DEV team presentation

Admiral! Introduce yourself here!
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Ravensburg
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DEV team presentation

Postby Ravensburg » 02 May 2016, 14:47

Greetings,

As some of you may know, I'm lord admiral Ravensburg, Game director on Battlefleet Gothic Armada.

All the BFGA team is going to present them self in this thread, this way, it will be easier for you to identify the function of everyone on the Tindalos Battleship.

A good soldier obeys without question. A good officer commands without doubt.

Ravensburg

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MiniCLoud
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Re: DEV team presentation

Postby MiniCLoud » 02 May 2016, 14:55

Welcome, lord admiral.
My fleet is ready to strike on your order.

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Sio'are
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Re: DEV team presentation

Postby Sio'are » 02 May 2016, 14:57

Salutations,

I am Admiral Sio'Are, proud navigator of the Tau Empire. I am a nearly all new Game Designer on Battlefleet Gothic: Armada.

I like conquest, the sound of Railguns in the pale sunlight, and I look forward to work hard and deliver you the best game possible. And of course, helping you if I can.

But tell me, do you know why the first Tau fleets were only highly skilled merchants ? Because they wanted to sell greater goods !

Sio'Are, end of transmission.

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Imperator5
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Re: DEV team presentation

Postby Imperator5 » 02 May 2016, 15:06

Good to see who we need to contact about what :)

So far let me congratulate you all for making a great game!
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Alexi_Menser
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Re: DEV team presentation

Postby Alexi_Menser » 02 May 2016, 15:07

Sio'are wrote:Salutations,

I am Admiral Sio'Are, proud navigator of the Tau Empire. I am a nearly all new Game Designer on Battlefleet Gothic: Armada.

I like conquest, the sound of Railguns in the pale sunlight, and I look forward to work hard and deliver you the best game possible. And of course, helping you if I can.

But tell me, do you know why the first Tau fleets where only highly skilled merchants ? Because they wanted to sell greater goods !

Sio'Are, end of transmission.


I am feeling 50 shades of envy right now... I wish I had the chance to work as a game designer at Tindalos.
Wit Beyond Measure Is Man's Greatest Treasure

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Bludfist
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Re: DEV team presentation

Postby Bludfist » 02 May 2016, 15:08

Oh boy! i cant wait to meet to person who does the fx stuff, that makes the game look so pretty, zzzaps looking like they fire lighing bolts :D


Sio'are wrote:

But tell me, do you know why the first Tau fleets were only highly skilled merchants ? Because they wanted to sell greater goods !

Image
Last edited by Bludfist on 02 May 2016, 19:37, edited 1 time in total.
Chaos walking into Aldorf be like
Spoiler : :
Image

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Ravensburg
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Re: DEV team presentation

Postby Ravensburg » 02 May 2016, 15:09

Sio'are wrote:But tell me, do you know why the first Tau fleets where only highly skilled merchants ? Because they wanted to sell greater goods !


Necessary measures has been taken so that this will never happen again. Sio'are is no longer Game designer at Tindalos Interactive.

Sorry for the inconvenience,

Ravensburg

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Alexi_Menser
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Re: DEV team presentation

Postby Alexi_Menser » 02 May 2016, 15:13

Ravensburg wrote:
Sio'are wrote:But tell me, do you know why the first Tau fleets where only highly skilled merchants ? Because they wanted to sell greater goods !


Necessary measures has been taken so that this will never happen again. Sio'are is no longer Game designer at Tindalos Interactive.

Sorry for the inconvenience,

Ravensburg


Hi, I heard there was a vacancy at Tindalos Interactive for the position of a game designer and I'd like to apply.

(I seriously wish I had the qualifications, if I did I would have applied long ago. As it is I know some of the skills, just haven't received official training.)

Inconvenience is good, opportunities arise.
~Alexi
Wit Beyond Measure Is Man's Greatest Treasure

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AlbertoBordini
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Re: DEV team presentation

Postby AlbertoBordini » 02 May 2016, 15:32

I i'm the lord grand inquisitor master gunner and on my free time a game programmer! i like cheap beer, Iron Chic & Miley Cyrus!

let's make the gothic sector great again!
Last edited by AlbertoBordini on 02 May 2016, 15:37, edited 1 time in total.

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Ravenor
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Re: DEV team presentation

Postby Ravenor » 02 May 2016, 15:35

Hello admirals,

I’m inquisitor Gideon Ravenor, creative director, in charge of all the graphical aspect of the game.
All my inquisitorial team is fully dedicated to Battlefleet Gothic: Armada’s production and ready to face demon polygons and Seditious arts.

Compassion is reserved for servants of the Emperor: aliens deserve only our scorn.


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