Single player: general missions strategies

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harzach
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Single player: general missions strategies

Postby harzach » 01 July 2016, 16:00

Hi, I'm still playing my way slowly through single-player (savoring it like a fine Scotch or Cognac, rather than slamming it down like a Tequila shot :D ).

I had a few questions about ship load outs and strategies for my upcoming missions, just the randomly generated missions. I'll avoid campaign mission spoilers and hope this also helps out other new players.

1) Transport Mission, Defender, against Eldar: 600 points, Normal difficulty.

I'm about to go against the Eldar in a 600 pt mission the first time. I'm on turn 12 in the game so have started to equip favors (Admech). My fleet so far has Tyrants and Dauntless Mk2s. I'm following the "Brawler" fleet loadout that filthyrobot used for his campaign playthrough (on Youtube).

I have an OK strategy and build-out against Orks for transports as defender so I don't fear those missions.

But what's a good loadout and strategy against Eldar for transport missions?. I had given my transports extra shields and additional combustion (to help them run away from the Orks), but my transports won't be able outrun the Eldar in this case.

I was thinking of leaving the transports in a corner, spaced out, and just parking my combat fleet 3000m away from them and engage all incoming Eldar.

I was considering taking my four Dauntless Mk2s and 1 Tyrant. I have renown available to switch out existing skills and upgrades that would help against the Eldar.

Are Stasis Bombs good in this case? I have a lot of plasma bombs equipped currently. Will AP Macros also help on my ships or not relevant?

Should I get MWJ for my Tyrant to plan a surprise ram on an Eldar ship?

Halstead
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Re: Single player: general missions strategies

Postby Halstead » 03 July 2016, 18:50

Don't forgot subsystem targetting. Engine help especially since the more fins an eldar ship has, the more penalty you can cause to its holofield for *each* fin "critted". Generator also affect Holofield.

harzach
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Re: Single player: general missions strategies

Postby harzach » 04 July 2016, 03:19

Halstead wrote:Don't forgot subsystem targetting. Engine help especially since the more fins an eldar ship has, the more penalty you can cause to its holofield for *each* fin "critted". Generator also affect Holofield.

Thanks, that's a good tip against the Eldar, to target the Engines and Generators on their ships.

Do you know if the Disruption bombs work against the Eldar Holofield shields? I thought about equipping those but opted instead for the stasis bombs since I know those would work.

I played the 600 pt transport mission and it turned into a cakewalk. The Eldar rushed in directly to the transports and did not bother to attack me from afar, so they were in range of the guns of all my ships (One Tyrant, Four Daunless Mk2s). Two Eldar Cruisers or Light Cruisers (forgot which) slipped through to flank my transport group and tore up one of the six transports. But fortunately I equipped my Tyrant, who stayed close to the transports, with the Shield Transfer skill and that helped reinforce the beat-up transport. Shortly after that I blew up the last two Eldar, with no transports lost.

I played an Ork mission after that, Breakthrough as Defender. I was going to stay close to the defense platforms, but suddenly the expanding circles of Nova Cannon shots appeared, so I was forced to move towards the advancing Orks.

I was keeping my fleet together, hoping to take out the Orks one at a time and the platforms could hold on with their super-charged void shields and emergency repairs. As the first Ork approached it was an escort, perhaps one of their Rammers. It ran right past my ships and was heading for the platform! I then noticed all the other Ork blips were also heading for the three remaining platforms.

All the platforms got rammed by the various Ork ships! I managed to kill off the Ork Escort after it rammed the platform, and then my fleet took out a nearby Ork cruiser, but by then I had lost the three remaining platforms due to ramming!

The Statis bombs came in handy here was I was able to halt the ramming advance of the remaining Orks, which gave me time to get my fleet in position to defend the last platform.

I've learned now to never underestimate the Ork AI in any mission.

Halstead
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Re: Single player: general missions strategies

Postby Halstead » 04 July 2016, 15:27

harzach wrote:
Halstead wrote:Don't forgot subsystem targetting. Engine help especially since the more fins an eldar ship has, the more penalty you can cause to its holofield for *each* fin "critted". Generator also affect Holofield.

Thanks, that's a good tip against the Eldar, to target the Engines and Generators on their ships.

Do you know if the Disruption bombs work against the Eldar Holofield shields? I thought about equipping those but opted instead for the stasis bombs since I know those would work.

I played the 600 pt transport mission and it turned into a cakewalk. The Eldar rushed in directly to the transports and did not bother to attack me from afar, so they were in range of the guns of all my ships (One Tyrant, Four Daunless Mk2s). Two Eldar Cruisers or Light Cruisers (forgot which) slipped through to flank my transport group and tore up one of the six transports. But fortunately I equipped my Tyrant, who stayed close to the transports, with the Shield Transfer skill and that helped reinforce the beat-up transport. Shortly after that I blew up the last two Eldar, with no transports lost.

I played an Ork mission after that, Breakthrough as Defender. I was going to stay close to the defense platforms, but suddenly the expanding circles of Nova Cannon shots appeared, so I was forced to move towards the advancing Orks.

I was keeping my fleet together, hoping to take out the Orks one at a time and the platforms could hold on with their super-charged void shields and emergency repairs. As the first Ork approached it was an escort, perhaps one of their Rammers. It ran right past my ships and was heading for the platform! I then noticed all the other Ork blips were also heading for the three remaining platforms.

All the platforms got rammed by the various Ork ships! I managed to kill off the Ork Escort after it rammed the platform, and then my fleet took out a nearby Ork cruiser, but by then I had lost the three remaining platforms due to ramming!

The Statis bombs came in handy here was I was able to halt the ramming advance of the remaining Orks, which gave me time to get my fleet in position to defend the last platform.

I've learned now to never underestimate the Ork AI in any mission.
Disruption bomb affect only shields. Not Holofield. Plasma bombs are a good option, you have to get the timing right though. If you know an eldar ship already have boosted, that's when you chain bombs around it. Play eldar and find out how long the boost take on cooldown. That's your window.

For orks when you know the escorts are coming, brace for impact and ram them head on. You don't want them to slip past you to the platforms while you have to deal with the big boys. Actually if you don't want them to ram the platforms at all, you have to ram them, push them away! Ramming is such a good answer when all else fail... >.>

aprg
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Re: Single player: general missions strategies

Postby aprg » 10 July 2016, 03:29

harzach wrote:I played an Ork mission after that, Breakthrough as Defender. I was going to stay close to the defense platforms, but suddenly the expanding circles of Nova Cannon shots appeared, so I was forced to move towards the advancing Orks.


If the Ork AI is firing Nova Cannons at you in this scenario, you can probably afford to hold position; unless most of your ships are Escorts or Light Cruisers, spread out Cruisers/BCs/BBs will probably have enough shields to tank a few Nova Cannons hits without taking too much damage, and eventually those Ork NCs will blow up, seriously weakening the Ork ships.

Obviously it's different against an Ork player, I would trust them to take Belt Armour and NCs all around that the NC bombardment would be far more sustained. But I doubt the AI plans so well....

The Statis bombs came in handy here was I was able to halt the ramming advance of the remaining Orks, which gave me time to get my fleet in position to defend the last platform.


Well remember that Breakthrough, the attacker doesn't just have to destroy the platforms; they also then have to escape. For Orks this is always going to be the hardest part: their ships are slowest, and they have 25 armour in the rear. So chasing them is easy and you're firing at their weakest armour.... it's fish in a barrel time. (I suspect most Ork player veterans in this scenario prefer to stand and fight it out.)

Now, Space Marine attackers on Breakthrough, on the other hand, are horrible to face. They have 75 Armour so ramming the defence platforms is a viable strategy; their ships are fast and they still have 75 Armour behind them.

harzach
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Re: Single player: general missions strategies

Postby harzach » 10 July 2016, 06:38

aprg wrote:If the Ork AI is firing Nova Cannons at you in this scenario, you can probably afford to hold position; unless most of your ships are Escorts or Light Cruisers, spread out Cruisers/BCs/BBs will probably have enough shields to tank a few Nova Cannons hits without taking too much damage, and eventually those Ork NCs will blow up, seriously weakening the Ork ships.

Obviously it's different against an Ork player, I would trust them to take Belt Armour and NCs all around that the NC bombardment would be far more sustained. But I doubt the AI plans so well....

Well remember that Breakthrough, the attacker doesn't just have to destroy the platforms; they also then have to escape. For Orks this is always going to be the hardest part: their ships are slowest, and they have 25 armour in the rear. So chasing them is easy and you're firing at their weakest armour.... it's fish in a barrel time. (I suspect most Ork player veterans in this scenario prefer to stand and fight it out.)

Now, Space Marine attackers on Breakthrough, on the other hand, are horrible to face. They have 75 Armour so ramming the defence platforms is a viable strategy; their ships are fast and they still have 75 Armour behind them.


Yeah, good point: I forgot the Ork Nova Cannons have a 25% chance of blowing up with each shot. In this campaign mission for Breakthrough the Ork ships seemed intent with homing in on the Defense Platforms, which made my job somewhat easier since their ships headed towards my concentrated fleet next to the remaining platform.

I assume I will not have to worry about the Space Marines? I'm just playing through the Single-player campaign missions, so I assume they will remain allies (unless there is some traitor mission I do not know about upcoming).

Speaking of Orks, I just went against them in a 600 pt Planetary Assault mission (me on Defense, Normal difficulty). I took one level 6 Tyrant and four Mk2 Dauntlesses (3X level 7 and one level 6). All ships were also equipped with Stasis Bombs.

My strategy was to move towards the center of the map so I could control that area with Stasis Bombs (kind of like in Chess, where it's important to control the center of the board). One bombing target appeared near the center away from my stations, and the Ork had two LC's close by. I used stasis on them to slow them down a bit, but they still made it to the target. However both of the Ork LCs were extremely chewed up by my ship's macro cannons thanks to the AP upgrades.

While in the center the remaining four Ork ships came after my fleet (Two cruisers, one LC, two escorts). I destroyed the two Ork LCs mentioned earlier and then the second bombing target appeared, within my territory but closer to the Ork's side. I missed one Ork Cruiser that started to make it way towards the second bombing target deep on my side of the map.

My fleet was then able to take out the Ork cruiser that went for my ships in the center. A second Ork LC was attacking from the side but wandered into an asteroid field for some reason that was in the map's center.

I used my defense platform to temporarily halt the remaining Ork Cruiser with a stasis bomb, just a delaying action, so i could get my fleet pointed in his direction and move towards his position from the center. The Ork LC that was shadowing my ships from the asteroid field was getting his hull destroyed quickly. Then the stasis bomb dissipated on the remaining Ork Cruiser, who was seconds away from the bombing target. But then the Ork LC blew up in the asteroid field, which caused the Ork Cruiser's captain to go insubordinate just seconds away from the bombing target. He warped out before I could catch him.

In hindsight, I probably should have gone for the mass of four Ork ships initially, but the two Ork LCs were closer so I figured I would go after them first. The stasis bombs seems to be working good to help slow down the attacking ships. Of course, there's always a random chance three bombing points could appear next to Ork ships, though I don't know the odds.

This was just a warm up for my next mission, which is also Planetary Assault on defense against Chaos (600 pts). In this mission they will have a Nemesis ship. I would like to try to destroy that ship, but my primary focus will be to keep them from bombing the targets.

The run to center and stasis bomb strategy appeared to work well with the Orks, taking the one Tyrant and four Dauntless Mk2s. So I will use the same strategy on this next Planetary Assault mission...

harzach
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Re: Single player: general missions strategies

Postby harzach » 12 July 2016, 02:36

나는 선박이 가지고 무엇에 대한 질문이 있습니다.... oh, sorry, don't know what possessed me to write in Korean all of a sudden :lol: ...

So I've reached the 700 point fleet missions, and had a question about the Battle Cruisers and Battleships for the Single Player campaign.

Since we are maxed out at 700 points, is it more optimal to just build up my Cruisers and Light Cruisers, and maybe one of the Battleships?

The reason I ask: on the 700 pt missions so far I've done well just bringing two Cruisers and Three Light cruisers (two Tyrants and Three Dauntless Mk2s). They are all up to Level 6 and 7 and hold up well in the Cruiser Clash missions.

It appears the optimal 700 pt setup would be the following for my "brawler" play-style (on Normal skill)
1 X Overlord (172 pts)
2 X Tyrants (304 pts) 152 each
2 X Daunt.Mk2 (218 pts) 109 each
Total of 694 pts (using a spreadsheet for the math).
And I'm running Admech on all these ships so far.

Note all these ships I'm using are torpedo boats, so they are a little more expensive point-wise than the other ships. But even then they appear to be very effective, as I'm not using Nova Cannons or fighter craft.

Also, upgrading the Cruiser and LC ships is much cheaper in renown than upgrading the BC and Battleship class ships.

If I did get an Emperor Battleship then I don't see much utility, as if I used it for a 700 pt mission then I could only take along three more ships (1 BC, 1 C and 1 LC), and on a 600 pt mission I could only take the Emperor and either two Cruisers, or three LCs.

In short: can I just ignore the Battleship upgrade in the campaign? The upgraded Cruisers, LCs and maybe one BC seem to be very effective for the lower renown cost, at least when using the Admech favor.

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Ubikuuu
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Re: Single player: general missions strategies

Postby Ubikuuu » 12 July 2016, 07:11

Yeah BB is not that great and generally non optimal (only ecception probably is Emperor Vs Eldar in PvP).
Still good to level up if you are in a comfortable position for variety and fun.
I am alive and you are all dead

Leveling up Chaos:
Spoiler : :
https://www.twitch.tv/ubikuuu

harzach
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Re: Single player: general missions strategies

Postby harzach » 12 July 2016, 22:33

Ubikuuu wrote:Yeah BB is not that great and generally non optimal (only ecception probably is Emperor Vs Eldar in PvP).
Still good to level up if you are in a comfortable position for variety and fun.


Ah, Ok, that makes sense.

Also, was going over my spreadsheet again, and it appears this would also be an optimal "Brawler" setup with four IN ships for 700 Pts single-player:

2 X Overlord (344 pts)
2 X Tyrant (304 pts)
Total 648 pts
Which leaves 52 points left over for a Widowmaker escort to enhance the detection range if required.

Since the Overlords would have an extra Skill and upgrade slot (via AdMech) I could add EIC (i.e, Enhanced Induction Cells) and perhaps better maneuvering to make the Overlords even more lethal at close range.

I could obtain a similar setup with cheaper renown for 700 pts with 3 X Tyrant and 1 X Overlord and leave 72 points left over for an escort, if one of the BS's is damaged or lost in the warp.

harzach
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Re: Single player: general missions strategies

Postby harzach » 17 July 2016, 17:58

So the Blackstone fortresses,
Spoiler : :
the first encounter of the one the Chaos controlled: there's no way to kill it I assume? I tried a second time with the same results (no kill) but then did an internet search after that to see if that was a scripted part of the mission. That's fine if it's supposed to stay alive for a later mission, but instead Tindalos should of had it warp when the hull got to 25%, not almost 0%


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