Eldars from a eldar point of view : close range option

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CALiGeR190
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Re: Eldars from a eldar point of view : close range option

Postby CALiGeR190 » 08 May 2016, 12:02

Never have problems with Eldar personally.
Just use a screen of sword frigates and Nova Cannons and they all die before they can do much damage.

Voss Sheilds eat 1 or 2 shots per pulsar activation, sheild transfer negates a lot of burst and maxed Tech Preists mean I can heal 2/3 of my ships HP per repair.

IN Tank/arty fleets literally just have to sit there and the Eldar hand them the victory.
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Re: Eldars from a eldar point of view : close range option

Postby Tam Hawkins » 08 May 2016, 12:04

Stepan wrote:....

- we only have one viable strategy, pulsars. It's not a choice it's compulsory.
- The choice of ships is limited and they all have pulsars, except the Shadow which is not viable.

Option : diversify Eldar's possible strategies and weapons, reflect it in more fleet variety : more ships for more different viable options.

.....


I agree with most of what you say, but shadows are far from useless right now they are my favorite ship in the eldar fleet (in 2vs2, 1vs1 sadly I have not enough of them to use them for everything)

Get the range upgrade and you can use them as a swarm of angry hornets comming down on the enemy.

I admit when starting eldar I wa sdissapointed seeing them only having star cannons but after playing around with them I even managed to destroy my enemys Retribution in 1vs1 (ok that guy wasn't very good, but still)

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Re: Eldars from a eldar point of view : close range option

Postby Badgutz » 08 May 2016, 12:13

CALiGeR190 wrote:Never have problems with Eldar personally.
Just use a screen of sword frigates and Nova Cannons and they all die before they can do much damage.

Voss Sheilds eat 1 or 2 shots per pulsar activation, sheild transfer negates a lot of burst and maxed Tech Preists mean I can heal 2/3 of my ships HP per repair.

IN Tank/arty fleets literally just have to sit there and the Eldar hand them the victory.


Agree they never give me a problem as ork apart from boredom if they go carrier focus. I pretty much use a similar batch of tricks from the ork skill/favour/upgrade perspective as you mention above. Tbh the only time I get beat is if the Eldar player gets lucky with the rng and plays his or her socks off, that is fair game. Some of the closest most exciting games I've had have been against eldar players ! Also some of the longest and most tiresome...... hahaha
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Re: Eldars from a eldar point of view : close range option

Postby Revener » 08 May 2016, 12:51

Of all the different ideas people have aired about the eldar since release there one idea that I would never want to see and would totally loath and that is the idea to give them some broadside guns. I hope that never ever happens.
Besides it would not be necessary if they just fixed holofields so you don't have to move and then nerf the too much stealth that eldar can get, I mean we are untargetable red dots anyway outside of augur range (in TT you are always spotted).


IIRC there is 1 eldar ship that can shoot to the side and that is a craftworld eldar battleship that can pivot 1 pulsar to the left and 1 to the right.

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Re: Eldars from a eldar point of view : close range option

Postby Stepan » 08 May 2016, 13:57

Please remember the subject of this topic. The aim is not to boast victories or rage about defeats but to think together if another Eldar playstyle is possible and what could be implemented to allow it.

Right now, some counters exist to the "you never see me but I kill you with pulsars" strategy but I think everyone agree on one fact : it's boring.

The fact that someone can spam Nova Cannon or any other ability to counter it doesn't make it less boring or increase Eldar gameplay diversity.

It's boring but it's the only choice we have. Some players use really well the Shadow but in my opinion it doesn't change the fact that as Eldar if you play close range you risk a lot for nothing. So we only use long range and other faction complain.

Some ideas have been voiced so let's talk about them, add some new ideas, and see what is pertinent and what is not.

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Re: Eldars from a eldar point of view : close range option

Postby CALiGeR190 » 08 May 2016, 15:03

Badgutz wrote:
CALiGeR190 wrote:Never have problems with Eldar personally.
Just use a screen of sword frigates and Nova Cannons and they all die before they can do much damage.

Voss Sheilds eat 1 or 2 shots per pulsar activation, sheild transfer negates a lot of burst and maxed Tech Preists mean I can heal 2/3 of my ships HP per repair.

IN Tank/arty fleets literally just have to sit there and the Eldar hand them the victory.


Agree they never give me a problem as ork apart from boredom if they go carrier focus. I pretty much use a similar batch of tricks from the ork skill/favour/upgrade perspective as you mention above. Tbh the only time I get beat is if the Eldar player gets lucky with the rng and plays his or her socks off, that is fair game. Some of the closest most exciting games I've had have been against eldar players ! Also some of the longest and most tiresome...... hahaha

I'd be interesting in know your build.
I'd assume Orks wouldn't do particularly well vs Eldar (apart from at low tier).
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Re: Eldars from a eldar point of view : close range option

Postby typeearth » 09 May 2016, 15:46

someone else had posted this before, i cannot find it, but making the pulsar a regular weapon, that would act like a a short range burstfire lance. Essentially, a lance like it is on other ships, but burst fires at close range (6k) for each pulsar mounted on said ship. with each pulse doing progessively more damage (1 pulse every 1.8 seconds) which gives other players time to pop tag, and boost out.

Also, a holofield Idea, keep them close to as is, but nerf them a bit when running aside the enemy, but buffed when going head on (direct facing) and running away (also direct facing). I am an eldar, and as someone stated earlier, pulsars make up more than 50% of my ship choices, my bb has them, half my lt cruisers have them, my BC has them, my cruiser is a joke, and 2 of my escorts have them. oh, and lets not forget the other weapon, starcannons. starcannons are balls against anything with armor, so anything other than eldar.

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Re: Eldars from a eldar point of view : close range option

Postby MysticForce » 09 May 2016, 16:08

CALiGeR190 wrote:
Badgutz wrote:
CALiGeR190 wrote:...


Agree they never give me a problem as ork apart from boredom if they go carrier focus. I pretty much use a similar batch of tricks from the ork skill/favour/upgrade perspective as you mention above. Tbh the only time I get beat is if the Eldar player gets lucky with the rng and plays his or her socks off, that is fair game. Some of the closest most exciting games I've had have been against eldar players ! Also some of the longest and most tiresome...... hahaha

I'd be interesting in know your build.
I'd assume Orks wouldn't do particularly well vs Eldar (apart from at low tier).


Ork anti-Eldar is fairly straight forward - Traktors and Taunt. For added flavor, add Augur Disruptors to negate MWJ or Onslaught screen for herding.

Bring at least 4 Traktors and detection, then it's a matter of either waiting in clouds for the Eldar to come to you and die, or deny space and corner them - and then it's a matter of how well the Eldar can stay out of 7,500 range, and how lucky engine crits become (for both sides).


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