Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for battle.

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StarSauron
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Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for battle.

Postby StarSauron » 10 March 2017, 21:26

Gameplay Idea, Introduce more Admiral levels, like 9 and 10 till 16, with more ships, ships slots and higher points for battle.


Well currently we are by Admiral level 8 and level 10 ships,

1 Battleship
2 Battle Cruisers
3 Cruisers
and
4 Light Cruisers

so why not more ?


Problem is sooner or later you reach the max level and don't have really. This experience of going forward.

So perhaps we could get this people back by more progression ?
So level 9is
1 Battleship
2 Battle Cruisers
3 Cruisers
and
4 Light Cruisers + 2 Light Cruiser

till

So level 16 is
2 Battleship
4 Battle Cruisers
6 Cruisers
and
8 Light Cruisers


Till you go up too 1400 point battles.
I mean already the 700vs700 are some kind of rare lol.
So after you reach level 16, you can play 1400 point battles.

JorpA
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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby JorpA » 12 March 2017, 13:00

I like this idea but. There has to be somekind of balancing system so the new players don't have to face 2x battleship.

I have had this balancing system in mind that i think would make this game more noob friendly. In this system players ship choices are limited by their opponent. So if you have lvl 8 admiral and enemy has lvl 1 admiral the lvl 1 guy can use what ever ships he has and the lvl 8 guys is forced to have same ship choices that the lvl 1 admiral can have. With this system i think that the compensating deploy point system we have now can be thrown out of window.

This could work for 2v2 too it just has to work so its average lvl of teams admirals. So if there is lvl 8 and lvl 6 guys they are counted as lvl 7 and same thing for the opponent if there is lvl 5 and lvl 6 guys they are counted as lvl 5,5 in this case when their lvl is not full digit it would allways be rounded lower so they are lvl 5. Now both teams are limited to ship options of lvl 5 admiral.

Tell me what do you guys think about this system. I think this kind a system is a must of admiral lvl gap is increased to not make noobs life even harder that it all ready is. I think that this system would be very good even if the admiral lvl gap is not increased.

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PistonMiner
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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby PistonMiner » 22 March 2017, 10:17

If you are looking for larger battles by means of larger amounts of fleet points, you should check out the mods currently available. As for ship slots, eventually there'll be a mod for that too I hope.

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Imperator5
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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby Imperator5 » 22 March 2017, 13:04

I would like more ship slots and bigger battles, but I think also the progression should be faster at least in MP.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Ashardalon
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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby Ashardalon » 22 March 2017, 17:32

Imperator5 wrote:I would like more ship slots and bigger battles, but I think also the progression should be faster at least in MP.

will have to disagree with you on that
as is the biggest speedbump is when you unlock 600pts
at that point you start facing supported high lvl BC's and at most you will have a low lvl C and a bunch of LC's
when facing a retribution with a pair of dauntlesses it is doable and even a fun fight but give that retri some cruiser support and your 4 dauntlesses wont stand a chanse
i honestly think the commander lvling needs to be slower so you have the time to unlock and lvl your C's in a point range where you wont be facing things much bigger then C's and where LC's are still relevant so you have a decent lvl ship that can support your new ones

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Imperator5
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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby Imperator5 » 22 March 2017, 18:15

Ashardalon wrote:
Imperator5 wrote:I would like more ship slots and bigger battles, but I think also the progression should be faster at least in MP.

will have to disagree with you on that
as is the biggest speedbump is when you unlock 600pts
at that point you start facing supported high lvl BC's and at most you will have a low lvl C and a bunch of LC's
when facing a retribution with a pair of dauntlesses it is doable and even a fun fight but give that retri some cruiser support and your 4 dauntlesses wont stand a chanse
i honestly think the commander lvling needs to be slower so you have the time to unlock and lvl your C's in a point range where you wont be facing things much bigger then C's and where LC's are still relevant so you have a decent lvl ship that can support your new ones


Ah, I see. You got a good point. Either make it so fast that the get their battleships quick, or slow enough to build the rest of their fleet up well.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

Romeo
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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby Romeo » 22 March 2017, 19:27

I have nothing to add besides agreement. It might make the Tau a touch overpowered (They're already the only race who can field two battleship-sized ships in one battle, doubling that could be excessive), but still, I'd rather see it happen and work through the teething pains than leave it the way it is now. It's especially bad for the Imperium, where you have three options, but can only do one.

StarSauron
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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby StarSauron » 24 March 2017, 21:44

Imperator5 wrote:
Ashardalon wrote:
Imperator5 wrote:I would like more ship slots and bigger battles, but I think also the progression should be faster at least in MP.

will have to disagree with you on that
as is the biggest speedbump is when you unlock 600pts
at that point you start facing supported high lvl BC's and at most you will have a low lvl C and a bunch of LC's
when facing a retribution with a pair of dauntlesses it is doable and even a fun fight but give that retri some cruiser support and your 4 dauntlesses wont stand a chanse
i honestly think the commander lvling needs to be slower so you have the time to unlock and lvl your C's in a point range where you wont be facing things much bigger then C's and where LC's are still relevant so you have a decent lvl ship that can support your new ones


Ah, I see. You got a good point. Either make it so fast that the get their battleships quick, or slow enough to build the rest of their fleet up well.


In my opinion mayor problem is, as a higher level, you somehow have not only more upgrades on your ships, but most important skill and experience in the game. It gets pretty easy to beat up low level players if they don't even manoeuvre their ships or try to ram, won countless battles with Orc savage gun ships, simply because people never get to ram them.
Let me say this , once you reach level 8 its not much left to do, you kill of low level/skill fleets.

It's a huge problem for any game, how balance skill, patience and tactics.
And in our case we give the more experienced and skilled player, the better equipment.

So we need to keep it fair, but still make it worth to level up.


JorpA wrote:I like this idea but. There has to be somekind of balancing system so the new players don't have to face 2x battleship.


1 You do already face 2 Battleships as low level player.
Demiurg Stronghold 216Pts , so by 450 points its already there.


2 I would say this,

if you are level 1-8, your enemy is like now locked for this.
1 Battleship,2 Battle Cruisers, 3 Cruisers and 4 Light Cruisers
So current balance is not affected.


3 if you are level 9-16, your enemy is limited to same ships as you, even if he is level 16.

like you are level 9 vs 1= 1 Battleship,2 Battle Cruisers, 3 Cruisers and 4 Light Cruisers
like you are level 9 vs 8 = 1 Battleship,2 Battle Cruisers, 3 Cruisers and 4 Light Cruisers
like you are level 9 vs 16 = 1 Battleship,2 Battle Cruisers, 3 Cruisers and 5 Light Cruisers
like you are level 10 vs 16 = 1 Battleship,2 Battle Cruisers, 4 Cruisers and 5 Light Cruisers
like you are level 11 vs 16 = 1 Battleship,3 Battle Cruisers, 4 Cruisers and 5 Light Cruisers
like you are level 12 vs 16 = 1 Battleship,3 Battle Cruisers, 4 Cruisers and 6 Light Cruisers
like you are level 14 vs 16 = 2 Battleship,3 Battle Cruisers, 5 Cruisers and 7 Light Cruisers
like you are level 15 vs 16 = 2 Battleship,4 Battle Cruisers, 5 Cruisers and 7 Light Cruisers
like you are level 16 vs 16 = 3 Battleship,4 Battle Cruisers, 6 Cruisers and 8 Light Cruisers





4 I would say we can add here new game modes for huge fleets after you reach level 9,
so you have bigger gameplay rotation and variant.

new game mode "medium or huge armada" 1400 point battles and 2100 point battles
like level 10, the escorts can be now Light Cruisers
like level 12, the escorts can be now Cruisers
like level 14, the escorts can be now Battle Cruisers
like level 16, the escorts can be now Battleships
So you can bring in your full fleet "hero ships" or play no risk battles"
Last edited by StarSauron on 24 March 2017, 22:20, edited 1 time in total.

StarSauron
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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby StarSauron » 24 March 2017, 22:45

OK guys maybe this combination,

1 you get asked if you would like to level farther up, liker get to be level 16"grand admiral"
2 if play you level 9 vs enemy level (1vs8) player , you are locked for level 8 tech.
3 if play you level 9 vs enemy level 16, you have more points + gain access to
"escort" Battleships/Battle Cruisers/Cruisers/Light Cruisers

this way we keep the current game experience, people who play a lot the game,
can still play vs lower level players and we gain a new fun to play game mode.

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Re: Gameplay Idea, Introduce more Admiral levels, like 9 till 16 with more ships, ships slots and higher points for bat

Postby BanjoJohn » 28 March 2017, 04:02

Honestly I feel like the whole fleet-scale based on level thing king of out of whack to begin with, start with cruisers not light cruisers, and then build from there.
At level 1 you should start with 2 cruisers
Level 2 adds a light cruiser
level 3 adds another cruiser
level 4 adds a light cruiser
level 5 adds a battle cruiser
level 6 adds another cruiser and a light cruiser
level 7 adds another battle cruiser
level 8 adds another light cruiser and a cruiser
level 9 adds the battleship
level 10 addds another cruiser

so you end up with 4 light cruisers, 6 cruisers, 2 battlecruisers, and 1 battleship, how a proper fleet would look.

And if they were worrying about the points being too high and people spamming escorts causing lag and whatnot, then they could just have straight up added in a 'command limit' value which is the total number of ships you can choose to use in the match at once.


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