ATTN DEVS: You need to fix the new player experience

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Stanley Pain
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ATTN DEVS: You need to fix the new player experience

Postby Stanley Pain » 24 July 2016, 21:23

On a whim I decided to make a new IN admiral, because I apparently hate myself. Seriously though I wanted to see what it's like for a new player starting out.

I'm 22 games in on my new Admiral and NONE of my LCs are passed level 2. Why? because I keep getting matched with high level/max ranked admirals, my ships are destroyed and get no XP (20 matches I got 0 XP for destroyed ships, 2 matches I got partial xp).

You ever wonder why your player base is dwindling? This would be my number one reason right here. If I wasn't testing things out I'd have probably stopped at match 6, uninstalled the game and asked for a refund. You need to fix this. Balance things out point wise, or remove the stupid freakin' grind in multiplayer games. It doesn't belong there.

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Ashardalon
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Re: ATTN DEVS: You need to fix the new player experience

Postby Ashardalon » 25 July 2016, 00:50

as someone who deletes his admirals with each patch i have to say my experience is very different
scouting skills are very valuable, see what your enemy has, see what he will do and counter it
if you cant, kill a few escorts and for F sake warp out, those ships are expensive

but that might just be a difference in taste, i loved x-com long war because it was brutal, because there were missions were you had to analyse the situation and decide to do a fighting retreat, winning doesnt always have to be a victory screen

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ApostleOfExcess
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Re: ATTN DEVS: You need to fix the new player experience

Postby ApostleOfExcess » 25 July 2016, 01:08

Ashardalon wrote:as someone who deletes his admirals with each patch i have to say my experience is very different
scouting skills are very valuable, see what your enemy has, see what he will do and counter it
if you cant, kill a few escorts and for F sake warp out, those ships are expensive

but that might just be a difference in taste, i loved x-com long war because it was brutal, because there were missions were you had to analyse the situation and decide to do a fighting retreat, winning doesnt always have to be a victory screen

If I wanted to get punched in the face there's plenty of people who will do it for free, instead of charging $50 for it.

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Re: ATTN DEVS: You need to fix the new player experience

Postby Ubikuuu » 25 July 2016, 07:01

Started recently with a Chaos admiral and the first levels were easy wins.

Now that I am a "young" lvl8 Im having problems, since for the MM it's fair game to put me against any other lvl8 admiral even if he has full level10 favored ships against my level 6 ships on average.
I am alive and you are all dead

Leveling up Chaos:
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Ashardalon
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Re: ATTN DEVS: You need to fix the new player experience

Postby Ashardalon » 25 July 2016, 14:46

yep as well as the 700pts threshold were you need to play some of your underleveld C or BC, it seems like once you cross the point were you are allowed to field 700pts that is all you get, and when needing to field 700pts after a few losses you quickly end up in a death spiral
especially as chaos with their crappy escorts, as IN you can at least escort spam to victory

there are a few road-bumps in the progression of the game that still need some tweaking, but that doesnt mean it has to be easy-mode forever
i love the challenge, without it it just wouldn't be the same game, and i love this game

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Stanley Pain
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Re: ATTN DEVS: You need to fix the new player experience

Postby Stanley Pain » 25 July 2016, 22:42

Ashardalon wrote:as someone who deletes his admirals with each patch i have to say my experience is very different
scouting skills are very valuable, see what your enemy has, see what he will do and counter it
if you cant, kill a few escorts and for F sake warp out, those ships are expensive

but that might just be a difference in taste, i loved x-com long war because it was brutal, because there were missions were you had to analyse the situation and decide to do a fighting retreat, winning doesnt always have to be a victory screen


So don't play the game then right? I too don't like shooting ships in the ship shooter game.

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Ashardalon
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Re: ATTN DEVS: You need to fix the new player experience

Postby Ashardalon » 25 July 2016, 23:09

So don't play the game then right? I too don't like shooting ships in the ship shooter game.


?? thats not what i said, i even gave advice on how to survive: value scouting
there are less ships on the field in those games, so paying close attention to detection is essential, in a 700pts game there will be moments that you cant avoid being spotted, in the early game with 250pts there is no excuse
also try shooting the smallest ship first, getting a kill instead of 8 almost kills will get you more renown and less guns shooting back

but if you do get spotted and your opponent immediately strips your voids and half your hull points dissapears in a few seconds
grow enough balls to admit you fucked up ,and get your ships out of there

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Stanley Pain
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Re: ATTN DEVS: You need to fix the new player experience

Postby Stanley Pain » 26 July 2016, 00:34

Ashardalon wrote:
So don't play the game then right? I too don't like shooting ships in the ship shooter game.


?? thats not what i said, i even gave advice on how to survive: value scouting
there are less ships on the field in those games, so paying close attention to detection is essential, in a 700pts game there will be moments that you cant avoid being spotted, in the early game with 250pts there is no excuse
also try shooting the smallest ship first, getting a kill instead of 8 almost kills will get you more renown and less guns shooting back

but if you do get spotted and your opponent immediately strips your voids and half your hull points dissapears in a few seconds
grow enough balls to admit you fucked up ,and get your ships out of there


And you don't see this as being a problem? How many games do you expect someone new to the game to suffer through shitty game play before they get to "actually" play. You're not the first person to say oh, you got matched improperly "just warp out". Problem is when you get 22 games in a row of "not actually playing". At least today the MM is a bit more favourable. About a 50/50 split of in rank admirals vs. max level.

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Re: ATTN DEVS: You need to fix the new player experience

Postby Bludfist » 26 July 2016, 01:40

When you say that the early player experience, those moments that are ment to pull a player into a game consists of

"lol throw some probes, hope you can kill some escorts, then run away", instead of feeling like a bad ass admiral commanding ships that can level cities then i would say that yes, the fundamental player experience is flawed.

I can off the bat attest that i do know players whom have quit/refunded this game because the early leveling experience was poor and unfair as the INTENTIONALLY IMPLEMENTED MECHANISMS THAT WERE CREATED TO MAKE THE GAME FEEL UNFAIR in a shocking twist created un-need frustration that ruined the player experience putting them off

Just becuase the "40k universe isnt fair" dosnt mean that the gameplay should be unfair, take the upcoming battlefield game set in WW1, during that time period parachutes were awful, unreilable, prone to malfunction but they did not translate such a fact into game play

and the pittance of extra points is in no way real compensation

Renown is a pointless gating mechanism for all those players whom suffer from carrot on a stick syndrome and desperately need "some form of progression", because fun and good gameplay are not good enough on its own to make people stay interested and come back to a game :roll:

and stuff like lost is space means nothing to max players, making them not care about their ships and let them get destroyed and then pay the renown costs repair them while new players have to scrouge for every renown they can to make their ships competitve. Ive had matches where i see it a new player and i throw the match and let them destroy my ships so that they can get rr and so that they will hopefully stay intrested in the game.
Chaos walking into Aldorf be like
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JorpA
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Re: ATTN DEVS: You need to fix the new player experience

Postby JorpA » 26 July 2016, 11:20

Bludfist wrote:When you say that the early player experience, those moments that are ment to pull a player into a game consists of

"lol throw some probes, hope you can kill some escorts, then run away", instead of feeling like a bad ass admiral commanding ships that can level cities then i would say that yes, the fundamental player experience is flawed.

I can off the bat attest that i do know players whom have quit/refunded this game because the early leveling experience was poor and unfair as the INTENTIONALLY IMPLEMENTED MECHANISMS THAT WERE CREATED TO MAKE THE GAME FEEL UNFAIR in a shocking twist created un-need frustration that ruined the player experience putting them off

Just becuase the "40k universe isnt fair" dosnt mean that the gameplay should be unfair, take the upcoming battlefield game set in WW1, during that time period parachutes were awful, unreilable, prone to malfunction but they did not translate such a fact into game play

and the pittance of extra points is in no way real compensation

Renown is a pointless gating mechanism for all those players whom suffer from carrot on a stick syndrome and desperately need "some form of progression", because fun and good gameplay are not good enough on its own to make people stay interested and come back to a game :roll:

and stuff like lost is space means nothing to max players, making them not care about their ships and let them get destroyed and then pay the renown costs repair them while new players have to scrouge for every renown they can to make their ships competitve. Ive had matches where i see it a new player and i throw the match and let them destroy my ships so that they can get rr and so that they will hopefully stay intrested in the game.


For new player the starting ground is singleplay no matter what chances are made for mm. The fact that new players are usually not as good players as experienced players wont chance. Tell me even one multiplayer game where you can go and be full destroyer of universe from the first match on. Right there isn't one. While the leveling system for sure is flawed there is actually nothing that can be done for the fact that noobs will get their ass kicked at the start its same for all multiplayer games. But i agree that something has to be done and i think that the solution is to give exp to captains even if their ships get destroyed.


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