IMPORTANT! Imperial Navy armor-piercing shells!

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Shaftoe
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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Shaftoe » 06 January 2017, 20:26

I am not going even discuss broken lances and factions strengths and weaknesses so deeply. It's just for another topic, one I won't dare to start. In your walls of text you constantly misses the point: how exactly the game will be broken if Imps will receive this FEATURE for CLOSE COMBAT only.

So, I allowed myself to skip most of what you thoroughly printed. Sorry.
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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Imperator5 » 07 January 2017, 02:12

Space marine LCs and Cruisers should just have normal health. Than they would not be this totally killed by AP.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Ashardalon » 07 January 2017, 07:26

I am not going even discuss broken lances and factions strengths and weaknesses so deeply. It's just for another topic, one I won't dare to start. In your walls of text you constantly misses the point: how exactly the game will be broken if Imps will receive this FEATURE for CLOSE COMBAT only.

So, I allowed myself to skip most of what you thoroughly printed. Sorry.

since you seem to be to stupid for an actual argument let me keep this short and simple
imps have compared to tau:
-more dps
-more hp
-more range
-more detection
-the ability to get AP ammo (removing taus only counter that only works if you are incompetent in the first place)

what do you say they have as a weakness?? unforeseen situations?? in other words your inability
and again i will ask what is your marine build that can basically win by AI autotargetting? or is that yet another empty claim

Space marine LCs and Cruisers should just have normal health. Than they would not be this totally killed by AP.

dont know for sure about marine LC's but giving their C's full hp will turn them into a ramming faction, and while that is accurate for their BB's for who that is a viable strat i dont know any books where doing that with C's is a good idea
orks would have to hit them perfectly center or they would be swung around at great speed and smash into their flanks dealing massive damage and orks already have to suffer trough getting boarded before they can reach
full hp marines with chaptermaster would be a sledgehammer while marines are supposed to be the scalpel to compliment the sledgehammer of the imperial navy
if marines need any buff it would be a +50 to their voids, anything more will have unwanted effects
except ofcourse if you want to say to orks that zapp spam is the only way, because that would be fact

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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Shaftoe » 07 January 2017, 11:42

Let us once again ignore your poor demeanor. Last time.

more dps
-more hp
-more range
-more detection
-the ability to get AP ammo (removing taus only counter that only works if you are incompetent in the first place)


1. Only if allowed to deal damage. Only in close range, thanks to poor accuracy and quite moderate damage from macrocannons. Nuff said.

2. More HP, less accuracy. Come closer - get a ram or a bunch of boarders. And even with 100% amount DPS from direct hit, armor still negates most of damage and current state of AP shells (-25-25-25) is not preferable over other upgrades.

3. More range? Less damage in range! Yes, better than SMs or Orkz, but still not excuse for broken faction soul, which was in dangerous close range APs.

4. More detection? Since every faction has a sensor probe, which you highly advise to dodge, this is not even a point. 7.5k radar is a weak advantage too, because experienced players launch probes when enemy can't evade (and thus understand, which ship is capital and which is not)

5. This is a complete self-point. I can't take it as an argument at all. Current APs don't provide real advantage, but chance to have the advantage, if in luck. This is what I wanna fix, so close range macrocannons will be great again and this upgrade would become worth to buy... again.
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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Ashardalon » 07 January 2017, 12:31

1,2 and 3 just to point out how stupid you are
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80,60,40,20 for both and both have almost only macros... how is this a point

a little extra for 2, you expect tau to ram you? you actually have tau ramming you as imps? how are you loosing? how do you actually achieve loosing when your opponent is actively trying to commit suicide?

a little extra for 3, tau's longest range weapon (except demiurg) is 9k so longer range 12k with 12k detection of a widowmaker would force tau to boost forward for 4.5k wasting a decent amount of their boost that they wont have available to dodge your high energy turn and ram
save your boost with a widowmaker and force the blue bastards to come to you

4. WIDOWMAKER! the most useful escort in the game! and probes you cant dodge? what? at 8k, maybe? still dodgeable
just because it has become tradition at this point: DODGE THE DAMN PROBES!!! dammit i have seen orks dodge them at 9k

5. when you smash into a tau formation you would be dealing with 50tau front armor, the same as the side armor they are shooting at and also dealing with 25tau rear armor (from 75 and 50) a lot less then what tau have to deal with since they dont have ap or any form of significant lances
the only advantage they have is that they can try to focus fire while imps tend to just wreak havoc but with several ships in the middle of them they will barely get that chance since bodyblocking is a thing forcing them to divide their attention and even then you would have higher dps and more hp as mentioned before

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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Bosie » 07 January 2017, 20:53

Imperial fleets are still very strong if played correctly against all factions. The only faction that worries me when I play Imperial are the Orks. I can still win against mass Zzap/Tractor spam, but it's not as easy as it is against other factions.

They have torps that can go very fast, thus making them harder to dodge. They also have torps that cause fires. They can fit a speed boost to ALL our line ships. In addition to nice armour and hull we also can have a 25% save against ALL damage against their shields.

Now let's look at the vision game. Yeah, we have a fast scout with the best sight range in the game. Even at base vision it sees further than any thing else (apart from 1 of the Imperial battleships). You can boost this range too.

If Imps get AP at close range, then Orks are dead. Tau are dead. Smurfs are dead. Only Eldar and Chaos will have a chance. Saying that, take a few NCs and Eldar are fucked.
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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Imperator5 » 09 January 2017, 00:09

I doubt this game will see much patching in the future I'm afraid. At best we can expect a necron dlc, but player activity, forum activity and developer activity all seem to point that it will not be popular enough to warrant any future DLCs.

I am afraid I expect the Necron DLC to be a financial negative. Even upping its price would just drive sales down even further.

The game has been around for a year, and I don't see it getting a new batch of players unless they go free to play. It was a fun year though, I do not regret my purchase.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Shaftoe
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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Shaftoe » 09 January 2017, 20:59

Bosie wrote:Imperial fleets are still very strong if played correctly against all factions. The only faction that worries me when I play Imperial are the Orks. I can still win against mass Zzap/Tractor spam, but it's not as easy as it is against other factions.

They have torps that can go very fast, thus making them harder to dodge. They also have torps that cause fires. They can fit a speed boost to ALL our line ships. In addition to nice armour and hull we also can have a 25% save against ALL damage against their shields.

Now let's look at the vision game. Yeah, we have a fast scout with the best sight range in the game. Even at base vision it sees further than any thing else (apart from 1 of the Imperial battleships). You can boost this range too.

If Imps get AP at close range, then Orks are dead. Tau are dead. Smurfs are dead. Only Eldar and Chaos will have a chance. Saying that, take a few NCs and Eldar are fucked.


Eldar won't be affected by APs at all. SMs always can keep 4000 units distance to avoid the effect, at least they won't be so daring.
Tau will become more dependent on their faction-specific abilities and will be forced to act more clever. This topic is about how each faction has in its arsenal something like a free ride to interstellar domination, but not the Imperial Navy.

The game has been around for a year, and I don't see it getting a new batch of players unless they go free to play. It was a fun year though, I do not regret my purchase.


Same.
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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby JorpA » 13 January 2017, 13:10

I made a comeback to this game yesterday and played my chaos fleet first and i got tired of constant winning and no challenge so i chanced to my IN fleet. I dont think there is anything wrong with IN especially against Tau i was able to wreck lvl 5-7 Tau ships in 2v2 with my lvl 1 retribution + widowmaker ofc very soon i had lvl 3 retri and wrecing got even easier. I just had to use torpedos well and thats it Taus were basicly gone. SM ships were just as easy to wreck. Other INs gave biggest challenge. You don't really have to be some tactical genious to get IN work very well.

I didnt get to fight against eldars but i have a feeling that they will be the hardest opponent.

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Re: IMPORTANT! Imperial Navy armor-piercing shells!

Postby Shaftoe » 16 January 2017, 22:41

Eldar, on the contrary, not that horrible. AP could be useful to drive off too bold rammers and boarders.
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