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Re: DEV team presentation

Posted: 02 May 2016, 17:09
by Constantin Valdor
I am Constantin Valdor. Lead 3D Arts.
I love to build ships for the Emperor almost as much as seeing them explode !
Also i like yogurt.

Re: DEV team presentation

Posted: 02 May 2016, 17:20
by Sablus Ironika
+++Greetings citizens,

I am Techpriest Majoris Sablus Ironika, i work at Tindalos Interactive as Art director and illustrator.
Even if alien mechanisms are a perversion of the True Path, i am here to make sure that all ships are ready for battle.
I received many Mechadendrites during the production to assure the graphic quality of the game and the will of the Omnissiah.
Be sure that all your comments about graphic issues are read and classified by my menials and servitors.
We will continue to improve all the graphic aspects of the game with daily rituals to the Machine Spirit.
And remember:

To break with ritual is to break with faith

End of transmission+++

Re: DEV team presentation

Posted: 02 May 2016, 17:34
by Owl
Man this community has character. Happy to meet all of y'all, and thanks for an amazing game.

Re: DEV team presentation

Posted: 02 May 2016, 17:52
by CALiGeR190
And now they all disappear back to their posts, never to be seen again by mortal eyes.

Re: DEV team presentation

Posted: 02 May 2016, 18:08
by Cripple X
Nice to meet you all. Thank you for such a great game. Looking forward to the future of BFG:A.

Re: DEV team presentation

Posted: 02 May 2016, 20:14
by Iam Alpharius
Greetings Fellow admiral,

Iam Alpharius master of Plot twist and accessory VFX wizard, you may have encountered me on the battlefield under the name DantX.

I joined recently the Wonderful team of Tindalos to channel the power of virtual fire balls and digital thunder bolt, my recent work include the rework of the nova canon, plasma bombs and warp jump, to name a few.

Iam a fan of the 40k Universe since Iam 12, collecting figurine and reading black library books and codex.
Outside of my explosive daily routine, I usually die a lot in Dark Soul and draw stuff from time to time.

See you in space ! /Hail Hydra

Re: DEV team presentation

Posted: 02 May 2016, 20:18
by Bosie
I'm enjoying this new level of communication from you guys, please keep it up.

You guys going to do a "hunt the devs" night at some point in multiplayer? :twisted:

Re: DEV team presentation

Posted: 02 May 2016, 20:20
by Flyingrhinoman
So you are the one I blame for nova's hitting asteroids more than enemy ships.
Anyways I think the rework was a good step from the beta nova but I think it needs finishing touches but good job all around

Re: DEV team presentation

Posted: 02 May 2016, 20:24
by Iam Alpharius
Flyingrhinoman wrote:So you are the one I blame for nova's hitting asteroids more than enemy ships.
Anyways I think the rework was a good step from the beta nova but I think it needs finishing touches but good job all around


No i just made the big bright blue exploooooosion. the part were the nova hit everywhere but on the target is a game design rework héhé.

Re: DEV team presentation

Posted: 02 May 2016, 20:26
by Flyingrhinoman
Iam Alpharius wrote:
Flyingrhinoman wrote:So you are the one I blame for nova's hitting asteroids more than enemy ships.
Anyways I think the rework was a good step from the beta nova but I think it needs finishing touches but good job all around


No i just made the big bright blue exploooooosion. the part were the nova hit everywhere but on the target is a game design rework héhé.

Then I retract my former statement and salute a wonderful effect