clench wrote:It's a new bug, it wasn't in the beta.
I'm quite certain I've seen Alpha Testers confirm this is actually an old bug that was experienced earlier, but has resurfaced for whatever reason.
As for the OP's post, he's not overreacting.
I'm generally not one to 'complain' a lot, as I'd rather post constructive feedback and suggestions to any problems where I'm able.
However the level of disappointment with the instability of the current product cannot be understated.
You will have patient gamers, and you will have impatient ones. Neither side is wrong or right, it comes down to personal expectations and how we react to those expectations not being met.
The amount of bugs currently present, along with the lack of certain features is a strong indication that this game never should have left the beta stage. As to why the game left beta 'prematurely', we cannot know. When you three distinct parties involved in the life-cycle of game development (Developer: Tindalos, Publisher: Focus, IP: GamesWorkshop), things are bound to occur that doesn't necessarily meet the approval of all parties involved.
All we can do as a community (those of us who intend to stick around), is continue to help by reporting bugs and providing suggestions for on-going game improvements.
I can't help but feel that the 'testing' phase of this game was sub-par, which is either the Testers fault, or the Developers fault; however not being present during this period I can't speak from experience. However you need to wonder, how did something as simple as 'team chat' get missed from testing? Did the Testers really just not think of it? or did the developers just ignore them? Either way, some part of the process failed in a big way.
This game has so much potential, its worth sticking around and trying to help them out of this mess. It's 'launches' like this that destroy games, I've seen it happen all too many times in the past. A bad release can spell doom for early sales and kill it's momentum before its even started. Battlefleet Gothic has the advantage of being a niche game, so many players may still pick it up regardless of a poor release or initial bad reviews, especially if these issues are fixed down the track.
This game is going to live or die on its fan base and active community. Going forward that's something Tindalos and Focus are going to need to focus on. I'm not about to suggest my friends and family buy this game at present, certainly not for full price. Maybe they could open this game up for some 'free trials', to let other players try it out. Maybe they could provide existing players with some 'vouchers/coupons' for the game to give to their friends? Maybe they could offer free or discounted DLC to those players who actually decide to stick around or actively participate in resolving the current issues?
At some level, when so many things go so wrong, you need to take action to garner 'good faith' amongst your community. I'm going to stick around regardless, and if my money ends up going to waste, then so be it. However I certainly can't blame those people who are really upset. I'm sure some people got really really excited about this game, and when your expectations are 'crushed', you can't help but get emotional; perhaps sometimes people shouldn't be so 'free' to post their emotions on a public internet forum.... but well, that's just the world we live in. At least if people have taken the time to make a post they actually 'care', it's the countless 'silent' people who just turn the game off and you never hear from again that you need to be worried about. For every one 'vocal' upset customer, you've probably got five others who either got a refund (or didn't), and will never play the game again.
The next 2-3 weeks will truly tell whether Tindalos/Focus can recover from this. I think they can, however one of the first steps in fixing a mistake, is admitting you made one.......