Re: Dev Questions & Answers Session 01
Posted: 04 May 2016, 03:59
if they extend the cooldown of pulsars, eldar ships would spend even more time running away
shadowsfm wrote:if they extend the cooldown of pulsars, eldar ships would spend even more time running away
Ravensburg wrote:#3 - Has Tindalos considered changing the matchmaking so that players have more control over the size and type of matches they get put into?
This is something you will have in custom games once the multiplayer is implemented in that mode. The ranked matchmaking will not work with random missions – but I can’t tell you too much about this for now : )
The answer to the question is no, in the classic multiplayers mode you have to build a fleet that will be able to face any situation, not just cruiser clash. Players shouldn’t have the possibility of setting fleet points because it would break the balance for getting ships lost in warp, heavily damaged and destroyed. We wanted, from the beginning, a punishing game where players should face the consequences for their failures. I know frustration in video games is not “l’aire du temps”, but that’s just how we wanted BFGA to be, with a bit of old school flavor.
Ravensburg wrote:#4 - Has Tindalos considered scrapping the progression system in multiplayer in favor of a new system?
War is not fair, the 40K universe is not friendly, life is hard, and equality obsession in games is not my cup of tea.
So it’s a nope, the main multiplayer mode of BFGA isn’t meant to be a solely competitive experience, but something that include a bit of narrative content. You’re fleet in multiplayer has its own story, with both hard times and glorious moments. Also, the progression allows for a better and more progressive comprehension of your fleet.
I don’t say that balancing between player’s levels is not important but we’re not obsessed with it. The bonus points for fighting higher level opponents should have been more visually explicit I admit, but it can be very significant. I suspect some players may not have noticed it before claiming for justice and equality on forums. Btw, we are considering increasing this bonus for the next patch, and make it more clear for everyone.
We see this mode more like a playground where you upgrade your fleet, get bigger ships and have the possibilities of testing various options. There is no leaderboard, the Elo is hidden, consequences of losing a game or some ships is not that hard once the frustration has passed, and it’s really fast to get a level 8 fleet. That’s where we want the people to go because competitive BFGA will start at this level in Ranked Matches.
Ravensburg wrote:#6 - What factors are effecting the match size limitation and how soon could we be seeing larger fleets?
We’re using the UE4 physical engine for ships and all projectiles. We made some tests with higher fleet points and the worst case scenario is when players spam escort ships, causing performance to drop even on a good computer.
This is the most problematic point. 2v2 is where we need higher fleet points the most – sadly, it’s also where it affects network performance the most. 2v2 is not twice as bad regarding network performance, but four times - it’s exponential.
We allowed 900 point games in the CTT. The game at this point starts to become less tactical, less fun, and fleets are hard to manage. In the end, we observed that the favorite engagement for most players was 600 pts.
If we can overcome the technical barrier, we would like to raise the fleet point limits in 2v2 and allow players to create bigger engagements in custom games. I can’t tell you for sure when this would be implemented.
Ravensburg wrote:Q#8 - The Eldar fleet is very anemic beyond the Light Cruiser choices, will there be new ships to supplement this?
I would love to! Sadly, there’s no existing official reference. All the Eldar ships from the TT are here. As I don’t want to mix the Corsair with the craftworld fleet, there’s no lore-friendly solution at the moment.
Bludfist wrote:Leivve wrote:
Dark Eldar literally only have 2 ship classes, so you're going to have to do this eventually for the sake of balance, so might as well do it to make the Eldar more interesting.
Im sorry but why do people keep saying the DE has only 2 vessels?
https://drive.google.com/file/d/0B-aXA8 ... yLVNB/edit
they had an entire fleet?
How do you 'build a fleet that will be able to face any situation', when you have such a limited number of ship slots that you can fill? If you wanted to 'swap out' the ship for something else you then also completely lose all ship progression.
XViper wrote:So you're saying if I want to play the type of game I want, at the point value I want, I can't use any upgrades or technical skills on my ships, or even CHOOSE my fleet composition?
shadowsfm wrote:you don't lose ship profession. the ship won't lose its level , though you would still need to have the renown points to buy and re equip skills and upgrades
shadowsfm wrote:XViper wrote:So you're saying if I want to play the type of game I want, at the point value I want, I can't use any upgrades or technical skills on my ships, or even CHOOSE my fleet composition?
you can still choose the fleet composition or you can use your multiplayer fleet
How do you 'build a fleet that will be able to face any situation', when you have such a limited number of ship slots that you can fill? If you wanted to 'swap out' the ship for something else you then also completely lose all ship progression. You wanted BFGA to be 'frustrating to play'?? Are you serious right now? *facepalm*
If you give players more ship slots, you mitigate the 'risk' for players losing ship (don't even get me started how ridiculous losing ships to the warp in multiplayer is....). Considering you want the game to be frustrating, this certainly can't happen! I assume you're not going to bother fixing the problem where a player is forced into a 600 point game with 300 points of ships either... They need to be punished for losing right? I guess people are going to have to get used to spamming Escorts. 'yay'.
It's really fast to get to a level 8 fleet? Clarify 'really fast'?
BrianDavion wrote:Ok, honest to god question, are you one of those people who insists on playing every video game he owns on the easiest mode with the invincability cheat on? if not then you understand and accept that games are going to have some challange to them. part of the game is some concequences for losing your ships, you may not like it but that's a personal issue, some people like a degree of concequence for failure.
as for building a fleet capable of facing any situation, gamers have been doing that thing for ages. it's called a TAC List (for Take All Comers) and in table top list building it's the norm. it's considered in poor taste to go and specially hyper tailor your list to counter your opponent.
I imagine the devs are trying to bring in an element of that table top list building feel to the game.