First Beta Update - Patch 6316 Notes

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Netheos
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First Beta Update - Patch 6316 Notes

Postby Netheos » 16 March 2016, 17:40

Greetings Admirals!

The first patch (6316) for the beta is now live.

We have been focused on ironing out the particularly major technical issues, so this patch is mainly made up of bug fixes:

Bug Fix
- Fixed a major crash occurring when finding an opponent in matchmaking
- The game now detects QWERTY/AZERTY keyboards properly
- Fixed an issue affecting the gamma option which didn’t behave properly
- The AI cannot drop bombs outside the game area anymore
- Transport ships now have their own icon in the deploying phase
- Fixed a bug causing the “Execute” button to display as “Cancel Warp”
- Fixed an issue that allowed ships to go below 0 HP
- Fixed a graphical issue that affected disrupting bombs
- Fixed an issue affecting the display of tooltips on Chaos ships with a favor.
- Fixed an issue causing the ending cameras in multiplayer to be focused on empty space
- Fixed a graphical issue causing Chaos turrets to be red instead of green
- Fixed an issue causing some players to be immune to taunt
- Fixed an issue causing the camera being able to follow an invisible ship if it was focused on it beforehand
- Chaos battleships are now able to use Tzeench and Slaneesh favors.

GUI
- Added multiple tooltips on various elements, including fleet composition in pre-game
- Ordnances skills « Bombers » and « Assault boats » now indicate the number of attack crafts are launched per Launch Bay, as well as the number of Fighters that escort them.
- The “Critical Damages” icons have been moved

Balancing
- All ships have had their troop value increased by 10 points, making it harder to crit through assault actions
- An assault boats squadron now deploys 2 ships instead of 3
- Assault boats no longer modify the enemy troop resist value

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HERO
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Re: First Beta Update - Patch 6316 Notes

Postby HERO » 16 March 2016, 17:52

- Fixed a major crash occurring when finding an opponent in matchmaking


Vive la France!

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Re: First Beta Update - Patch 6316 Notes

Postby Spoor » 16 March 2016, 18:02

so shield transfer stays for now...

Brutoni
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Re: First Beta Update - Patch 6316 Notes

Postby Brutoni » 16 March 2016, 18:03

Wow. Talk about knee jerk balance changes. 2 nerfs to assault boats and 1 buff to make ships more resistant. Strong.... not. What happened to little and often?

Still stability is key atm. Hopefully we will see improvements to that now!

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Trickstick
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Re: First Beta Update - Patch 6316 Notes

Postby Trickstick » 16 March 2016, 18:04

Spoor wrote:so shield transfer stays for now...


To be fair, this patch was probably pushed out the door really quickly to fix the crashing issues and whatever easy stuff they could. More complicated changes will probably come later.

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Re: First Beta Update - Patch 6316 Notes

Postby Brutoni » 16 March 2016, 18:07

Yeah. Those stability fixes could be key. We shall see.

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steinleer
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Re: First Beta Update - Patch 6316 Notes

Postby steinleer » 16 March 2016, 18:12

Finally, the servants of the Adeptus Patchus have finished praying for the soul of the machine.

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Imperator5
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Re: First Beta Update - Patch 6316 Notes

Postby Imperator5 » 16 March 2016, 18:13

Good to see the devs have the right priority: Fixing the PVP crash bug first.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Uksharazad87
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Re: First Beta Update - Patch 6316 Notes

Postby Uksharazad87 » 16 March 2016, 18:16

yes considering this is a MULTIPLAYER beta :P

Spoor
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Re: First Beta Update - Patch 6316 Notes

Postby Spoor » 16 March 2016, 18:17

actually they change transfer - it now only restores 100 pts of shield.... just didin't care to mention it for some reason..


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