G13 wrote:"fast clicking" is such a gross oversimplification. 200 apm means nothing if those are not effective actions.
Did I anywhere state that spamming the mouse button was my definition of fast clicking? I don't remember saying that anywhere.
This game is not JUST about strategy, it is not a turn based game. Time is a factor, and hence the skills related to time are factors.
It's an RTS adaptation, no shit.
Skills such as being able to react to sudden situations quickly, quick critical thinking to put responses into place
That is what I would refer to as "skill".
and having the dexterity and effective control to be able to execute plans at the right time.
That, is what I refer to as being able to click fast. I don't refer to that as skill in a game about strategy, that's just a means to an end.
Whether you like it or not these skills are already in the game even with TC present. TC is a tool which can make up for certain weaknesses in time based skills a player has, which is totally fine.
Or, allows for tactics and strategies that would normally not be implementable by most people, increasing the depth of the game.
But the whole purpose of ranked play is to determine where on the skill spectrum a player lies, so masking a players weaknesses with this tool defeats the purpose of ranked play.
You don't seem to get it, so I will explain it very simply to you. You are running entirely off a personal definition of skill, that cites being able to "click fast" as being indicative of a more "skilled" player. You're under the impression that the tac cog is a crutch, as opposed to a stepping stool.
I disagree with that definition, since this is a strategy game, you know, a Real Time Strategy game. If you want skill to be defined as being dexterous, then go play quake, where aimbot like precision and quick reflexes define ones "skill". I will take the path of having a thinking mans game instead.