Candor wrote:MYNAME? wrote:MYNAME? wrote:
LOL the only people you will lure into a trap are noobs doubt a pro will take the bait as they always have recon probes and escort ships kamikazing gas clouds or on overwatch.
High Energy turn and AAF are not crutches..... They are meant to be used tactically or to do skill shots with torps or to line your ship up so it can keep attacking. It can also punish you in some scenerios if used carelessly.
Which is why you either don't give him the chance to get a look at you, or make sure he misinterprets what he sees. Edit: Or, hell, just make sure that avoiding the trap forces him into a sub-optimal situation.
And yes, HETs are crutches (At least AAF tanks your turn rate, although that's pretty irrelevant as long as you save some Bar for a HET at the end). Why can't you just think ahead and engage on a course where your torps line up anyway? Why can't you just line your ship up normally, like pretty much every navy on the planet did for about 300 years. They're crutches for people who can't plan their movment, and are a "get out of the mess I've gotten myself in" card.
How do you get punished using it carelessly? This isn't Starfleet Command, where you had a very high chance of ripping your ship in half when you pulled a HET, the chance of which went up the more you used it.
HET and AAF are not crutches it adds some speed to the game. And most people plan their moves out ahead of time. they use HET to make small corrections
TC on the other hand is the true get out of jail free card and the "Im to slow for a super badass maneuver and need this to accurately place all my bombs OR to avoid all the enemy abilities" button