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The Ultimate Solution for Persistent Mode

Posted: 22 September 2016, 17:50
by tazercow
I think we can all agree that the current Persistent multiplayer mode is fundamentally flawed. The player base is so small at this point that the matchmaker has no choice but to throw low level beginner fleets against level 8 admirals with level 10 ships. After getting repeatedly stomped, new players get sick of the grind and ultimately abandon the game. If we (and the devs *cough cough*) want this game to last with a healthy multiplayer community, something needs to change.

I see a lot of people suggesting that Persistent Mode get completely reworked to do away with the leveling system and essentially turn it into Ranked Mode without the ranks. I don't see this as a viable solution, as many of the players who play Persistent Mode (or at least want to) prefer the RPG elements of leveling a fleet rather than throwing together whatever flavor-of-the-month cheese for one-off matches. It creates a level of attachment to your own fleet that is mostly absent in Ranked Mode. And most of all I believe this doesn't address the root cause of the issue.

I propose that the core mechanics of Persistent Mode remain unchanged and the matchmaking system replaced with a server browser.

The core mechanics of Persistent Mode are sound. The progression system not only adds another level of gameplay, it inherently keeps players online so they can level their fleets. This is what should be happening, except the player base is so small that the matchmaker can't properly match players at the same level, leading to unbalanced matches and players abandoning the game. Matchmaking systems like this can only work when there are enough players at every level for it to work with.

With a server browser, players could create and select the type of matches they want to play. All it needs to do is allow players to specify what admiral level, points limit, and game type they want. No more level 1 vs level 8 matches. No more escort spamming and conceding because you were put into a 700 point game with only 2 light cruisers. No more planetary assault as IN or Orks. I believe that this change alone could stop players from leaving the game and possibly start bringing them back.

What does everyone think about this? From what little I know about game development this seems like an easier fix than completely reworking the mechanics of Persistent Mode. Would this sort of thing even be possible at this stage to implement?

Re: The Ultimate Solution for Persistent Mode

Posted: 22 September 2016, 18:01
by Bosie
I can see the rooms now:

(NO ORK NOVA SPAM)
(NO CHAOS LANCE FLEETS)
(n00bs ONLY)
(NO ELDAR)

I think this would divide the game even more and reduce the number of matches that are played as people will enforce their scrubness on all. Think Total War's no arty rooms as people who can't figure out how to deal with things just ban them.

Re: The Ultimate Solution for Persistent Mode

Posted: 22 September 2016, 18:06
by tazercow
Bosie wrote:I can see the rooms now:

(NO ORK NOVA SPAM)
(NO CHAOS LANCE FLEETS)
(n00bs ONLY)
(NO ELDAR)

I think this would divide the game even more and reduce the number of matches that are played as people will enforce their scrubness on all. Think Total War's no arty rooms as people who can't figure out how to deal with things just ban them.


Yeah there would have to be some way to prevent abuse like this. I think ideally you wouldn't be able to title your room, all that would be displayed is the admiral level, fleet points, and game type. As it is there are already people who immediately capitulate when they see a fleet they don't like, even if the match is balanced, and there's really no way to change that.

Re: The Ultimate Solution for Persistent Mode

Posted: 24 September 2016, 21:01
by Neighbor Kid
I'm for this.. yes I have a Lvl 8 admiral and all Lvl 10 ships.. and it really does suck getting put with low admiral level players.. its boring for me, and not fun for them. Ive turned around and faced it my self when starting new fleets.

As the idea stands I feel this is the best option unless MM can really be changed to work. The idea of not being able to label the room is fine. I hate seeing people who put up limitations.. that not how my ships work.. I built my fleet the way I like to play. What ever you like to play is fine. Balance still needs to be done, but thats for the devs to do.