
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Re: Nova Cannon random spread BUTTHURT THREAD

Postby Bludfist » 24 April 2016, 04:46

The only problem that I have though is point limiting novas is that it would restrict INs access to the dominator and to a lesser extent mars

And they tyrant is not good enough to be dominator mk2 yet
Chaos walking into Aldorf be like
Spoiler : :
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