XViper wrote:Alucius Hephasta wrote:Yes, we have created and adjust some ships, but always with the Games Workshop approval.
We can't decided to add a ship by ourselves, and we really want to fit as close as possible to the TT.
About the Dark Eldar, I'm agree with you, 1 line ship and 1 escort ship in the TT won't offer a great ship's choice for Battlefleet Gothic: Armada.
But we want to stay focus on fixing the bug/errors/crash and working on the future DLC (Space Marines and Tau) before speculating about the implementation of others factions of the 40k universe.
Can totally appreciate the need (potentially legal need) for Games Workshops approval on creating 'new content'.
However it can't be stressed enough, that fleet content and composition diversity is crucial.
'Fitting' as close as possible to the TT is all well and good, until you realise that the TT game DIED and FAILED.
Half the reason for this was a lack of new content to keep the game (and in particular, certain races 'alive' and in use).
Without new content things become stagnant and boring. Immediately that's not a huge issue for this game, as you can just pump out new races for the time being, however you need to make sure you don't forget the existing races. (Eldar comes to mind; with their limited fleet options).
Hell, when it comes to 'creating' new ships, you could even run a community 'competition', and take the best ideas to Games Workshop to have them use (either directly, or as a basis for their own creation). Some of the best lore even written has come from avid fans, I'm sure you'll have more than enough willing participants to come up with some awesome lore-abiding content.
actually the reason BFG died was because GW shut down their specialist games division. looks like they've opened it back up though so good news on that front.