The 3 biggest issues with the game right now

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Imperator5
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Re: The 3 biggest issues with the game right now

Postby Imperator5 » 12 March 2016, 11:11

aeoluse wrote:
Jectulg wrote:If you hate the progression so much why don't you wait for custom matches, where progression likely won't be.


Except its been said somewhere that the custom matches will be with stock ships only with no upgrade options. So for people who don't want to fight others you either don't get to play with all the stuff or you have to grind through a training simulator which is lore-breaking?

Like I've said the levelling is fine for if you are fighting other people. It means the people you come up against in the biggest ships will actually test you and you have real consequences to you when you field them.

Wouldn't you like to be able to actually practice with your ships? Or test out which upgrade path is best for you? Which favour suits your play style? Instead of going in blind, wasting your renown on an upgrade that is useless to you and not being able to use your ships for a few turns?

Most likely, beyond the lower matches I will lose most matches against people. I know I am terrible at RTS, BUT I do massively enjoy them. I don't want to jump into PvP matches with top tier ships, I want to be able to see what its like to field them though against an enemy I might beat. I don't buy FPS because I struggle at them, but most RTS have options that allow people to have custom matches with (not against) their friends and it doesn't rely on me being able to beat 10s/100s of other people.



Why they put permanent levelling, admiralty system and all this RPG stuff for Multiplayer and not Custom games? Seems like that should be reversed.

I want to be able to play a custom game where i level up my ships, upgrade them, customise them, give them all favors while not having to fight fellow imperials/eldar all the time.
I just want to cruiser clash chaos and xenos.

I also can understand that the levelling system is unfair for MP. Its too punishing and imbalanced. It needs serious tweaking at least.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

Navinor
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Re: The 3 biggest issues with the game right now

Postby Navinor » 12 March 2016, 11:27

There will be another problem with mp.

The beta players who have grinded through the fleets, know exactly which abilities they have to pick at release.

So completely new players will be roflstomped right at the beginning, because they don´t know which abilities are meta and which not.

And they have no chance of testing this! You made a bad choice in mp and you will get perma killed. Great (not).

As other people have written here already, connect the level system to the fleet xp and not to the admiral xp.

Otherwise people will have bad fleets, with bad abilities, but an admiral rank of 7.

People hate to loose 5 games in a row, because the system is punishing them and not their playstyle!

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Re: The 3 biggest issues with the game right now

Postby cadarnofjeal » 12 March 2016, 11:58

I just think they need both multiplayer modes, as at the moment I am loving this system and would not at all engage with a 1000 point v 1000 point rinse and repeat system. There is nothing to me that is more boring than playing ten battles that go exactly the same way with exactly the same ships. That system is more likely to end up with cookie cutter ships that all fight to the death as there is no real danger in loosing them other than your win/loss ratio. Currently I have fought many battles that end with one side or the other withdrawing and that very rarely end in fights to the death, this game has a multiplayer similar to all the other current GW games (Blood Bowl and Mordheim) where there are repercussions to your in game actions.

I do think that not linking a ships level to its points cost is unbalancing though and that is something that definitely needs to be looked into early on fighting a cruiser and a light cruiser with two light cruisers (sometime plus escort) can be fine but when that cruiser is also a level 2-3 (or more) against level 1 opponents it is going to be hard. Although personally when this happened to me I loved it as I had to stage a fighting withdrawal and warp out which was such a watercooler moment for me.

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Re: The 3 biggest issues with the game right now

Postby Colcut » 12 March 2016, 14:11

With newbies. Someone could write a guide. They could read and learn.

I am all for having custom games. I do not think you need to destroy the current multiplayer system to do so.

The current system isn't perfect. However, leveling eases you into the game. Having the skills to micro manage 12 ships is not easy. (and yes by the time i was level 5 i had a 12 ship game). To be fair i did not perform that very well. With all rpg elements, there is always a grind. It is why i do not play pure rpgs. However the grind is not that intensive here.

I do like multiplayer levelling, it helps balance out the games and can provide experience level. Skill, experience, loadout and current fleet conditions all need to be balanced in matchmaking. This is not an easy task to do, however it should still be part of the game.

Skirmish and custom maps need to have full selections. As in type of map, point range (within reason there should be some level/skill balance) etc.

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Re: The 3 biggest issues with the game right now

Postby Imperator5 » 12 March 2016, 14:13

Colcut wrote:With newbies. Someone could write a guide. They could read and learn.

I am all for having custom games. I do not think you need to destroy the current multiplayer system to do so.

The current system isn't perfect. However, leveling eases you into the game. Having the skills to micro manage 12 ships is not easy. (and yes by the time i was level 5 i had a 12 ship game). To be fair i did not perform that very well. With all rpg elements, there is always a grind. It is why i do not play pure rpgs. However the grind is not that intensive here.

I do like multiplayer levelling, it helps balance out the games and can provide experience level. Skill, experience, loadout and current fleet conditions all need to be balanced in matchmaking. This is not an easy task to do, however it should still be part of the game.

Skirmish and custom maps need to have full selections. As in type of map, point range (within reason there should be some level/skill balance) etc.


This sounds very reasonable.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

StarSauron
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Re: The 3 biggest issues with the game right now

Postby StarSauron » 12 March 2016, 14:26

Colcut wrote:With newbies. Someone could write a guide. They could read and learn.

I am all for having custom games. I do not think you need to destroy the current multiplayer system to do so.

The current system isn't perfect. However, leveling eases you into the game. Having the skills to micro manage 12 ships is not easy. (and yes by the time i was level 5 i had a 12 ship game). To be fair i did not perform that very well. With all rpg elements, there is always a grind. It is why i do not play pure rpgs. However the grind is not that intensive here.

I do like multiplayer levelling, it helps balance out the games and can provide experience level. Skill, experience, loadout and current fleet conditions all need to be balanced in matchmaking. This is not an easy task to do, however it should still be part of the game.

Skirmish and custom maps need to have full selections. As in type of map, point range (within reason there should be some level/skill balance) etc.


Well don't forget rule Nr1 if you lost a game . It must be bad balanced.

so yes people will look for guides like in the negative reviews and find pretty quick a lot of people complying about the levelling system, that it leads to unfair fleets.

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Re: The 3 biggest issues with the game right now

Postby HERO » 12 March 2016, 21:19

StarSauron wrote:
Colcut wrote:With newbies. Someone could write a guide. They could read and learn.

I am all for having custom games. I do not think you need to destroy the current multiplayer system to do so.

The current system isn't perfect. However, leveling eases you into the game. Having the skills to micro manage 12 ships is not easy. (and yes by the time i was level 5 i had a 12 ship game). To be fair i did not perform that very well. With all rpg elements, there is always a grind. It is why i do not play pure rpgs. However the grind is not that intensive here.

I do like multiplayer levelling, it helps balance out the games and can provide experience level. Skill, experience, loadout and current fleet conditions all need to be balanced in matchmaking. This is not an easy task to do, however it should still be part of the game.

Skirmish and custom maps need to have full selections. As in type of map, point range (within reason there should be some level/skill balance) etc.


Well don't forget rule Nr1 if you lost a game . It must be bad balanced.

so yes people will look for guides like in the negative reviews and find pretty quick a lot of people complying about the levelling system, that it leads to unfair fleets.


I'm honestly more worried about destroyed ships causing imbalanced matchups more than anything right now, more so than leveling. Do you agree with that?

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Re: The 3 biggest issues with the game right now

Postby Plork » 13 March 2016, 00:08

I was really hoping this would be more of a classical, competitive rts. So when I found out that ships would level up and carry that on to future games I was kinda dissapointed.

But the cooldowns on ships was the thing that suprised me the most. I have a hard time believing someone would think that it is anything other than an annoyance. All I can see it do is promote unbalanced games and a cautious playstyle. Personally, I would probably just alt-f4 whenever I was in any danger of losing a ship, and throw away the games where I didn't have all of my fleet at my disposal.

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Re: The 3 biggest issues with the game right now

Postby Colcut » 15 March 2016, 11:08

Plork wrote:I was really hoping this would be more of a classical, competitive rts. So when I found out that ships would level up and carry that on to future games I was kinda dissapointed.

But the cooldowns on ships was the thing that suprised me the most. I have a hard time believing someone would think that it is anything other than an annoyance. All I can see it do is promote unbalanced games and a cautious playstyle. Personally, I would probably just alt-f4 whenever I was in any danger of losing a ship, and throw away the games where I didn't have all of my fleet at my disposal.


I like the customisation and levelling of ships. Personally i prefer rts with where units are customisable. There are games that when units became stronger in one way, they became weaker in others, which imo is the best way to have it. To be fair, print it in big bold letters, show people in the tutorials. make an intro to multiplayer that clearly states it.

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Re: The 3 biggest issues with the game right now

Postby Bludfist » 15 March 2016, 15:25

skirmish and custom games need full access to options and quite frainkly i feel we should be able to decide what we want to que for, i personally am not a fan of escort and breakthrough

and skirmish needs more options even allow for 1v1 ai brawls
Chaos walking into Aldorf be like
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