About when do you think the community will die?

Talk about Battlefleet Gothic: Armada here!
User avatar
TheWorldSmith
Posts: 64
Joined: 09 April 2016, 14:03
Location: York, England, United Kingdom
Contact:

Re: About when do you think the community will die?

Postby TheWorldSmith » 20 October 2016, 17:39

I made a post about this a while back with no responses, so I'll say it again:

All we need is the devs talking to us. Developers in this day and age need to be involved with their community, open, and transparent. It does not take much, as others have said in this thread, to write a regular blog post about what is being worked on and what future plans might be?

Balance aside, lore-friendly aside, and all that other stuff - we need communication above all else. I'm not saying that the developers are stubborn, but it does certainly seem that way, and continued silence only enforces that fact.

If the developers are anxious about being involved with the community for whatever reason, have a moderator do it, or another community volunteer who can act as a bridge and can communicate pre-approved articles to us. It isn't that hard, and you don't need to pay anyone.

I seriously am yet to hear a single reason why communication isn't possible. At all.

The game is dying. Not dead, however, numbers are plummeting. It is dying a slow and painful death, and unless there's some intervention by the developers to actively heal this community, it will die. That's not crying doom. That's just how it is.
"Some may question your right to destroy ten billion people. Those who understand realize that you have no right to let them live!" - Exterminatus Extremis, M41

Neighbor Kid
Posts: 144
Joined: 22 October 2015, 23:05
Contact:

Re: About when do you think the community will die?

Postby Neighbor Kid » 20 October 2016, 21:09

TheWorldSmith wrote:I made a post about this a while back with no responses, so I'll say it again:

All we need is the devs talking to us. Developers in this day and age need to be involved with their community, open, and transparent. It does not take much, as others have said in this thread, to write a regular blog post about what is being worked on and what future plans might be?

Balance aside, lore-friendly aside, and all that other stuff - we need communication above all else. I'm not saying that the developers are stubborn, but it does certainly seem that way, and continued silence only enforces that fact.

If the developers are anxious about being involved with the community for whatever reason, have a moderator do it, or another community volunteer who can act as a bridge and can communicate pre-approved articles to us. It isn't that hard, and you don't need to pay anyone.

I seriously am yet to hear a single reason why communication isn't possible. At all.

The game is dying. Not dead, however, numbers are plummeting. It is dying a slow and painful death, and unless there's some intervention by the developers to actively heal this community, it will die. That's not crying doom. That's just how it is.

+1

Pleb Squasher
Posts: 227
Joined: 13 March 2016, 03:54
Contact:

Re: About when do you think the community will die?

Postby Pleb Squasher » 22 October 2016, 06:09

ApostleOfExcess wrote:It's already slowing down. Even the Tau DLC has failed to break 500 players - the majority of the people that checked I assume are old players checking on what's new.

I came back to the game and gave it another try, and left disappointed once again. With no new DLC I will cease to have any further interest in this game and that was likely the last time I will ever play.

Considering that before the Tau DLC, the players had dwindled to an apocalyptic 197 a day, it's only a matter of time until the community dies off completely. The casual base is already completely dead, and let me tell you why.

I tried to lvl a new Chaos fleet in Persistent Mode, the survivor of what originally massacred the game's playerbase. My first macth was with a lvl 3 Tau player, blowing up both my ships and forcing to fight the next battle with a single, unleveled light cruiser of the faction with the worst light cruisers. I deleted the admiral and swore persistent forever, especially since at the lower levels it takes me ~10-15 min to find a match.

I played the other mode when it was released, and just fantastically enjoyed each player choosing the maps which lead to their victory nine times out of ten. The casual base is completely lost to the Warp.

Already the Tau gain is starting to drop - it recently gained a measly +9 to the average, which is very sharp fall and will no doubt lead to below even the terrifying numbers of before.

The fact that the playerbase in August dropped below 200 should be seriously alarming, both to the devs and the players. The multiplayer base is going to die very quickly, and the moment DLC stops rolling out from the devs the servers will be totally depopulated. Single-player is fun only for a few playthroughs, and while I know some people in theory enjoy skirmish, I have to question how based on the repetitive nature of it and complete lack of any storytelling elements.

I am afraid the lack of communication, the depressing state of balance, the poor matchmaking, and the total mishandling of the renown system before the separation of persistent and ranked killed the chances of this game blowing up big.

I really wanted to like this game.


It's a damn shame but I have to agree, the devs really mishandled early release, they have also been far too slow to apply patches. Game felt rushed, now it just feels abandoned. Since just before the release of SM, this game has just felt like a cash grab due to the DLCs, it's really disappointing but that's how it feels.

StarSauron
(Former) Technical Tester
Posts: 192
Joined: 26 October 2015, 06:24
Contact:

Re: About when do you think the community will die?

Postby StarSauron » 22 October 2016, 12:04

At certain point you do leave a game anyway.


In my opinion we need slight adjustments to the game, to keep it alive.


1 Make AI more enjoyable , Tau are just too good vs AI.

2 Make escorts more reliable,
for new players and losers, its just annoying to be able to really on your fleet, it takes time to make it operational.
I have the best experience by play orcs, because you simple can mass spam Savage escort ship with 48 damage. We need something like that for other factions, escorts are a cheap bait, easy to ram and low hit points make them an easy prey, so there is no problem to boost them, as long they do not get too fast.

Beernchips
Posts: 824
Joined: 12 March 2016, 09:53
Location: Strasbourg
Contact:

Re: About when do you think the community will die?

Postby Beernchips » 22 October 2016, 13:16

Before SM and Tau release, peak players during week ends was at around 200 people and you were still finding game in MP quite quickly so game will probably become unplayable around 150 peak players.
The real problem is the lack of newcomers. Charts show people buying the game but refundingit at almost same rate.

Some few improvments already asked on persistent MP/SP could really make this game skyrocket in attracting new players and I am quite sure GW don t have to speak about core mechanics of the game only on balance/visual.

I just hope the lack of updates is because all ressources were put on Tau or because something big incoming.
The real threat would be if devs are only focused on releasing only new factions because at the end, core gamers won t likely pay for new factions if the game don t show a living future
Repent, for tomorrow you die

User avatar
Imperator5
(Former) Technical Tester
Posts: 3063
Joined: 22 December 2015, 07:46
Contact:

Re: About when do you think the community will die?

Postby Imperator5 » 23 October 2016, 00:25

Beernchips wrote:Before SM and Tau release, peak players during week ends was at around 200 people and you were still finding game in MP quite quickly so game will probably become unplayable around 150 peak players.
The real problem is the lack of newcomers. Charts show people buying the game but refundingit at almost same rate.

Some few improvments already asked on persistent MP/SP could really make this game skyrocket in attracting new players and I am quite sure GW don t have to speak about core mechanics of the game only on balance/visual.

I just hope the lack of updates is because all ressources were put on Tau or because something big incoming.
The real threat would be if devs are only focused on releasing only new factions because at the end, core gamers won t likely pay for new factions if the game don t show a living future


Something big is coming.

Image
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

User avatar
Ahzek Ahriman
Posts: 434
Joined: 15 May 2016, 12:51
Location: Krakow, Poland
Contact:

Re: About when do you think the community will die?

Postby Ahzek Ahriman » 23 October 2016, 07:12

Beernchips wrote:Before SM and Tau release, peak players during week ends was at around 200 people and you were still finding game in MP quite quickly so game will probably become unplayable around 150 peak players.
The real problem is the lack of newcomers. Charts show people buying the game but refundingit at almost same rate.

Some few improvments already asked on persistent MP/SP could really make this game skyrocket in attracting new players and I am quite sure GW don t have to speak about core mechanics of the game only on balance/visual.

I just hope the lack of updates is because all ressources were put on Tau or because something big incoming.
The real threat would be if devs are only focused on releasing only new factions because at the end, core gamers won t likely pay for new factions if the game don t show a living future


I sign my name under this, for every single word.
If the devs are only focusing on releasing new content right now, this is a way straight to the grave. And no, even if that grave happens to be Necron tomb world, it won't help.

Removal of persistent mode is the only hope for better future for this game. And if devs keep being so stubborn, BGA is done for from development point of view.
The sentence below is true
Spoiler : :
The sentence above is false

Beernchips
Posts: 824
Joined: 12 March 2016, 09:53
Location: Strasbourg
Contact:

Re: About when do you think the community will die?

Postby Beernchips » 23 October 2016, 08:15

Persistent mode is deeply inide the game, I am not sure it is possible to remove it without breaking everything and recoding completely the MP code.

But it is not necessary to remove it, some modifications in the way persistent mode works is enough to sum up the changes I suggested :
- no more renown (everything can be bought with admiral XP)
- less punishment in ships XP
- more pressure in admiral XP
- possibility to choose the size of battles before search

Like that it is easier to XP your ships and when you have ships destroyed you still can play games without be forced to escort spam
Repent, for tomorrow you die

User avatar
TheWorldSmith
Posts: 64
Joined: 09 April 2016, 14:03
Location: York, England, United Kingdom
Contact:

Re: About when do you think the community will die?

Postby TheWorldSmith » 25 October 2016, 11:59

I really think the developers just need to take some pointers from other successful RTSs in the genre, to be honest.

Persistent mode is a great idea - BUT only for those who enjoy it. Ranked mode is fantastic, I feel, and an addition of an Unranked mode to replace Persistent mode as the dominant multiplayer experience would be great.

Their "vision" just isn't working. Too many other development teams have fallen prey to that philosophy... And it has just never worked.
"Some may question your right to destroy ten billion people. Those who understand realize that you have no right to let them live!" - Exterminatus Extremis, M41

User avatar
Ashardalon
Posts: 568
Joined: 12 April 2016, 12:53
Contact:

Re: About when do you think the community will die?

Postby Ashardalon » 25 October 2016, 13:31

there is a lot of hate towards persistent mode on this forum
but its still the mode where its easiest to find a match it still has the most players
a lot of people love it
its definitely not perfect
but the build up in ship-classes and complexity is necessary for new players or when getting used to a new faction
and it forces you to use the smaller classes and find their uses, like the strength of SM LC's in data recovery of assassination
replacing it with some kind of rank less ranked seems like a bad decision, just play ranked and dont look at what rank you have
if you dont want the buildup, if you dont want the challenge and feeling of achievement when you beat a higher lvl fleet, just play ranked
is the leaderboard and the name "ranked" really that intimidating?


Return to “General Gameplay Discussion”

Who is online

Users browsing this forum: No registered users and 8 guests

cron