Ahzek Ahriman wrote:I'll play the role of Captain Obvious of the first company of Angels of You-Don't-Say, but I suggest not focusing on new models from the start. Not to say there should be none, but think about more fundamental stuff first.
Begin with less time-consuming stuff like, adjustments to hull points/shields/damage/armour, rework of upgrades/skills (sooo much potential here, makes my head hurt with all the things we could do).
But those screenshots dayum...
At any rate, I've done some minor modding for my own use in the past, and I can tell that aiming high from the get-go is gonna end poorly, with bazillion problems in both code and game balance.
If any solid info about modding tools (not necessarily official release modding tools like Dawn of War had) comes out, I'll be here.
Yeah, the aim first is to add new ships, than to add bigger battles and more ship slots, than to modify basic ship stats, than to add new weapons and balance it out last.
The mod's sweeping attribute changes aim towards stronger battleships, giving Void shields more importance by making them stronger and increasing weapon accuracy across the board. Shields would now stop all but Vortex based attacks, and ships have twice as much shields. I plan on replacing the ork hull bonus with making their shields recharge faster. So while Void shields are mighty barriers that take a lot of firepower to bring down, Ork force fields are shields that get back up much faster.
I also want to change the "weak ships cheap, strong ships expensive" differentiation between ships of the same class to a more traditional RTS setup of making all ships equally costed, yet specialised for different roles that they excel in.
Torpedoes and Pulsars I feel like should auto-fire and home in, instead of the cone spread. I'm not sure how this will work out, and I plan to add in homing but ability-launched "rare torpedoes" to all factions.
I also want weapons to be the only thing doing permanent criticals, while making boarding parties a bit stronger than before. 40k ships are massive and by sci-fi standards extremely durable, and I imagine boarding team sabotaging weapons, engines etc, not literally blowing them up in suicide runs.
For example imperials
Retribution is the all out close range powerhouse.
Emperor is a jack of all trades support ship.
Victory is all about long range fire support.
Apocalypse is an anti-armour brawler.
Nemesis is an all out carrier-supporter.
Oberon is a jack of all trades but master of none.
Mars is an support ship, jack of all trades.
Overlord is a close fight powerhouse.
Armageddon is the anti-armour ship with lots of lances.
Dominion is long range fire support/hangar.
Mercury is a dedicated long range fire support.
Jovian is a pure support ship.
Gothic is an all out long range firepower.
Lunar is the jack of all trades.
Dicatator is the support ship.
Tyrant is the general powerhouse.
Dominator is an even more specialised brawler than Tyrant.
Desecrator is long range support.
Desolator is pure long range firepower.
Despoiler: is a jack of all trades, half brawler half carrier.
Styx is pure long range support.
Acheron is pure long range firepower.
Hades is a brawling powerhouse.
Hecate is a generalist jack of all trades.
Hellfire is a mix between brawler and long range firepower.
Carnage is a mid range firepower ship.
Slaughter is a close quarters brawler.
Murder is a long range fire power ship.
Devastation is a mix between long range fire power and support
Inferno: is a mix between brawler and long range fire power.
I want them to equally all have their uses and each having a specific scenario that they are the best for.
There are slight overlaps like with the Carnage, Inferno, Murder and the Dominator and Tyrant.
Brawler-powerhouse is a ship armed with macros, mainly suited for close range battles.
Long range firepower implies a lot of lances and a ship that sits back and tries to engage at range.
Support is basically carrier, providing either bombers or fighter screens.
I also do feel like Chaos needs more battleship choices, but there are not enough Canon variants and I'm reluctant to put in ships dreamed up by me.
If anybody knows about any obscure Chaos macro-based brawler battleship, please tell!