Slaughter battery tooltips

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NickEcho
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Slaughter battery tooltips

Postby NickEcho » 13 August 2016, 11:23

I would like to get a confirmation if these are correct. Currently, they are putting the slaughter broadside (turrets not included) at 1440 raw damage per minute. For comparison, Retribution broadside, without the turrets, is 900 damage.
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Ahzek Ahriman
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Re: Slaughter battery tooltips

Postby Ahzek Ahriman » 13 August 2016, 15:26

I'd like to know as well what's the current status and actual damage of dual batteries.
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Focus_Jolan
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Re: Slaughter battery tooltips

Postby Focus_Jolan » 16 August 2016, 09:23

Hi guys,

The calcul is wrong.
Your calcul :
(Damage Lance + Damage Macro) * Number of Attacks * 60 / Reload Time
= (3+3)*6*20 = 1440.

The right calcul :
Damage Lance * Number of Attacks * 60/ Reload Time + Damage Macro * Number of Attack * 60 / Reload Time
= 3*6*20 + 3*6*20 = 360 + 360 = 720.

Your calcul was multiplying 2 times more than it should. ^^
The both weapons have to being calculated separataly and then add to find the right dps.

Thank you.
Jolan - Focus Team

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NickEcho
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Re: Slaughter battery tooltips

Postby NickEcho » 16 August 2016, 13:16

Focus_Jolan wrote:Hi guys,

The calcul is wrong.
Your calcul :
(Damage Lance + Damage Macro) * Number of Attacks * 60 / Reload Time
= (3+3)*6*20 = 1440.

The right calcul :
Damage Lance * Number of Attacks * 60/ Reload Time + Damage Macro * Number of Attack * 60 / Reload Time
= 3*6*20 + 3*6*20 = 360 + 360 = 720.

Your calcul was multiplying 2 times more than it should. ^^
The both weapons have to being calculated separataly and then add to find the right dps.

Thank you.


I am sorry, but you misunderstood how I calculated. Also the first calculation you presented is incorrect. (3+3)*6*20=720 not 1440

How I calculated:
Lance damage: 6 attacks x3 damage x20 salvos =360 damage. (60 seconds divided by 3 second reload makes it 20 salvos per minute)
Macro damage: 6 attacks x3 damage x20 salvos =360 damage.


360+360=720 raw damage per single battery. 2 batteries per broadside, makes it 1440 damage per minute.

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Imperator5
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Re: Slaughter battery tooltips

Postby Imperator5 » 16 August 2016, 22:40

NickEcho wrote:
Focus_Jolan wrote:Hi guys,

The calcul is wrong.
Your calcul :
(Damage Lance + Damage Macro) * Number of Attacks * 60 / Reload Time
= (3+3)*6*20 = 1440.

The right calcul :
Damage Lance * Number of Attacks * 60/ Reload Time + Damage Macro * Number of Attack * 60 / Reload Time
= 3*6*20 + 3*6*20 = 360 + 360 = 720.

Your calcul was multiplying 2 times more than it should. ^^
The both weapons have to being calculated separataly and then add to find the right dps.

Thank you.


I am sorry, but you misunderstood how I calculated. Also the first calculation you presented is incorrect. (3+3)*6*20=720 not 1440

How I calculated:
Lance damage: 6 attacks x3 damage x20 salvos =360 damage. (60 seconds divided by 3 second reload makes it 20 salvos per minute)
Macro damage: 6 attacks x3 damage x20 salvos =360 damage.


360+360=720 raw damage per single battery. 2 batteries per broadside, makes it 1440 damage per minute.


It is generally easier and less error prone to use DPS and not DPM.

Hybrid batteries are literally half of a Battery and half of a Lance smashes together.

So they do 2 lance shots and 4 macro shots, not 6 lance and 6 macro. The tooltip just needs a bugfix as its display is in error.

So correct DPS, assuming the Macro weapon data is any good from the tooltip is:

3 damage 4 times, every 3 seconds. That means 4 dps.

Assuming that the lance is the same as the other chaos lances statwise except range, but with half the firepower:

4 damage 2 times, every 8 seconds. That means 1 dps.

So it is 5 dps, which would be 5x60=300 DPM. For both batteries that's 600 dpm. This is of course raw damage without accuracy and armour reductions.
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NickEcho
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Re: Slaughter battery tooltips

Postby NickEcho » 16 August 2016, 23:02

Imperator5 wrote:It is generally easier and less error prone to use DPS and not DPM.

Hybrid batteries are literally half of a Battery and half of a Lance smashes together.

So they do 2 lance shots and 4 macro shots, not 6 lance and 6 macro. The tooltip just needs a bugfix as its display is in error.

So correct DPS, assuming the Macro weapon data is any good from the tooltip is:

3 damage 4 times, every 3 seconds. That means 4 dps.

Assuming that the lance is the same as the other chaos lances statwise except range, but with half the firepower:

4 damage 2 times, every 8 seconds. That means 1 dps.

So it is 5 dps, which would be 5x60=300 DPM. For both batteries that's 600 dpm. This is of course raw damage without accuracy and armour reductions.


When there is weaponry that takes up to 15 seconds to reload, I find it easier, and more realistic to use damage per minute. Easier and in my opinion, actually less error prone to calculate expected damage when taking armor and accuracy into account as well, because usually there are no numbers that end up after the comma. Personal preference to be honest.

If your assumptions are correct, 600 damage per minute broadside would make sense. This is the reason I am asking for a clarification, because the tool tip being wrong is more likely than 1440 damage per minute broadside.

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Ahzek Ahriman
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Re: Slaughter battery tooltips

Postby Ahzek Ahriman » 17 August 2016, 01:24

NickEcho wrote:If your assumptions are correct, 600 damage per minute broadside would make sense. This is the reason I am asking for a clarification, because the tool tip being wrong is more likely than 1440 damage per minute broadside.


I would suggest to cease using double broadside numbers.

It is very confusing for other people and it is more natural to give numbers for a single broadside. When talking about dps/dpm/single salvo everyone visualizes hypothetical situation when 2 ships duel with each other, both 0 armour and both with perfect accuracy. BUT you can only fire at one ship with only a single broadside. Most players deduce usefulness of a given weaponry by the amount of dmg they can dish out to single ship.

Yes in a lot of situation you'll be firing off both broadsides with such cq oriented fast ship, but still let's stick to a less situational convention.
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Ashardalon
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Re: Slaughter battery tooltips

Postby Ashardalon » 17 August 2016, 02:33

Ahzek Ahriman wrote:
NickEcho wrote:If your assumptions are correct, 600 damage per minute broadside would make sense. This is the reason I am asking for a clarification, because the tool tip being wrong is more likely than 1440 damage per minute broadside.


I would suggest to cease using double broadside numbers.

It is very confusing for other people and it is more natural to give numbers for a single broadside. When talking about dps/dpm/single salvo everyone visualizes hypothetical situation when 2 ships duel with each other, both 0 armour and both with perfect accuracy. BUT you can only fire at one ship with only a single broadside. Most players deduce usefulness of a given weaponry by the amount of dmg they can dish out to single ship.

Yes in a lot of situation you'll be firing off both broadsides with such cq oriented fast ship, but still let's stick to a less situational convention.

recheck the screenshot, it has 4 batteries, 2 on each side

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Focus_Jolan
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Re: Slaughter battery tooltips

Postby Focus_Jolan » 17 August 2016, 08:57

Imperator5 wrote:So they do 2 lance shots and 4 macro shots, not 6 lance and 6 macro. The tooltip just needs a bugfix as its display is in error.



Indeed, it seems more correct than the tooltip's values.
I'll report it to developpers now.

Thank you.
Jolan - Focus Team

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NickEcho
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Re: Slaughter battery tooltips

Postby NickEcho » 17 August 2016, 09:14

Ahzek Ahriman wrote:
I would suggest to cease using double broadside numbers.

It is very confusing for other people and it is more natural to give numbers for a single broadside. When talking about dps/dpm/single salvo everyone visualizes hypothetical situation when 2 ships duel with each other, both 0 armour and both with perfect accuracy. BUT you can only fire at one ship with only a single broadside. Most players deduce usefulness of a given weaponry by the amount of dmg they can dish out to single ship.

Yes in a lot of situation you'll be firing off both broadsides with such cq oriented fast ship, but still let's stick to a less situational convention.


I am using the damage output of a single broadside, that in this case consists of 2 batteries and I did not take the turrets into account.


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