'Awesome' points are practical immunity to boarding, high armor (mostly rendered useless) and decent but not incredible torps (just too slow, and weak to anything with a decent troop value).
Weapons are complete and utter garbage with the only exception of the lance turrets, which are identical to the IN lance turrets and thus ok/good, and the bombardment cannons which are amazing. They are absolutely awful in a gun fight at any range.
its boarding immunity? no, are you putting points into marines? that explains your bad experience with the weapons
most of its strength comes from crits, especially the bombardment cannon, only the lances are complete crap
so 3pts into specialist crew(librarian,chaptermaster) 3pts servitors (duh) 3pts into gunner
high armor is not irrelevant, with the new reworked AP still leaves you with 50
while ramming it wouldn't do massive damage but will take barely any, if you ram an ork in his ass you will win as long as its not a battleship or if its goff favored
and if it comes to lances who do have total AP, lances are erosion weapons only really useful if you can keep a lock on for a long time, thats why having superior speed is so important for chaos, if you brawl with lances those weapons are crap, and like i said 5sec to kill a cruiser, not a lot of time to erode them away
(except zapps or pulsars) they simply dont have the burst to do much vs a properly played SM cruiser duo
torps... dont tell me you actually take the imp torp speed upgrade? how is torp speed a issue?
standard 6 torps for a cruiser and its not that expensive for a cruiser, 2 in a 300pts game, only if you specialize orks for low cost ships will you get more torps in that point value
+ the choice between homing and non homing torps, start torping them from the other side of the map until you spot, then homing torp them, thats a lot more torps a lot faster then tau can and SM torps are full torps not those 30damage ones
and with the nerf to nurgle, the only faction that can have full boarding immunity is tau if they dedicate a bunch of upgrades to it
and again , they never stop homing unless you lose track so how is the slowness even an issue?
only other strong troop value faction is orks who will suffer double from boarding torps when they do succeed
for their weapons, the light macros are pure excrement, definitely, but no cruiser has those, those are LC's
the macro battery's are reasonably good, like all macros burstyer then lances so as long as you dont get spotted at 15k you will win vs a lance ship especially being as fast as chaos, combine that with focusing generators with your torps means you wont waste your first burst on popping voids, that first burst includes a bombardment cannon
combine that with a lock on from the ship protected by the other bodyblocking that will brace as soon as its voids pop and its likely that you will have 3 crits in the first volley
5 seconds for a cruiser
lastly "at any range" no, just no 4k and nothing else, path manually, not 6 why would you risk it, not 5 whats the point, not 3 dont give then any advantages(AP), not 7 why? just why would you do that? not 15... do i even need to explain
4 and only 4 and with their speed shape and turning angle that is not too much to ask, just keep it at 4
... or 0 if you have a chaptermaster and you are bracing