what really triggers me is the use of "cc" for close combat from some...
CC = crowd crontol
CQC = close quarters combat
get it right!
Ahzek Ahriman wrote:Not sure about hull upgrade tho, I saw it as a waste of upgrade slot. Doesn't improve ram dmg all that much, doesn't do that much of a difference in survivability either, the faction already has the most hull points.
Even slight things can make the needed difference and I would take the hull points every day over the Weirdboy Tower or Bonkers Mek (or whatever that kamikaze upgrade is called) upgrade.
Especially after they introduced the Looted Ship trait (which needs to be adjusted or removed anyway) and the that idiotic speed upgrade which can blow up your engines.
It also would compensate for an eventual SM hp buff when it comes to ramming
Ashardalon wrote:increased hp alone will still screw with ork rammers, if they run brace ramming them with their low hp is still hurting you more then them
too much of that combined with improved damage from macros + orks getting double damage from boarding will kill non zapp ork fleets
Use Brace Yourself when you go for a ram.
It was always a viable choice, since you "only" get the crit-chance-buff from Lock On as CQC Ork fleet anyway. A CQC Ork fleet won't let their Kannonz fire before 0k range, so the accuracy part is wasted, while Lock On doesn't only help with ramming, but also gives an all around defense buff.
Also, they don't take double damage from boardings, but from "Fire" and "Hull Break" boarding events.
People also need to keep the following in mind:
Creating a CQC Ork fleet means less Zzaps to slow the enemy and since there's no silent running (outside of the Favour) you also need Kroot Launchas to field a defense against Torpedoes (especially homming ones) and Bombers, which means either less utility (Zzap slow) or CQC damage.
You also can't use the BRB often to close in when you use the speed upgrade, since there's a chance that it will blow up your engines. Yes, you can repair it, but then it is on cooldown and can't be used against fires, other crit-events or too simply regain hull points.
Not going for the speed upgrade means though that the enemy has an easier time avoiding your fleet altogether and getting away from close range.
On a side note:
I can already see some players whining again should the Orks get their ap upgrade back, since it will be the same situation for Chaos as during the beta (in terms of damage) and for IN/Tau when attacking their sides.
Not that I care though, just a "funny thought".