Greetings,
As some of you may know, I'm lord admiral Ravensburg, Game director on Battlefleet Gothic Armada.
All the BFGA team is going to present them self in this thread, this way, it will be easier for you to identify the function of everyone on the Tindalos Battleship.
A good soldier obeys without question. A good officer commands without doubt.
Ravensburg
DEV team presentation
- Ravensburg
- Tindalos Team
- Posts: 122
- Joined: 28 October 2015, 14:55
- Contact:
Re: DEV team presentation
Welcome, lord admiral.
My fleet is ready to strike on your order.
My fleet is ready to strike on your order.
Re: DEV team presentation
Salutations,
I am Admiral Sio'Are, proud navigator of the Tau Empire. I am a nearly all new Game Designer on Battlefleet Gothic: Armada.
I like conquest, the sound of Railguns in the pale sunlight, and I look forward to work hard and deliver you the best game possible. And of course, helping you if I can.
But tell me, do you know why the first Tau fleets were only highly skilled merchants ? Because they wanted to sell greater goods !
Sio'Are, end of transmission.
I am Admiral Sio'Are, proud navigator of the Tau Empire. I am a nearly all new Game Designer on Battlefleet Gothic: Armada.
I like conquest, the sound of Railguns in the pale sunlight, and I look forward to work hard and deliver you the best game possible. And of course, helping you if I can.
But tell me, do you know why the first Tau fleets were only highly skilled merchants ? Because they wanted to sell greater goods !
Sio'Are, end of transmission.
- Imperator5
- (Former) Technical Tester
- Posts: 3063
- Joined: 22 December 2015, 07:46
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Re: DEV team presentation
Good to see who we need to contact about what 
So far let me congratulate you all for making a great game!

So far let me congratulate you all for making a great game!
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621
Please help me change skirmish to be customisable. Its very important for PVE players.
viewtopic.php?f=3&t=515 Mod idea.
Please help me change skirmish to be customisable. Its very important for PVE players.
viewtopic.php?f=3&t=515 Mod idea.
- Alexi_Menser
- Community Moderator
- Posts: 539
- Joined: 23 October 2015, 08:48
- Location: New South Wales, Australia
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Re: DEV team presentation
Sio'are wrote:Salutations,
I am Admiral Sio'Are, proud navigator of the Tau Empire. I am a nearly all new Game Designer on Battlefleet Gothic: Armada.
I like conquest, the sound of Railguns in the pale sunlight, and I look forward to work hard and deliver you the best game possible. And of course, helping you if I can.
But tell me, do you know why the first Tau fleets where only highly skilled merchants ? Because they wanted to sell greater goods !
Sio'Are, end of transmission.
I am feeling 50 shades of envy right now... I wish I had the chance to work as a game designer at Tindalos.
Wit Beyond Measure Is Man's Greatest Treasure
Re: DEV team presentation
Oh boy! i cant wait to meet to person who does the fx stuff, that makes the game look so pretty, zzzaps looking like they fire lighing bolts 


Sio'are wrote:
But tell me, do you know why the first Tau fleets were only highly skilled merchants ? Because they wanted to sell greater goods !

Last edited by Bludfist on 02 May 2016, 19:37, edited 1 time in total.
Chaos walking into Aldorf be like
Spoiler : :
- Ravensburg
- Tindalos Team
- Posts: 122
- Joined: 28 October 2015, 14:55
- Contact:
Re: DEV team presentation
Sio'are wrote:But tell me, do you know why the first Tau fleets where only highly skilled merchants ? Because they wanted to sell greater goods !
Necessary measures has been taken so that this will never happen again. Sio'are is no longer Game designer at Tindalos Interactive.
Sorry for the inconvenience,
Ravensburg
- Alexi_Menser
- Community Moderator
- Posts: 539
- Joined: 23 October 2015, 08:48
- Location: New South Wales, Australia
- Contact:
Re: DEV team presentation
Ravensburg wrote:Sio'are wrote:But tell me, do you know why the first Tau fleets where only highly skilled merchants ? Because they wanted to sell greater goods !
Necessary measures has been taken so that this will never happen again. Sio'are is no longer Game designer at Tindalos Interactive.
Sorry for the inconvenience,
Ravensburg
Hi, I heard there was a vacancy at Tindalos Interactive for the position of a game designer and I'd like to apply.
(I seriously wish I had the qualifications, if I did I would have applied long ago. As it is I know some of the skills, just haven't received official training.)
Inconvenience is good, opportunities arise.
~Alexi
Wit Beyond Measure Is Man's Greatest Treasure
- AlbertoBordini
- Tindalos Team
- Posts: 2
- Joined: 28 October 2015, 15:06
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Re: DEV team presentation
I i'm the lord grand inquisitor master gunner and on my free time a game programmer! i like cheap beer, Iron Chic & Miley Cyrus!
let's make the gothic sector great again!
let's make the gothic sector great again!
Last edited by AlbertoBordini on 02 May 2016, 15:37, edited 1 time in total.
Re: DEV team presentation
Hello admirals,
I’m inquisitor Gideon Ravenor, creative director, in charge of all the graphical aspect of the game.
All my inquisitorial team is fully dedicated to Battlefleet Gothic: Armada’s production and ready to face demon polygons and Seditious arts.
Compassion is reserved for servants of the Emperor: aliens deserve only our scorn.
I’m inquisitor Gideon Ravenor, creative director, in charge of all the graphical aspect of the game.
All my inquisitorial team is fully dedicated to Battlefleet Gothic: Armada’s production and ready to face demon polygons and Seditious arts.
Compassion is reserved for servants of the Emperor: aliens deserve only our scorn.
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