CQC Imp build or wait for marines?

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PapaHoth
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CQC Imp build or wait for marines?

Postby PapaHoth » 13 June 2016, 13:50

I'm looking for a few ideas for new cqc fleet, since orks are now nerfed pretty badly. I had thought about an imp fleet kitted out for 3k with ap rounds and marine favors. But I'm wondering if I should just wait for the marines and try them instead. I had been running orks with Goff favor and ap rounds. Closing to 3k and boarding the crap out of stuff. I had been running 3 LC, 2 Terrors and a BC and tearing stuff up. (VS AI, I'm not a pvp guy) Any suggestions for an Imp fleet that would have a similar play style? Or should I just play diablo3 for 7 more days until the marines drop?

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Bludfist
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Re: CQC Imp build or wait for marines?

Postby Bludfist » 13 June 2016, 14:10

PapaHoth wrote:I'm looking for a few ideas for new cqc fleet, since orks are now nerfed pretty badly. I had thought about an imp fleet kitted out for 3k with ap rounds and marine favors. But I'm wondering if I should just wait for the marines and try them instead. I had been running orks with Goff favor and ap rounds. Closing to 3k and boarding the crap out of stuff. I had been running 3 LC, 2 Terrors and a BC and tearing stuff up. (VS AI, I'm not a pvp guy) Any suggestions for an Imp fleet that would have a similar play style? Or should I just play diablo3 for 7 more days until the marines drop?



If you want to do an IN CQC fleet you can, now that with ap tounds you can acctully beat orks in brawling

SM however would indeed be better at it but SM wulld indded be better at it ESPICALLY if they get access to AP rounds as well
Chaos walking into Aldorf be like
Spoiler : :
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PapaHoth
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Re: CQC Imp build or wait for marines?

Postby PapaHoth » 13 June 2016, 14:16

Any suggestions on ships and upgrades? I'm thinking a mix of tyrants, an overlord and some sword escorts. (I kind of dislike the dauntless, it just feels underpowered compared to other LC's) For upgrades AP rounds, voss shields, belt armor (it feels like it's not as effective with temp crits and can now be destroyed), armor plates for extra health, turning ratio upgrade, for skills emergency capacitors and shield transfer?

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Scorch715
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Re: CQC Imp build or wait for marines?

Postby Scorch715 » 13 June 2016, 16:02

If you're going for a full CQB build and you only really play PVE, perhaps consider a Dominator or two over the Tyrants. Bit more close quarters punch at the expense of a bit of range which you aren't going to use anyway. The only AI thats ever tried to do anything but brawl with me is occasionally Chaos, but the engine upgrade and the AIs inability to kite sort this out pretty quick. The only downside really is that the AIs love of getting up close makes Nova Cannons even more ineffective.

Demoulius
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Re: CQC Imp build or wait for marines?

Postby Demoulius » 14 June 2016, 02:39

The IN can do CQC quite well actually. On one of my admirals I run a Dictator and Gothic pair and they completly wreck faces against most foes that I face. Against Orks I try to soften them up abit before I move in for the kill, never fight your enemies on their terms! 8-)

Now before anyone calls me a madman, let me explain. Both the Gothic and the Dictator got torpedoes. The Dictator also has bombers. Essentially I brawl with my ordnance :lol: With the correct upgrades and crew skills you can fire them nearly twice each minute. You CAN fire them twice each minute if you use the reload! special order. Those torpedoes up close HURT. Ive seen them do over 200 damage numerous times and it can turn the battle in your favour :twisted:

At such close ranges the torpedoes cant be dodged if aimed properly and the bombers arrive so quickly fighters cant intercept them. The Gothic has upgrades to strip shields faster and IN batteries are quite damaging. The Dictator only has 4 on each side but its enough. At CQC range theyre very likely to hit and against Orks for example you can use your superior mobility to hit them in the sides and rears where their armour is weak.

If all that fails, the Dominator still has the highest damaging broadside of any cruiser-class ship in the game. The NC is also a nice touch and gives it a small range option. The Tyrant also has quite a good battery arsenal. Not as damaging as the Dominator but has more ranged potential. It also has torpedoes meaning it can use those in CQC where as the Dominator cant use its NC.

Overall though id say you can do CQC with any fleet if you set your mind to it and use the proper tactics and upgrades to make it work.

MYNAME?
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Re: CQC Imp build or wait for marines?

Postby MYNAME? » 14 June 2016, 08:32

Problem with imperial ships geared for short range you are pretty much gonna have a hard times vs Chaos and fighting orks still will be risky. Sure you can go with cqc build but you are gonna be relying on Dauntless, firestorm spam to win you games vs chaos unless you invest in mezoa drive.

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Scorch715
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Re: CQC Imp build or wait for marines?

Postby Scorch715 » 14 June 2016, 09:31

Demoulius wrote:The IN can do CQC quite well actually. On one of my admirals I run a Dictator and Gothic pair and they completly wreck faces against most foes that I face. Against Orks I try to soften them up abit before I move in for the kill, never fight your enemies on their terms! 8-)


A brawling Gothic...mother of god. While I see your logic with using upgraded lances to take down shields, I'm still pretty confident a Tyrant would suit the playstyle better. In a brawl, it still has the torp shotgun, but its AP macrocannons would have far higher dps and would take down shields faster anyway.

Gothic vs shields: ((12/12) x 4 lances) + 50% damage to shields = 6 dps against shields, or in other words the equivalent of a single regular macro battery which with 80% accuracy at close range is going to hit almost as often as the lances.

For the record, I'm not attempting to call your playstyle wrong or anything like that. Its just that for what you describe as your tactics there seems to be a far more viable option. Theres a reason people think the Gothic is underpowered or just plain shit, its just outclassed in every way except accuracy at medium distance.

oldman
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Re: CQC Imp build or wait for marines?

Postby oldman » 14 June 2016, 10:28

Scorch715 wrote:
Demoulius wrote:The IN can do CQC quite well actually. On one of my admirals I run a Dictator and Gothic pair and they completly wreck faces against most foes that I face. Against Orks I try to soften them up abit before I move in for the kill, never fight your enemies on their terms! 8-)


A brawling Gothic...mother of god. While I see your logic with using upgraded lances to take down shields, I'm still pretty confident a Tyrant would suit the playstyle better. In a brawl, it still has the torp shotgun, but its AP macrocannons would have far higher dps and would take down shields faster anyway.

Gothic vs shields: ((12/12) x 4 lances) + 50% damage to shields = 6 dps against shields, or in other words the equivalent of a single regular macro battery which with 80% accuracy at close range is going to hit almost as often as the lances.

For the record, I'm not attempting to call your playstyle wrong or anything like that. Its just that for what you describe as your tactics there seems to be a far more viable option. Theres a reason people think the Gothic is underpowered or just plain shit, its just outclassed in every way except accuracy at medium distance.


The funny thing is that my gothic is the ship that I first managed to push to max level. It is really relevant erasing pesky escorts fast and great at finishing enemies trying to run.

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Scorch715
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Re: CQC Imp build or wait for marines?

Postby Scorch715 » 14 June 2016, 12:00

oldman wrote:The funny thing is that my gothic is the ship that I first managed to push to max level. It is really relevant erasing pesky escorts fast and great at finishing enemies trying to run.


That fits with the fluff pretty well. After realising it lacked the power to tackle cruisers, the navy assigned it to convoys where the accuracy of the lances made them well suited to hitting agile raiders

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Imperator5
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Re: CQC Imp build or wait for marines?

Postby Imperator5 » 14 June 2016, 19:49

I would never take a Dominator over a Tyrant. The torpedoes more than make up for the less powerful macros.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.


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