DEV team presentation

Admiral! Introduce yourself here!
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Constantin Valdor
Tindalos Team
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Joined: 28 October 2015, 15:12
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Re: DEV team presentation

Postby Constantin Valdor » 02 May 2016, 17:09

I am Constantin Valdor. Lead 3D Arts.
I love to build ships for the Emperor almost as much as seeing them explode !
Also i like yogurt.

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Sablus Ironika
Tindalos Team
Posts: 6
Joined: 28 October 2015, 15:05
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Re: DEV team presentation

Postby Sablus Ironika » 02 May 2016, 17:20

+++Greetings citizens,

I am Techpriest Majoris Sablus Ironika, i work at Tindalos Interactive as Art director and illustrator.
Even if alien mechanisms are a perversion of the True Path, i am here to make sure that all ships are ready for battle.
I received many Mechadendrites during the production to assure the graphic quality of the game and the will of the Omnissiah.
Be sure that all your comments about graphic issues are read and classified by my menials and servitors.
We will continue to improve all the graphic aspects of the game with daily rituals to the Machine Spirit.
And remember:

To break with ritual is to break with faith

End of transmission+++

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Owl
Community Moderator
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Joined: 04 February 2016, 23:46
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Re: DEV team presentation

Postby Owl » 02 May 2016, 17:34

Man this community has character. Happy to meet all of y'all, and thanks for an amazing game.

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CALiGeR190
Community Moderator
Posts: 1202
Joined: 27 October 2015, 19:03
Location: Manchester, England
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Re: DEV team presentation

Postby CALiGeR190 » 02 May 2016, 17:52

And now they all disappear back to their posts, never to be seen again by mortal eyes.
Where's your Federation now?
-Imperial Navy

Alpha Tester - Getting the game on its feet
Technical Tester - We had to get the balance right somehow
Community Moderator - Purging spammers and maintaining the realm
BFG Wiki Founding Member

Cripple X
Posts: 72
Joined: 25 April 2016, 22:21
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Re: DEV team presentation

Postby Cripple X » 02 May 2016, 18:08

Nice to meet you all. Thank you for such a great game. Looking forward to the future of BFG:A.
The Emperor is master of the galaxy, but the Captain is master of his ship.

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Iam Alpharius
Tindalos Team
Posts: 53
Joined: 02 May 2016, 15:14
Location: In the warp playing chess against Tzeentch
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Re: DEV team presentation

Postby Iam Alpharius » 02 May 2016, 20:14

Greetings Fellow admiral,

Iam Alpharius master of Plot twist and accessory VFX wizard, you may have encountered me on the battlefield under the name DantX.

I joined recently the Wonderful team of Tindalos to channel the power of virtual fire balls and digital thunder bolt, my recent work include the rework of the nova canon, plasma bombs and warp jump, to name a few.

Iam a fan of the 40k Universe since Iam 12, collecting figurine and reading black library books and codex.
Outside of my explosive daily routine, I usually die a lot in Dark Soul and draw stuff from time to time.

See you in space ! /Hail Hydra
I am not Alpharius.

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Bosie
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Joined: 13 March 2016, 14:36
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Re: DEV team presentation

Postby Bosie » 02 May 2016, 20:18

I'm enjoying this new level of communication from you guys, please keep it up.

You guys going to do a "hunt the devs" night at some point in multiplayer? :twisted:
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Flyingrhinoman
Posts: 36
Joined: 02 February 2016, 23:33
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Re: DEV team presentation

Postby Flyingrhinoman » 02 May 2016, 20:20

So you are the one I blame for nova's hitting asteroids more than enemy ships.
Anyways I think the rework was a good step from the beta nova but I think it needs finishing touches but good job all around
For those who challenge the might of the Imperium I laugh at you as you desperately try to damage the armored prow while I watch you scrabble to doge my glorious swarm of torpedoes. Eldar please run away

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Iam Alpharius
Tindalos Team
Posts: 53
Joined: 02 May 2016, 15:14
Location: In the warp playing chess against Tzeentch
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Re: DEV team presentation

Postby Iam Alpharius » 02 May 2016, 20:24

Flyingrhinoman wrote:So you are the one I blame for nova's hitting asteroids more than enemy ships.
Anyways I think the rework was a good step from the beta nova but I think it needs finishing touches but good job all around


No i just made the big bright blue exploooooosion. the part were the nova hit everywhere but on the target is a game design rework héhé.
I am not Alpharius.

Flyingrhinoman
Posts: 36
Joined: 02 February 2016, 23:33
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Re: DEV team presentation

Postby Flyingrhinoman » 02 May 2016, 20:26

Iam Alpharius wrote:
Flyingrhinoman wrote:So you are the one I blame for nova's hitting asteroids more than enemy ships.
Anyways I think the rework was a good step from the beta nova but I think it needs finishing touches but good job all around


No i just made the big bright blue exploooooosion. the part were the nova hit everywhere but on the target is a game design rework héhé.

Then I retract my former statement and salute a wonderful effect
For those who challenge the might of the Imperium I laugh at you as you desperately try to damage the armored prow while I watch you scrabble to doge my glorious swarm of torpedoes. Eldar please run away


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