bludfist wrote:Guess I was wrong and lost the argument, I am surprised it is the +10 troop value removed as this will mean orks are the only faction with out a +troop value favor.
Maybe the Orks are supposed to have the +10 bonus by default—their starting troop value is already 70 (even the escorts)—and I guess they don't get to stack favour bonuses on top of that. Right now only the Ulthwe and Nurgle favours can reach 89 troop value, and Ulthwe only works against lightning strikes.
(In the TT game, Nurgle ships were completely immune to "boarding", but I don't think they were protected against "hit-and-run attacks" like lightning strikes, boarding torpedoes, and assault boats. Here they are equally resistant to all assault actions.)
bludfist wrote:Guess I was wrong and lost the argument, I am surprised it is the +10 troop value removed as this will mean orks are the only faction with out a +troop value favor
and while i do see that the intention of the favors such as MoK and goff are ment to support the brawler playstyle, unfortunately other favors have overtaken
Orks are set to be an agressive faction, as such, they have multiple offensive bonus, through favours for example. A Goff Light Cruiser with Goff Favour triggers as much assault action with a boarding action as any other factions vanilla Battleship !
I beg to differ. The actual meta gives a tactical edge to kiters and hit-and-runners, but if that tactical advantage is suppressed, brawlers are deadly up-close, which means those favours are still valuable. Of course, the balance isn't perfect, and we constantly work on it.
Correct me if I'm wrong, but that problem being highlighted here is not that the brawling playstyle is bad compared to kiting, and that dedicated assault favours like the Mark of Khorne and the Goff Clan are therefore also bad. Rather, the issue is that other favours support the brawling playstyle so much better.
For example, the Mark of Khorne is overshadowed by the Mark of Nurgle. Khorne has decent boarding resistance, but Nurgle gives near immunity. Khorne's improved boarding actions and lightning strikes are countered by Nurgle's boarding resistance, and both actions share a long cooldown. Compare this to Nurgle's locust swarm, which does constant, unmitigated damage to nearby enemies. For a brawling Chaos fleet, the slow, bloated Nurgle appears to be a better choice than the vicious, mighty Khorne nearly all the time.
And the Evil Sunz Clan is favoured over the Goffs. Orks need traktor cannon and improved boost to catch the enemy first, much more than they need improved damage and boarding when they do catch up.