This game has just become a ramfest

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typeearth
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Re: This game has just become a ramfest

Postby typeearth » 06 May 2016, 05:33

I love how this is a thing... eldar cannot ram period, and if they drift (which is also a thing) into each other, or even touch an asteroid field, its gg, you lost 2 turrets, your deck is gone for some REASON (also known as people whining about pulsars) and you are a sitting duck.

Tbh, this rarely happens, and it is usually to escorts. Point is though, eldar need fixing. I do not care how much damage they do with pulsars, nerf it to complete crap. If that does occur, they need something else. because love tapping a ship, or ramming a ship. or LOOKING at aship like you want to ram them (totally intended) means you lose everything.

do i want to see eldar ramming stuff? nope, but i dont want them to turn into wet newspaper when it happens.

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XViper
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Re: This game has just become a ramfest

Postby XViper » 06 May 2016, 06:06

Agreed.

If any ships would be able to maneuver 'above/below' an enemy ship, it would be Eldar.
However as the current 2D mechanic doesn't allow this, their frailty seems unnecessarily harsh.

I'd like to see some 'toggle/switch', which dictates whether a ship is going to attempt to fly over/under (pass through\avoid) a ship, or intends to ram.

The chance of success would depend on various factors.
The size of each ship. (Favor to smaller ships)
The race of each ship. (Eldar > Chaos > Imperial > Ork)
The orientation/direction of each ship.
The speed of each ship?
Whether a ships engines are crippled. (ties in with speed?)

E.g. (rough draft)
If two identical ships (same race) were on a head to head collision, both set to 'ram', the collision chance would be 100%.
If two identical ships (same race) were on a head to head collision, one set to 'ram' the other set to 'avoid', the collision chance would be 50%.
If two identical ships were on a perpendicular collision (we will determine the 'primary' ship as the ship who's 'prow' is involved in the impact. The 'primary' ship set to 'ram' the other set to 'avoid' the collision chance would favor that of the primary ship. Making the collision chance 75%?

As the variables change, things would become more complicated, but once the numbers are set, it shouldn't be too difficult.
An Ork Battleship set to 'Ram' vs an Eldar Escort set to 'avoid', should almost never collide, and conversely if an Eldar Escort wanted to ram an Ork Battleship, it should almost never miss. (Not that the Orks would care).
An Ork Escort set to 'Ram' an Imperial Battleship set to 'avoid' should have a suitably high chance for success, where it would be somewhat less vs an Eldar Battleship, and much much less vs an Eldar Escort.

DominicJ
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Re: This game has just become a ramfest

Postby DominicJ » 06 May 2016, 07:12

I think changing rams to "glancing" blows that resulted in going under/over the enemy, as happened in TT would fix all the issues?
Personally, I find ramming very useful, I do use my heavily armoured prow and its torpedoes of doom to bully the enemy, thats what they are there for!!!

Lord Nirgal
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Re: This game has just become a ramfest

Postby Lord Nirgal » 06 May 2016, 12:28

Ramming is a little bit too convenient, even chaos ships often ram as the main part of their tactic (especially nurgle ships)
Only orks should see ramming as a primary option while imperials should regard ramming as situational and chaos only as a desperate manouver, the ammount of damage suffered from the ramming ship is often minimal even if you are ramming a bigger ship but, most importantly ramming can be chained by avtivating and deactivating ahead full manouvers resulting in a total lockdown of the rammed ship. I've seen many sacrifice especially designed lc to lock a bigger ship and it is quite effective.

Possibly a slight change on collision could avoid ships being chianrammed or locked helplessy in a spin.

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Grimnir
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Re: This game has just become a ramfest

Postby Grimnir » 06 May 2016, 12:43

Even though ramming is fun it can be a bit much sometimes, especially when a blob of ships bumps together.

IMHO: you shouldn't be able to accidentaly bump into other ships, you should only be able to hit other ships if you are using "all ahead full - ramming speed".

In TT ramming was a meticulous business and something you only managed to pull through by passing a leadership-test, and perhaps this should be reflected in some way in BG:A as well? Maybe a start is that you can only ram if you are running on all ahead full? If not you will simply "pass through" the other ship.

I could be wrong.

aprg
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Re: This game has just become a ramfest

Postby aprg » 06 May 2016, 16:12

Grimnir wrote:Even though ramming is fun it can be a bit much sometimes, especially when a blob of ships bumps together.

IMHO: you shouldn't be able to accidentaly bump into other ships, you should only be able to hit other ships if you are using "all ahead full - ramming speed".

In TT ramming was a meticulous business and something you only managed to pull through by passing a leadership-test, and perhaps this should be reflected in some way in BG:A as well? Maybe a start is that you can only ram if you are running on all ahead full? If not you will simply "pass through" the other ship.

I could be wrong.


Agreed.


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