Hjalfnar_Feuerwolf wrote:Only things I would like to change: A bit higher rate of fire for imperial lances. They have shorter range then chaos, and because of lance ROF ships with mixed weapons are not used, the lance range upgrade would be a MUST HAVE...so you waste an offensive upgrade for only half of your weapons. An ROF buff could change that.
Secondly, and this would be good for every faction except Eldar, reduce Holofield strength against macro weaponry to 65 percent. In the tabletop, this was what the Eldar players had to avoid. Macro weapons had a higher chance to hit through a holofield then lances. This could reduce the Eldar OP factor.
Eldar just got a macro weapon nerf on their holofields. They also lost all their def upgrades (the new ones give instant max holofield and a min value, but if you keep moving they do nothing). So vs a smart player with lots of macros you should shred an eldar fleet. On the gothic that everyone is complaining on the range about, the base stats for all the ships come from table top rules. Several ships have been changed. But the range on the gothic in the is the same as TT, hasnt been changed. What you want with the gothic would pretty much end people playing chaos as without the range advantage they would be screwed vs IN. A smart player can still get in close to chaos, specially with all the abilities available. The gothic though might need a 1 point str upgrade on its lances. They changed the number of lances on all the ships. On TT they had a 50% chance to hit but you had more of them. In this game they have 25% chance to miss but you have less shots. The gothic is one of the ships most hurt by this (although i miss the 3 lance shots frontal on the dauntless too). So i can see maybe upgrading the gothic lances by 1.
The dauntless is a great ship, not sure what your complaining about. They have good firepower vs all races. The reduced lances up front hurts, but they added a 270 degree WB so you dont really lose damage. Hell that makes them BETTER vs Eldar.