Codex Sages : Gameplay questions

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Spector
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Re: Codex Sages : Gameplay questions

Postby Spector » 10 May 2016, 12:20

Cripple X wrote:Here's a question that I don't think has been asked:

How do Captain levels for ships work? We know that Admiral level is based on XP, do Captain levels for individual ships work the same way? If so, how is XP rewarded to your ships? What is the XP threshold for each level? If not, how do ship levels work? Number of battles fought/won?

Not a dev, but this one is easy to answer.

A ships captain gets XP when ever he finishes a battle, lose or win, with his ship in one peace. So, а ship can be damaged or lost in the warp but it will still get XP.

As for the amount, it's a progressive scale. Each level the requirement goes up. So to get level 10 a ship captain needs A LOT more XP then at level 1. For specific numbers you will have to get an answer from a dev.
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Re: Codex Sages : Gameplay questions

Postby Bludfist » 10 May 2016, 13:24


its just a lance, having kannon in the name dosnt make it a kannon

Having kannon in the name of shok attack mega kannon dosnt make it a kannon either
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Re: Codex Sages : Gameplay questions

Postby MiniCLoud » 10 May 2016, 13:36

Sio'are wrote:PROBABILITY OF BOARDING SUCCESS

what is the probability of a successful boarding action or lightning strike and how is this affected by troop value



The probability of Assault Actions success depends on one, or two things, depending the skill used :

Lightning Strike and Advanced Lightning Strikes (Demonic, Terminator, Avatar of Khaine), Assault Boats, Shokk Attack Mega-Kannon :
Chances of success :
100 - Enemy Troop Value.

Boarding actions :
100 - (Enemy Troop Value + Number of Close Defence System turrets still active).


Does that mean that troop value is only a defensive stat ? Only the number of assault actions affects the lighting strikes and boardings 'higher' success rate ?
Last edited by MiniCLoud on 10 May 2016, 13:38, edited 1 time in total.

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Re: Codex Sages : Gameplay questions

Postby Sagranda » 10 May 2016, 13:37

MiniCLoud wrote:
Sio'are wrote:PROBABILITY OF BOARDING SUCCESS

what is the probability of a successful boarding action or lightning strike and how is this affected by troop value



The probability of Assault Actions success depends on one, or two things, depending the skill used :

Lightning Strike and Advanced Lightning Strikes (Demonic, Terminator, Avatar of Khaine), Assault Boats, Shokk Attack Mega-Kannon :
Chances of success :
100 - Enemy Troop Value.

Boarding actions :
100 - (Enemy Troop Value + Number of Close Defence System turrets still active).


Does that mean that troop value is only a defensive stats ? only the number of assault actions affects the offensive ability for lighting strikes and boardings ?


Just like the tooltip says. Purely a defensive stat
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Re: Codex Sages : Gameplay questions

Postby dopp » 10 May 2016, 13:48

bludfist wrote:Guess I was wrong and lost the argument, I am surprised it is the +10 troop value removed as this will mean orks are the only faction with out a +troop value favor.


Maybe the Orks are supposed to have the +10 bonus by default—their starting troop value is already 70 (even the escorts)—and I guess they don't get to stack favour bonuses on top of that. Right now only the Ulthwe and Nurgle favours can reach 89 troop value, and Ulthwe only works against lightning strikes.

(In the TT game, Nurgle ships were completely immune to "boarding", but I don't think they were protected against "hit-and-run attacks" like lightning strikes, boarding torpedoes, and assault boats. Here they are equally resistant to all assault actions.)

Sio'are wrote:
bludfist wrote:Guess I was wrong and lost the argument, I am surprised it is the +10 troop value removed as this will mean orks are the only faction with out a +troop value favor

and while i do see that the intention of the favors such as MoK and goff are ment to support the brawler playstyle, unfortunately other favors have overtaken


Orks are set to be an agressive faction, as such, they have multiple offensive bonus, through favours for example. A Goff Light Cruiser with Goff Favour triggers as much assault action with a boarding action as any other factions vanilla Battleship !

I beg to differ. The actual meta gives a tactical edge to kiters and hit-and-runners, but if that tactical advantage is suppressed, brawlers are deadly up-close, which means those favours are still valuable. Of course, the balance isn't perfect, and we constantly work on it.


Correct me if I'm wrong, but that problem being highlighted here is not that the brawling playstyle is bad compared to kiting, and that dedicated assault favours like the Mark of Khorne and the Goff Clan are therefore also bad. Rather, the issue is that other favours support the brawling playstyle so much better.

For example, the Mark of Khorne is overshadowed by the Mark of Nurgle. Khorne has decent boarding resistance, but Nurgle gives near immunity. Khorne's improved boarding actions and lightning strikes are countered by Nurgle's boarding resistance, and both actions share a long cooldown. Compare this to Nurgle's locust swarm, which does constant, unmitigated damage to nearby enemies. For a brawling Chaos fleet, the slow, bloated Nurgle appears to be a better choice than the vicious, mighty Khorne nearly all the time.

And the Evil Sunz Clan is favoured over the Goffs. Orks need traktor cannon and improved boost to catch the enemy first, much more than they need improved damage and boarding when they do catch up.

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Re: Codex Sages : Gameplay questions

Postby Cripple X » 10 May 2016, 14:03

Spector wrote:
Cripple X wrote:Here's a question that I don't think has been asked:

How do Captain levels for ships work? We know that Admiral level is based on XP, do Captain levels for individual ships work the same way? If so, how is XP rewarded to your ships? What is the XP threshold for each level? If not, how do ship levels work? Number of battles fought/won?

Not a dev, but this one is easy to answer.

A ships captain gets XP when ever he finishes a battle, lose or win, with his ship in one peace. So, а ship can be damaged or lost in the warp but it will still get XP.

As for the amount, it's a progressive scale. Each level the requirement goes up. So to get level 10 a ship captain needs A LOT more XP then at level 1. For specific numbers you will have to get an answer from a dev.


Thank you for your response. Do we also know how the XP is awarded to and/or divided among your ships. Is the total just divided evenly between all present line ships?
Last edited by Cripple X on 10 May 2016, 15:18, edited 1 time in total.
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Re: Codex Sages : Gameplay questions

Postby MataCucasRAID » 10 May 2016, 14:26

Bludfist wrote:its just a lance, having kannon in the name dosnt make it a kannon

Having kannon in the name of shok attack mega kannon dosnt make it a kannon either


:lol: :lol: :lol: :lol: ( i am not laughing about you but your post reminds me a Groucho Marx quote) If its not a kannon...why its named like that?

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Re: Codex Sages : Gameplay questions

Postby Spector » 10 May 2016, 16:24

Cripple X wrote:Thank you for your response. Do we also know how the XP is awarded to and/or divided among your ships. Is the total just divided evenly between all present line ships?

Each ship gets the XP individually. It's not a poll from the battle that gets divided.
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Re: Codex Sages : Gameplay questions

Postby Cripple X » 10 May 2016, 17:29

Spector wrote:
Cripple X wrote:Thank you for your response. Do we also know how the XP is awarded to and/or divided among your ships. Is the total just divided evenly between all present line ships?

Each ship gets the XP individually. It's not a poll from the battle that gets divided.

Okay, and how does that work? Do ships get XP from ships that they kill? Do they get XP if they complete an objective (Attacker) or based upon how successful they were in preventing an objective from being completed (defender)?
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Re: Codex Sages : Gameplay questions

Postby Spector » 10 May 2016, 18:47

Cripple X wrote:Okay, and how does that work? Do ships get XP from ships that they kill? Do they get XP if they complete an objective (Attacker) or based upon how successful they were in preventing an objective from being completed (defender)?


It's way simpler.
Example: Ship A is at level 2, Ship B at level 9. Both ships survive a battle.
Ship A gets 10 XP and Ship B also gets 10 XP.
For ship A this 10 xp is 50% of the XP it needs to go to level 3. Graphically> ********____ + **** = ************ (* is filled XP bar, ______ is empty)
For ship B this 10 xp is 5% of the XP it needs to go to level 10. Graphically> ** + * = ***_________
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