About when do you think the community will die?

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ApostleOfExcess
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About when do you think the community will die?

Postby ApostleOfExcess » 16 October 2016, 04:59

It's already slowing down. Even the Tau DLC has failed to break 500 players - the majority of the people that checked I assume are old players checking on what's new.

I came back to the game and gave it another try, and left disappointed once again. With no new DLC I will cease to have any further interest in this game and that was likely the last time I will ever play.

Considering that before the Tau DLC, the players had dwindled to an apocalyptic 197 a day, it's only a matter of time until the community dies off completely. The casual base is already completely dead, and let me tell you why.

I tried to lvl a new Chaos fleet in Persistent Mode, the survivor of what originally massacred the game's playerbase. My first macth was with a lvl 3 Tau player, blowing up both my ships and forcing to fight the next battle with a single, unleveled light cruiser of the faction with the worst light cruisers. I deleted the admiral and swore persistent forever, especially since at the lower levels it takes me ~10-15 min to find a match.

I played the other mode when it was released, and just fantastically enjoyed each player choosing the maps which lead to their victory nine times out of ten. The casual base is completely lost to the Warp.

Already the Tau gain is starting to drop - it recently gained a measly +9 to the average, which is very sharp fall and will no doubt lead to below even the terrifying numbers of before.

The fact that the playerbase in August dropped below 200 should be seriously alarming, both to the devs and the players. The multiplayer base is going to die very quickly, and the moment DLC stops rolling out from the devs the servers will be totally depopulated. Single-player is fun only for a few playthroughs, and while I know some people in theory enjoy skirmish, I have to question how based on the repetitive nature of it and complete lack of any storytelling elements.

I am afraid the lack of communication, the depressing state of balance, the poor matchmaking, and the total mishandling of the renown system before the separation of persistent and ranked killed the chances of this game blowing up big.

I really wanted to like this game.

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Ashardalon
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Re: About when do you think the community will die?

Postby Ashardalon » 16 October 2016, 08:33

no you didnt you never did , all you ever did was shout doom on the forums
probably the only thing about this game you know how to do
just stop cluttering the forums with this pointless shit


hell you even fought a almost equal lvl in persistent but got too buthurt that he knew how to play
cry me a river

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GreySeer
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Re: About when do you think the community will die?

Postby GreySeer » 16 October 2016, 09:52

Ashardalon wrote:no you didnt you never did , all you ever did was shout doom on the forums
probably the only thing about this game you know how to do
just stop cluttering the forums with this pointless shit


hell you even fought a almost equal lvl in persistent but got too buthurt that he knew how to play
cry me a river



And your post here is something more then "pointless shit" as you have call it?

ApostleOfExcess is right here. Yesterday I waited in vain for the game more than half an hour and this is a norm form me, maybe you are more lucky then I but but I doubt it. I have played only 3 ranked games since Tau release. The true is that creators of this game do nothing in terms of balance form few updates. They have divided the already low number of players between two game modes. They do nothing to make this game more attractive and fun to play in multiplayer. They just popping DLC to the unbalance game with low player base with only makes game more unbalance and raises the number of players for just a moment. The are official necrons around the corner, but what will they change? With such approach - nothing.
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Ashardalon
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Re: About when do you think the community will die?

Postby Ashardalon » 16 October 2016, 10:52

even a loss gets you 400 renown currently, how was he not able to afford repairs?
and he is complaining about the balance of a lvl3 tau whose escorts are still upgradeless so no watercaste to be afraid of
also chaos LC's are probably the best in the game, with some practice you dont even need any other ship then hellbringers
and while a lot more players go for the kill instead of letting you warp out like before the tau beta i doubt he even tried

sorry to hear that it takes so long for you, i usually only need a minute but i play mostly persistent
and yes i will post crap in another spam tread
he could have resurrected one of his old ones if he was gonna copy paste the same thing again without even trying the game first
he has started a lot of other treads like this, just bump it up again instead of spamming this shit
there was nothing constructive in that post
they are currently working on the torp priority bug, sure i wish these fixes and some balance got done faster, but how is any of that post helpful for that?
and its not like anyone can agree to how the balance needs to be changed
after the tread about SM i started a new persistent commander to test stuff myself
they actually seem pretty balanced as they are honestly

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Imperator5
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Re: About when do you think the community will die?

Postby Imperator5 » 16 October 2016, 11:54

I think the game will be okey as Necrons and Tyranids get released. What I'm worried about is what Tindalos can do to keep people AFTER those are out.

EDIT: Worst light cruisers? Were you playing Space Marines?
Last edited by Imperator5 on 16 October 2016, 17:53, edited 1 time in total.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

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Ahzek Ahriman
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Re: About when do you think the community will die?

Postby Ahzek Ahriman » 16 October 2016, 14:02

Imperator5 wrote:I think the game will be okey as Necrons and Tyranids get released. What I'm worried about is what Tindalos can do to keep people AFTER those are out.


That is exactly what I have thought as well, though the Slaanesh raptor dude is spot on. While SM caused quite a massive boost to player pool, it was all for nought thanks to our beloved persistent mode and Tau's effect was weaker despite how well the faction was done.

I'd like to hope that Tindalos had finally gotten a clue and are right now working on purging the persistent Inquisition style, though after reminding myself of Ravensburg's previous attitude towards the problem, it seems kind of unlikely.

Well, either they do or the game will sooner or later devolve into a very small community of players that actually like this game, we know the consequences of such scenario.

And most of those players will be PvE, like myself or Imps.
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Bludfist
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Re: About when do you think the community will die?

Postby Bludfist » 16 October 2016, 23:46

Went back and looked at steam charts again to look at the impact of Tau release:

same story as with SM: 1K players rise then crash back to sub 500 players again

You wanna know the funny part?All the players full of shit talking about how the tau will save BFG:A and all that nonsense about drawing in the tau/weaboo what not fan base that apparently they would come in and spend $35 + money for the DLC just cause they like 1 faction

Though looking at the numbers looks like they couldnt be bothered, only willing to sign up on this website and screw over the faction pole


Imperator talks about how the new factions; nids and crons will help this game or will "make it fine", i ask you how?

Were going to see the same story repeat its self with each release; players come back look at the factions, then all the glaring issues the devs refuse to change for some god for saken reason drive people again cause their dead tired at this point of it at this point hence why the number plunge back down to <500 levels every time

And the next time around i dont even think that many will come back because the next dlcs will not be free and i personally dont really feel like buying DLC for a game where many factions have issues that the devs refuse to address or choose to ignore or comment of the community opinions of


The only way i see this ending up is this game goes FTP cause i dont see this game re-garnering a strong player base; so FTP or this game goes out, not with a bang but a whimper
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Ahzek Ahriman
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Re: About when do you think the community will die?

Postby Ahzek Ahriman » 17 October 2016, 00:12

Bludfist wrote:Went back and looked at steam charts again to look at the impact of Tau release:

same story as with SM: 1K players rise then crash back to sub 500 players again

You wanna know the funny part?All the players full of shit talking about how the tau will save BFG:A and all that nonsense about drawing in the tau/weaboo what not fan base that apparently they would come in and spend $35 + money for the DLC just cause they like 1 faction

Though looking at the numbers looks like they couldnt be bothered, only willing to sign up on this website and screw over the faction pole


Imperator talks about how the new factions; nids and crons will help this game or will "make it fine", i ask you how?

Were going to see the same story repeat its self with each release; players come back look at the factions, then all the glaring issues the devs refuse to change for some god for saken reason drive people again cause their dead tired at this point of it at this point hence why the number plunge back down to <500 levels every time

And the next time around i dont even think that many will come back because the next dlcs will not be free and i personally dont really feel like buying DLC for a game where many factions have issues that the devs refuse to address or choose to ignore or comment of the community opinions of


The only way i see this ending up is this game goes FTP cause i dont see this game re-garnering a strong player base; so FTP or this game goes out, not with a bang but a whimper


Even without FTP there will still be players, but there will be veeery few of them. Only the most loyal ones.
Wh40k Space Marine still has some players playing. Geh, 2 years ago I played Jedi Academy just for the old time's sake and I actually found some games online.

My buddies still play Tzar every week.

But is it the fate that BGA deserves? No, but at this rate it is going to happen way too soon if devs keep being so stubborn.
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Bludfist
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Re: About when do you think the community will die?

Postby Bludfist » 17 October 2016, 00:19

Ahzek Ahriman wrote:
Even without FTP there will still be players, but there will be veeery few of them. Only the most loyal ones.
Wh40k Space Marine still has some players playing. Geh, 2 years ago I played Jedi Academy just for the old time's sake and I actually found some games online.

My buddies still play Tzar every week.

But is it the fate that BGA deserves? No, but at this rate it is going to happen way too soon if devs keep being so stubborn.



Exactly

As much as i respect those that stick with "dead games"

Thats not a fate i want for this game
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Imperator5
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Re: About when do you think the community will die?

Postby Imperator5 » 17 October 2016, 10:53

I tried to ask the developers to merge custom games and Skirmish to make a more entertaining for the PVE crowd.
I was against the Pulsars being as they are, and I yelled for mod tools too, all of which would help increase game longevity.
But they got a lot of things to do, and GW is really pestering them about what they can or can not do.

I did not say race DLCs will magically make every player come back. I said that they will keep the game afloat (If they are reasonably priced). And there is only two of them still un-done.

As much as I am a fan of F2P I don't see it fixing this game. F2P and RTS generally don't go as well as MMOs or shooters.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.


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