Hello, deemed admirals of the segmentums, Kor'o Elys'eir Sio'Are Kaith Kir'qath is here to answer your interrogations.FLAT BONUSES AND PERCENTAGE BONUSES STACKING
Does Solar Accumulator flat cd reduction is applied before or after other percentage cd reduction? For a more general point of view, does flat bonus are applied before or after percentages bonuses?
For the Solar Accumulator, the flat bonus is calculated after the percentage one. There is no global rules for these kind of calculs, it is largely depending on the balance wished for. But calculating flat bonuses before percentages are the most common way we do it. CHANGING DIFFICULTY OF THE GAME
Is it possible to change an admiral's single player difficulty level after it has been created? If not currently will that be added in the future? If not, would you offer an explanation, because this is pretty much the only game I know about that difficulty can't be changed and you have to start over with a new profile (admiral in this game)?
For now, there is no possibility to change the difficulty of the game once a profile is created, and I do not know if it is something we will add or not.GUNZ AND KANNONS NUMBERS OF SHOTS
Since we know that the weapon tooltips are what they do per barrel for the most part, can you tell me how many barrels are on the various Ork Gunz and Kannonz? I am trying to put together a spreadsheet for fleet planning and I would like to include that information so when people are choosing between weapons on ork ships they can make informed decisions.
Prow Gunz : 4
Grot Prow Gunz : 2
Lotsa Gunz : 8
Heavy Kannon : 1
Lotsa Heavy Kannons : 2
Mega-Kannon : 1
Double Mega-Kannon : 2
And the Zzaps are at 1 attack.RAMMING CALCULATIONS
1. The formula you gave for ram damage seems like it is missing something. If you calculate a chaos slaughter(800 max hull points) using all ahead full(speed of 450) against a stationary ship with an armor of 50 with 800 hull points, the equation you gave us would come out to be Damage=(1/3)(.5)(450)(800)=60,000 damage which is obviously wrong. Is there more to the formula or is there a conversion for the values of speed and hull?
It is indeed missing something in the explanations of my comrade Virus. We use the square root of speed and hull points.FIRE AND HULL BREACH CHANCES
2. When a critical damage occurs, what is the percent chance that it is degraded to a fire or a hull breach?
If a an assault action is capable of dealing a permanent critical damage, the odds of having a fire or an hull breach is 1/4. There is another 1/4 for the Subsystems Light Critical Damages, and ultimately 2/4 for a permanent critical damage.
If it is an assault action only capable of dealing temporary critical damages, the odds are 1/2 to have either an hull breach or a fire, and 1/2 to deal a subsystem temporary critical damage.HEAVILY DAMAGED IMPLICATIONS
3. Other than disabling the ability to do boarding actions and repair, are there any other penalties to the heavy damage debuff?
Technical skills located on the Hull, such as Bombs, cannot be used anymore, and the enemy will gain renown for an enemy ship crippled.PLASMA ENGINE SURGE ODDS AND DAMAGES
4. What is the damage value of the plasma overdrive explosion and does it ignore armor and shields? Also what is the percent chance that the plasma overdrive explosion occurs?
The odds of a ship blowing up at its death are 20%, and the damages dealt are equal to its maximum Hull Points divided by 2. It damages shields, but can carry extra damages to the hull if the explosion depletes it.WEAPONRY CRITICAL DAMAGES SYSTEM
5. For weapon damage subsystem criticals, is the chance for a certain weapon to be destroyed evenly split among all of the weapons? Also, could there possibly be a feature that allows players to prioritize the destruction of certain weapons in the future?
Indeed, the chances to blow a weapon are equaly shared amongst all weapons, with an exception : If the critical damage is dealt through weaponry, the critically damaged weapon can only be selected on the face the weapon hit its target. Be also aware that the Prow sometimes carries multiple weapons, but destroying it destroys all weapons affiliated to it. As such, the chances to blow up the prow and multiple weapons is increased with the number of weapons located on said prow.
As for now, we do not consider targeting specific weapons an option. The functionality of Weapon-based critical damages combined to the lack of Weapon targeting giving an interesting point of view of the placement of ships in the heat of battle.ACCURACY AGAINST MOVING TARGET CALCULATIONS
6. Is there a way to calculate accuracy against moving targets?
Well, it is always possible, but as it would implies calculating the weapon's spread, the projectile's speed, the target speed and the physical engine influence on all that, it is far too complex for me to explain it, and the results would be mere hypothesis and what ifs, since the spread is randomised.OTHER FACTIONS CAMPAIGNS
Most distinguished Kor'o Elys'eir Sio'Are Kaith Kir'qath: I had a question to forward from an idea on the Steam Forums from a user named The Prophet:
Originally posted by The Prophet:
Steadily playing (and enjoying) my way through the campaign still but was just thinking. While obviously entire campaigns would be great, what i'd enjoy would be to be able to replay the Imperium Campaign but if you could follow Spires story but as any of the factions, sort of thing.
Perhaps it's possible in an upcoming DLC for the Tau to include a new bonus feature for the Campaign, to give the option to play through with a faction other than the Imperium? This can be an option for starting a new campaign, or maybe it's a bonus mode that's unlocked once you finish the campaign on any difficulty (other games offer a similar feature like this).
To make this easier to work, if playing with a non-Imperial faction the game could skip the tutorials and start you off on the mission against the Ork pirates to defend against the convoy with a default loadout of ships available similar to the Imperial ship classes available at that early point in the Campaign.
Just wanted to pass on the idea, as it seems like a decent compromise compared to the development time and cost it would take to produce brand new content for a campaign for the other factions.
I cannot speak for the compagny on that subject, but my wild guess would be that it is very unlikely to happen, as it would create nonsens in dialogues, incoherences on the scenario, and imbalance in the gameplay. In addition, Games Workshop is really keen on keeping the lore of its universe well-organised. But maybe your wishes will be fulfilled by a wild modder ?