Fix Nova Cannon by give it Animation from the Planet Killer ?

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StarSauron
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Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby StarSauron » 29 June 2016, 21:13

Fix Nova Cannon by give it Animation from the Planet Killer ?

Well a lot of people dont like how it did in the end turn out.
For me as player its of course more important to have a balanced game, than fire all the time overpowered weapons.



I personally hate nova cannon. It is just on the current game, random explosion which teleports out of nowhere.
So why not make maybe its like this here from Planet killer, looks legit to be a nova cannon for me.
Just repaint that from red to blue and it looks imperial^^

Maybe adjust the reload time , adjust the bride of attack , can damage own ships and we have an epic cannon.
Yes its epic if you face that big ship in story and more with his "special animation",
but actually its would be perfect for the multiplayer nova cannon.



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BrianDavion
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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby BrianDavion » 29 June 2016, 22:42

because that's not how the nova canon WORKS. the Nova Canon is essentially long range artillery. it's not a "beam of death" and god yes the devs need to fix the nova canon, by reducing some of the over nerf they applied to it.

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Imperator5
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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby Imperator5 » 29 June 2016, 22:57

Nova cannons are giant railguns not lazor beams, lol. :lol:
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Scorch715
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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby Scorch715 » 30 June 2016, 11:42

Two main problems:

Firstly, given that this game is based off BFG TT, Tindalos can't just completely change the source material. Nova cannons are, like BrianDavion said, long range artillery firing shells at near lightspeed, used for vaporising groups of escorts or crippling larger ships. Its not a 40k Death Star.

Secondly, that just changes the weapon's behaviour entirely and would end up requiring a shit tonne of balancing, just like the nova cannon originally did when it came out. At least now with the cannon underpowered there are less complaints and its not game breaking or anything. If its anything like the armageddon gun in the campaign, the new weapon would be utterly useless against anyone even looking at the screen.

Your comment about preferring a balanced game to one where op weapons are spammed all the time really does confuse me though if you're referring to the nova cannon. The Dominator is a close range brawler that only really fires the cannon at the start of the game or when people are kiting. Its much more effective to be within the minimum range of the cannon with the Dominator, its never going to be just spammed. The Mars is a support ship, so it'll use the cannon a bit more probably, but even if you do spam it its not accurate or powerful enough to be a reliable support weapon.

StarSauron
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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby StarSauron » 30 June 2016, 15:20

1 so what is it now railgun or artillery ?


railgun




2 Well a lot of people want that weapon to be better "done in gameplay and balance" so why not ?
I would never expect a game to be 100% lore correct.
And we have anyway ability to test some kind of "second" Nova version or something.


Well in my opinion that should not be a big circle , but like buy that Planet Killer ,
a line that is not so wide and this cool down before damage.

3 So line of nova is wide like escort, 5 sec before impact , with current damage and doesnt hit escorts.

As enemy you can see where its coming from and can avoid it and doesnt kill your escort ships.
Perfect to fight against. Well as user you can finally hit something, so you can use it.

4 Yes balance is most important, lore too, but still the game must be fun.

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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby BrianDavion » 01 July 2016, 01:51

sure except the nova canon doesn't make the game not fun, if you haven't used it you may not know, but it doesn't useally hit where you aim

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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby Scorch715 » 01 July 2016, 12:04

1. Its both? Artillery just means a comparatively larger calibre weapon used for fire support, in other words exactly what the nova cannon is. Its a railgun because it uses electromagnets to propel the shell to near lightspeed.

2. People wanting the weapon to be better balanced doesn't mean you replace the weapon with a completely different one. The general consensus is that the nova cannon has been nerfed too hard, but its preferred that its UP than OP.

3. If I'm reading that right, you want the beam to be as wide as an escort, aka basically a pulsar with a loading time and higher damage?

You're right, that would be perfect to play AGAINST. For the navy though, it would make one of their most effective anti-escort/anti-eldar weapons near useless. The current nova may not be accurate, but it would still hit more often than this megapulsar just by virtue of it not being blatantly obvious where its hitting.

4. I fully agree, but this change wouldn't be balanced, wouldn't be lore accurate, and would make the game less fun

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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby CALiGeR190 » 01 July 2016, 21:49

StarSauron wrote:1 so what is it now railgun or artillery ?


railgun




2 Well a lot of people want that weapon to be better "done in gameplay and balance" so why not ?
I would never expect a game to be 100% lore correct.
And we have anyway ability to test some kind of "second" Nova version or something.


Well in my opinion that should not be a big circle , but like buy that Planet Killer ,
a line that is not so wide and this cool down before damage.

3 So line of nova is wide like escort, 5 sec before impact , with current damage and doesnt hit escorts.

As enemy you can see where its coming from and can avoid it and doesnt kill your escort ships.
Perfect to fight against. Well as user you can finally hit something, so you can use it.

4 Yes balance is most important, lore too, but still the game must be fun.

You do realise all projectile weapons in space are either missles or railguns don't you?

The Nova is just a FUCK-HUEG Plasma warhead-firing Macro Cannon with massively extended range. Making it fill the role of space-arty.

Giving it a straight-line damage animation is just so completely wrong.
1: it isn't a laser weapon, it doesn't behave like that
2: the warhead travels a significant percentage of the speed of light, and requires time to arm; FYI it won't detonate until it reaches the desired distance (and it will reach said distance more or less instantaneously). So the in game animation is mostly accurate.

Only problem I really have with the Cannon is its weedy damage after all the nerfs, one shot should strip the Sheilds of multiple ships (like it used to) not shave off maybe half from one or two.
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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby Shaftoe » 02 July 2016, 07:40

Nova is not a beam weapon. It's a coilgun. And it is DEFENITELY NOT OVERPOWERED.
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Re: Fix Nova Cannon by give it Animation from the Planet Killer ?

Postby Ahzek Ahriman » 02 July 2016, 17:25

It is by no means overpowered, it is only viable when you can field more of them. And just how many nova cannon ships can you field. Three? Four? And even then it is not particularly accurate, if ALL your hits are accurate you can somewhat hurt cruiser or light cruiser, destroy escort, and you can do it like, two-three times vefore engagement. Imo it should have better damage with lower rate of fire. It is already low, but damage is just underwhelming, when (if) I get hit by nova cannon I shrug it off and have shields regenerated by the time engagement starts unless I get hit by all three novas in hte same spot. And even then it's what, 100 damage through the shield?
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