Maxajax checking in.

Admiral! Introduce yourself here!
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Maxajax
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Maxajax checking in.

Postby Maxajax » 09 July 2016, 15:31

Howdy,

I'm Max, a 24 year old history student from Amsterdam. I enjoy debating military history, walking my dog, cycling and other irrelevant nonsense.
I played an Imperial Guard Armoured Regiment (Definately not Astra Militarum) in my Tabletop days, which ended when the store here relocated to an address that did not have dedicated playing space.
I moved on from Tabletop to the Dawn of War series, and surprisingly enough played Imperial Guard whenever they were applicable.
I also build Imperial ships in a minecraft-esque game called Starmade, where I play the Adeptus Mechanicus and daily declare people to be Heretechs for making ships that don't even have hull blocks.

When it comes to Battlefleet Gothic Armada I play Imperials, Chaos and Eldar. I find this game to be a very refreshing break from the normal base building RTS games these days. On that note I will also defend the statement that "Real Time Strategy games are in fact mislabeled Real Time Tactics games" to my dying breath. What draws me here the most (asides from the fact that it is a Warhammer 40k game with good mechanics and lots of explosions) is that once you've selected your ships, you're stuck with them until the match ends. I have always considered the whole base-building and economy element to distract players from what is truly important, namely victory through unit micromanagement. The last game I enjoyed in a similar fashion was Rome Total War 1, which I played from 2004 until 2012. I hope to see this game's community develope a similar hard core which will enable it to last for a similar timespan.

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Swirlby
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Re: Maxajax checking in.

Postby Swirlby » 10 July 2016, 04:02

Welcome to the forums, Maxajax.

I played Rome: Total War too, but I prefer Medieval II: Total War over it.

I looked up Starmade on Steam and it looks like an amazing game. It also looks like one of those games that has a very steep learning curve, which is exactly the kind of game I like. I have a few questions about it.

How big are the ships in the game? Do most people make small fast-moving craft because building capital ships is too complicated? What are the game's physics like? Can I make exact replicas of ships from my favorite sci-fi universes?

Also, do you happen to play any Paradox games like Crusader Kings II or Europa Universalis IV?
A stranger is just an enemy I haven't met yet.

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Maxajax
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Re: Maxajax checking in.

Postby Maxajax » 10 July 2016, 20:53

Swirlby wrote:Welcome to the forums, Maxajax.

I played Rome: Total War too, but I prefer Medieval II: Total War over it.

I looked up Starmade on Steam and it looks like an amazing game. It also looks like one of those games that has a very steep learning curve, which is exactly the kind of game I like. I have a few questions about it.

How big are the ships in the game? Do most people make small fast-moving craft because building capital ships is too complicated? What are the game's physics like? Can I make exact replicas of ships from my favorite sci-fi universes?

Also, do you happen to play any Paradox games like Crusader Kings II or Europa Universalis IV?


Heh, Med 2 always moved a bit slow for me. I always felt like the cavalry in that game galloped as fast as Urban Cohorts ran in RTW-1.

Starmade started out in 2011 ish when a guy named Schema decided to make a mod for Minecraft so that people could build spaceships. It changed direction when he figured out that he couldn't make moving entities in MC, and so development of Starmade began. 5 years later it's actually in a fairly playable state, although I have lost many ships due to patches making them obsolete. And people thought the accidental swapping of Phoenix and Dragon Sails in BFG was bad, eh? Hah. In 2013 I found a derelict Dauntless floating in space, and upon looking at it's stats I cried out "Is that the best they can do?", then dedicated myself to creating WH40k ships that were actually combat-worthy.

The size of ships in starmade varies from server to server. Making a scale replica of a WH40k ship would probably cause any server to die. The server I play on has a rule that limits ship sizes to 1 million blocks or smaller. That's because the engine gets very wonky when bigger ships than that start going around. It is definately a nice building game, and assaulting a pirate station with my own ship, 6 Sword class escorts (100k blocks) and 20 fighters is good fun. Most of the players I run into generally arent prepared for combat and will immediatly send an alliance offer when they spot a Sword. Lemme get you a few pictures, so you have an idea of what's up.

Here's a picture of a mothballed ship that I used from 2013 to 2014. It was phased out when they changed the turret system. This one still has the really old boxy turrets:
Image

Here is a picture of a 2015 light escort:
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Here's a picture of a Sword class escort(100k blocks) that is currently in service. This one was made after BFG's release date, and as such the Prow was designed to resemble the default Imperial Navy prow from BFG. It's a lot more dakka than a canonical Sword from BFG. It's shields mitigate 60% of all incoming damage. It also comes equipped with a coaxial ion lance to knock out shields, a homing torpedo launcher, 12 light missile turrets, 6 triple-barreled lance turrets and 9 point defense turrets. It also has a sister ship redesigned for use in AI fleets called the Firestorm. They're identical, but the internal components differ:
Image

Here's a picture of a Work-In-Progress dominator cruiser, which is meant to be 1 million blocks, along with a Sword for size comparison. The great thing about building the maximum size warships is that you can basically create the churches on the top-back part:
Image

Here's a gif of a conversion that an Ultramarines player made of my Sword escort. He made it really pretty, but it didn't solo a pirate station anymore, sadly. There's always a price to pay for aesthetics:
http://i.imgur.com/JnqrAsU.gifv

And here's some extra sauce:
http://imgur.com/a/PYpNG

Learning the game itself isn't really that hard, as long as you set goals for yourself as to what your ships must have. For me that's as much firepower as they can carry with enough power to run it whilst keeping it's shields and thrusters up. For a titan this can mean having to balance the power drain of turrets that runs into the millions with docked power reactors. That's easier said than done.

Note that I myself don't use programs like SMedit to pre-render hulls to be exactly like the pictures. I build by hand and apply mathemathics to create the prow. When it comes to a 1m block ship the prow alone takes me like twenty hours as I literally carve it out of system blocks and hull it.

There's are a lot of other folks that build ships from Sci-Fi settings too. There's this guy https://www.youtube.com/watch?v=NwY3cT-xOhY who built a Space Marine vessel in his single player. This compensates nicely for him being a total arse when it comes to communicating with the player base as a member of their dev team.

If you do try the game out, give me a message and I'll introduce you to the Ultramarine guy on my server. He builds for model competition and is a very hardcore roleplayer at that. I myself just do pound-for-pound warships, and generally never do much with them, as I am generally too busy burning incense and performing the necessary rituals required to construct this blessed dakka.

Since the game is 5 years old, if you type "Starmade (insert name of sci-fi setting)" into google, you will find some screenies of anything. It's been built by someone.

And no, I do not have Europa Universalis. I do have Crusader Kings II but I suck pretty hard at it, and haven't played it in a few years.

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Swirlby
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Re: Maxajax checking in.

Postby Swirlby » 11 July 2016, 03:57

Wow. I can't wait to build a replica of the Keldabe-class battleship from SW.

Image

Would they happen to have mass drivers and shield-leeching weapons in Starmade?
A stranger is just an enemy I haven't met yet.

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Maxajax
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Re: Maxajax checking in.

Postby Maxajax » 11 July 2016, 15:53

Swirlby wrote:Wow. I can't wait to build a replica of the Keldabe-class battleship from SW.

Image

Would they happen to have mass drivers and shield-leeching weapons in Starmade?


This guy did, but he could not be fucked to use anything other than grey hull:
Image

Jackal81
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Re: Maxajax checking in.

Postby Jackal81 » 19 October 2016, 10:05

MAXAJAX !!!!!!!!!!!!!!!!!!!!!!!!!

Jackal here - been a few years mt old comrade

i played with you back in 2013-14

ive just got back on starmade ! , alot has changed - im on the briere uk server

you still active ? we should catch up

- Jackal

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Bosie
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Re: Maxajax checking in.

Postby Bosie » 19 October 2016, 20:12

I may have to check out Starmade again, not played it in a long time!
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