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Re: Veritatem Imperialis mod - Version 1.2

Posted: 18 March 2017, 13:56
by PistonMiner
Neighbor Kid wrote:Awesome Piston! Pretty sweet you can do some mix and match! Can you put different ships with different factions? Like a dauntless to the SM? Just a wonder.


It should very much be possible.

Re: Veritatem Imperialis mod - Version 1.2

Posted: 18 March 2017, 20:25
by CALiGeR190
I have returned.

Re: Veritatem Imperialis mod - Version 1.2

Posted: 18 March 2017, 23:48
by Neighbor Kid
Imperator5 wrote:I did think about making Grand cruisers by mixing Chaos BC bodies with IMP prows but I do not think that is possible.
But I do not want to port SM, Tau, or any dlc ships to other races. I rather avoid grey areas and stay in good graces.



Well i never said DLC ships to other races.. it would be vanilla ships to SM.

With the nova going onto SM ships, can the bombardment turrets be placed on the dauntless in place of the light macro turrets?>

Re: Veritatem Imperialis mod - Version 1.2

Posted: 19 March 2017, 00:55
by Alexi_Menser
I'm back shockingly as well. Caliger, would you guys still benefit from an extra set of hands in the concept design & development part of the mod, I'd really like to help somehow and I know I'm not up to scratch for modding purposes.

Re: Veritatem Imperialis mod - Version 1.2

Posted: 19 March 2017, 01:13
by Imperator5
Alexi_Menser wrote:I'm back shockingly as well. Caliger, would you guys still benefit from an extra set of hands in the concept design & development part of the mod, I'd really like to help somehow and I know I'm not up to scratch for modding purposes.


I do not mind more eyes to see more, but you need to ask PM and Caliger.

Re: Veritatem Imperialis mod - Version 1.2

Posted: 19 March 2017, 01:27
by Alexi_Menser
Imperator5 wrote:I do not mind more eyes to see more, but you need to ask PM and Caliger.


I know, I asked in the past but was told that they only need help with the physical modding side of things, and didn't have the time to teach someone how to do it. I was going to message him on steam but I'm not sure if he is still on my friends list as I cannot remember the name he used.

Re: Veritatem Imperialis mod - Version 1.2

Posted: 22 March 2017, 22:28
by Imperator5
Due to some unfortunate real life circumstances, my next job will be extremely tiring. Therefore my mod activity will be mostly be confined to the randomly assigned days I'll have off, once or twice a week. I'm not happy about it, but I really need a job.

I'll try to answer any stuff I can here when I'm on my off day(s).

Re: Veritatem Imperialis mod - Version 1.2

Posted: 28 March 2017, 05:58
by Neighbor Kid
Piston, how is the Nova Battlebarge doing? Is it OP or balances, or UP?"

Re: Veritatem Imperialis mod - Version 1.2

Posted: 16 April 2017, 23:21
by wing195
What is the pathway to the Battlefleet Gothic savegames folder? Trying to upload the ridiculous fleet saves from the Veritatem Imperialis ModDb page. Thanks

Re: Veritatem Imperialis mod - Version 1.2

Posted: 17 April 2017, 08:00
by Imperator5
(Windows partition):\Users\(your named folder)\AppData\Local\BattleFleetGothic\Saved

(Here put in what is applicable for your computer)