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battle barges vs macro cannons

Posted: 26 June 2016, 10:14
by Ackbar
Anyone has successfully dealt with duo battle barge?

Our macro cannons are literally garbage vs marines now and bombers just doesn't cut it vs a battle barge. I think its high time we roll out gothics

Re: battle barges vs macro cannons

Posted: 26 June 2016, 14:09
by Imperator5
Ackbar wrote:Anyone has successfully dealt with duo battle barge?

Our macro cannons are literally garbage vs marines now and bombers just doesn't cut it vs a battle barge. I think its high time we roll out gothics


The Gothic now has a purpose. Lances kill marines so good its not even funny.

Re: battle barges vs macro cannons

Posted: 26 June 2016, 17:53
by Halstead
When all else fail, get a power ram, hull plate, and tac cognitator for order duration. Then ram the hell out of the SM ships.

Re: battle barges vs macro cannons

Posted: 26 June 2016, 17:59
by Bludfist
why not torpedo's?

Re: battle barges vs macro cannons

Posted: 26 June 2016, 20:42
by Scorch715
Halstead wrote:When all else fail, get a power ram, hull plate, and tac cognitator for order duration. Then ram the hell out of the SM ships.


Ramming the most heavily armoured ships in the game, which are also at their deadliest at point blank range. Battle barges laugh at your puny ram ships

Re: battle barges vs macro cannons

Posted: 27 June 2016, 02:40
by aprg
Halstead wrote:When all else fail, get a power ram, hull plate, and tac cognitator for order duration. Then ram the hell out of the SM ships.


Imperials had the hull plating upgrade replaced. :/

Re: battle barges vs macro cannons

Posted: 27 June 2016, 06:45
by Ubikuuu
Surprise!
Something changes and who gets fucked more then anyone else?

Man I sure am happy to have switched race.

Guys just stop struggling.
Play Orkz. The real artillery faction.
Zzap and Torps. Put a Grot Launcha on Terror. Bring two Terror.
100% win rate vs SM in clash.
And its soooooo relaxing.

PS. So that noone can say I wasn't the first. Orkz Vs Orks is about to have a meta shift.

Re: battle barges vs macro cannons

Posted: 27 June 2016, 10:13
by oldman
Scorch715 wrote:
Halstead wrote:When all else fail, get a power ram, hull plate, and tac cognitator for order duration. Then ram the hell out of the SM ships.


Ramming the most heavily armoured ships in the game, which are also at their deadliest at point blank range. Battle barges laugh at your puny ram ships



not when the rammer is a retribution with power ram....

Re: battle barges vs macro cannons

Posted: 28 June 2016, 04:42
by Spartan-089
Ubikuuu wrote:Surprise!
Something changes and who gets fucked more then anyone else?

Man I sure am happy to have switched race.

Guys just stop struggling.
Play Orkz. The real artillery faction.
Zzap and Torps. Put a Grot Launcha on Terror. Bring two Terror.
100% win rate vs SM in clash.
And its soooooo relaxing.

PS. So that noone can say I wasn't the first. Orkz Vs Orks is about to have a meta shift.


1st the is a IN thread in their faction directory, as much of an Ork fan myself (near 100% total win rate, 40k reno, max fleet) that is not a helpful comment. I see you make a lot of the "Orkz iz OP so Im gunna use them to show that" posts in various topics here and is frankly anoying. Tindalos will figure out how to curb Zzaps and make Orks a viable brawling faction again wile giving them a viable chase tool against kiters.

On topic, its not unbeatable. Is it hard to counter?, absolutely. 3 Dominators and a Mars (for Nova and fighter screen) will put the hurt at both long range and close if properly kitted out and all focusing 1 Barge at a time, I mean everything, boarding actions, lightinng strikes (if marine favor), double broadside maneuvering, and Nova Cannon shots. If faced with 2 barges always focus fire 1 until it dies, then move on the other.

Re: battle barges vs macro cannons

Posted: 28 June 2016, 11:57
by aprg
I much prefer torps over Nova Cannons against Space Marines; in fact my current Imperial Fleet hasn't yet lost a match to SMs because they simply take too much torp damage while closing.

Also: against high TV Space Marines, you're almost always better off doing a Lightning Strike over a Boarding Action. viewtopic.php?f=35&t=15925&start=10#p54460