Thoughts on Imperium

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Shaftoe
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Re: Thoughts on Imperium

Postby Shaftoe » 19 March 2016, 10:01

Imperator5 wrote:
Shaftoe wrote:Agreed. Different macro cannons should have differences in both visual effects. I'm not saying that plamsa-based guns should be green, because Imperium use blue plasma.

Thugh, it's unclear if they use full plasma balls or some sort of plasma-fueled projectiles. This issue demands research.


Imperial plasma weapons fire balls of hydrogen plasma at 100 million Kelvins according to http://wh40k.lexicanum.com/wiki/Betrayer_%28Novel%29

So yeah, it should be a white-blue hot ball of plasma.



Novel is not enough to prove you're right. There are very few novels (from humble authors) which may be trusted as canon or sub-canon.

As I said, it will require research. I remember you stated that you've faced 90% of all this heresy. I guess, you're able to provide the community and devs with multiple confirmations on plasma macros effects.

3 should be enough.
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Imperator5
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Re: Thoughts on Imperium

Postby Imperator5 » 19 March 2016, 10:22

Shaftoe wrote:
Imperator5 wrote:
Shaftoe wrote:Agreed. Different macro cannons should have differences in both visual effects. I'm not saying that plamsa-based guns should be green, because Imperium use blue plasma.

Thugh, it's unclear if they use full plasma balls or some sort of plasma-fueled projectiles. This issue demands research.


Imperial plasma weapons fire balls of hydrogen plasma at 100 million Kelvins according to http://wh40k.lexicanum.com/wiki/Betrayer_%28Novel%29

So yeah, it should be a white-blue hot ball of plasma.



Novel is not enough to prove you're right. There are very few novels (from humble authors) which may be trusted as canon or sub-canon.

As I said, it will require research. I remember you stated that you've faced 90% of all this heresy. I guess, you're able to provide the community and devs with multiple confirmations on plasma macros effects.

3 should be enough.


I treat all 40k material as canon to some degree, and where it conflicts, I go for the most "widespread" version.

However, it is actually mostly BFG that has plasma batteries, not novels. The quote was about plasma weapons in general.

There is BFG artwork that shows plasma cannons, beside the rulebook entry quoted by Ravensburg.

BFG basic rules page 18 and page 20.

Also plasma is mentioned in FFG Battlefleet Koronus on Page 34-35 and Core rulebook 208, but I would not trust FFG fully either.

Though honestly, common sense says Imperial plasma weaponry on starships is the same tech as used by every other part of it. There is no reason for it to be different.

Here is a nice plasma cannon projectile from Dow2:

Image
Last edited by Imperator5 on 19 March 2016, 10:49, edited 1 time in total.
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BrianDavion
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Re: Thoughts on Imperium

Postby BrianDavion » 19 March 2016, 10:47

I sdo think plasma macro canons need to be examined as well, the range advantage of them is less relevant due to the accuracy drop off, perhaps have plasma macros be twice as accurate as standard macros or something?

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Re: Thoughts on Imperium

Postby iamacyborg » 19 March 2016, 10:56

Imperial plasma weapons are blue, chaos are red.

That's the established way they have been shown in GW miniatures and officially licensed games. Green is too associated with Necrontyr weaponry.

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Imperator5
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Re: Thoughts on Imperium

Postby Imperator5 » 19 March 2016, 11:27

iamacyborg wrote:Imperial plasma weapons are blue, chaos are red.

That's the established way they have been shown in GW miniatures and officially licensed games. Green is too associated with Necrontyr weaponry.


Older Gw stuff showed plasma as green or blue, but lately it has been blue since the newly introduced Graviton weapons are green and thus blue plasma avoids confusion.
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Re: Thoughts on Imperium

Postby GreySeer » 19 March 2016, 11:56

Yea, I myself wanted to raise this topic but I was too lazy. For my part, I would like to add the topic of favours. We have 4 to choose from and unfortunately, according to me some are really miserable.

The Inquisition - the best looking one and according to me gives the best bonuses. The first level of each member of the crew is the best. Normally at level 10 we have 3 of 6/7 crew members on level 3 but being buddy buddy with inquisition we can have 4 level 3, 1 level 2, 1/2 level 1. Emperor's tarot is useful too.

Adeptus Mechanicus - IMO the worst favour. It looks like a damn chunk of the kremlin wall. I my opinion it would look much better if the colours were changed. Current red to black, current silver to red but more dark tone and current black to silver. Also I would prefer standard white and black symbol of the cog mechanicum, especially that the holy cog should have 12 teeth instead of 14 (blasphemy and techno heresy). If it comes to bonuses. - 50% on repairs and upgrades is useless according to me, I've never repaired any of my ship and what is the point of paying 1600 for favour (in the case of BS) an then pay 800 for 4 upgrades? Is it not better to not buy any favour at all and in this way save the 800 renown? Additionally after some time we will buy everything we want and we will have a lot of renown so this bonus will loses its meaning eventually. Additional skill is nice, especially on smaller vessels but not so much to persuaded me to this a favour. Generally my TechPriest Dominus who just happens to looks like fabricator general from the campaign will summarize this favour. So, Focus Home Interactive and Tindalos Interactive listen carefully:

Image

Imperial Navy Paintjob looks like form Alaitoc craftworld paintshop. Bonuses: cobra escort ship is pathetic and this bonus is only any good if you use it in mass, so only on smaller vessels. Rigour is useless, if captain escapes he most often have a good reason, I have executed my captain maybe 5 times in this game.

Adeptus Astrates Paint job looks ok. Bonuses are a little weaker offensively after the last patch but still it can be a decent favour on Dauntless due to hers speed and relativity low price of the favour.
Last edited by GreySeer on 19 March 2016, 12:13, edited 1 time in total.
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Shaftoe
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Re: Thoughts on Imperium

Postby Shaftoe » 19 March 2016, 12:09

Agreed about Cobra. Imperial Navy Favor is completely useless. If it will warp in not one cobra, but 2 swords or 2 firestorms or 3 cobras in random order, then it will be something worth to take.

Mechanicus should remain their kremlin-red color, but green windows should be standard-yellow.


And Inquisition... mate instead of glossy hull texture and it will be alright. Glowing white ship seems a little bit strange.
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Imperator5
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Re: Thoughts on Imperium

Postby Imperator5 » 19 March 2016, 12:19

Shaftoe wrote:Agreed about Cobra. Imperial Navy Favor is completely useless. If it will warp in not one cobra, but 2 swords or 2 firestorms or 3 cobras in random order, then it will be something worth to take.

Mechanicus should remain their kremlin-red color, but green windows should be standard-yellow.


And Inquisition... mate instead of glossy hull texture and it will be alright. Glowing white ship seems a little bit strange.


Yeah I like admech, just make the windows orange or red. Should not =I= ships be pitch black?
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Shaftoe
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Re: Thoughts on Imperium

Postby Shaftoe » 19 March 2016, 12:30

Imperator5 wrote:
Shaftoe wrote:Agreed about Cobra. Imperial Navy Favor is completely useless. If it will warp in not one cobra, but 2 swords or 2 firestorms or 3 cobras in random order, then it will be something worth to take.

Mechanicus should remain their kremlin-red color, but green windows should be standard-yellow.


And Inquisition... mate instead of glossy hull texture and it will be alright. Glowing white ship seems a little bit strange.


Yeah I like admech, just make the windows orange or red. Should not =I= ships be pitch black?


There are variations.
"There is no such thing as innocence, merely variety of degrees of guilt" - Inquisitorial motto.

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Re: Thoughts on Imperium

Postby VanHoven » 19 March 2016, 12:33

I agree on the summary of the favours for the most part, but want to add another point: space marine favour is not only offensive, it makes all assault actions targetting your ships also less effective. it may only be a 10% modificator, but at 60 troop value base it lessens the chance of an successfull assault by 25%.

Since assault actions can have a devastating effect on the effectiveness of your ship, may it be movement, durability or ability to dish out dakka, for me there is no other viable option to take.

Inquisition comes close after that in my eyes, especially for carrier ships with the extra crew member. But usually you just have to max out Rating, Servitor and Master Gunner. Sure, the additional 1 point of hull dmg repaired per second is nice, but not as usefull as the other.

Easy way to buff the Navy favour would be to half the cooldown time. but don't know if it would be OP then. But now it's useless :)

Also in my eyes the chaos favours are a lot better designed, since they add new mechanics to your ships. Also Nurgle makes you near immune to assault actions. And 3 dps is nothing to sneeze at at all. Would give a lot for this favour when playing IN.

I did mention in the thread regarding this topic in the ideas and suggestions forum that i really would like to see a favour of the IN adding some dps, too. Maybe a light macro turret for adeptus mechanicus to give it in game value? on that topic: especially for light cruisers the additional skill can be very useful. But again, the +10 troop value IMHO trumps that.


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