ApostleOfExcess wrote:Ahzek Ahriman wrote:
If Zzzaps are ment for "utility" then snare and shield bypass upgrade would or should become inherent attributes of the weapons
Otherwise all this nerf will do is turn Zzzaps into slow weapons that require 2 mandatory upgrades to be useful
And that is what is going to happen in the next patch. Zzzaps are going to go from meta thing to total obsolity, which is another bad extreme.
I would like for zzzaps to have a disruptive role, higher crit chance and in-built slow, retaining bypass-shield as an upgrade.
It would probably allow for zzzap boats as support ships, but without allowing for current cancer zzzap spam.
If they just end up nerfing Zzzaps and leaving it at that, I'm just going throw my hands in the air and uninstall the game. I will have lost confidence that the game will ever be balanced. I don't play Orks, but they shouldn't have to resort to cheese to win, nor should they be treated like an abused spouse every time they log in.
Sometimes I log in and play, but that's only because my fleet - Chaos - is fairly well balanced and enjoyable (lances need nerf tho). The IN is also pretty good, although certain aspects are pretty broke.
Space Marines, Orks, and Eldar all need serious work done to them. This is pretty obvious to be a negative, because 90% of my games are Chaos vs. IN or Chaos vs. Chaos.[/quote]
I agree with your points zapp need a nurf but need to be reworked in having passive shield pierce and snare.
Why do lances need a nurf? You literally need to focus fire with lances in order to kill things at a decent rate. I go with lance fleets and the thought of nurfing lances is heresy lol. Low damage ( but reliable) but start losing to macros at 9 k. Imperial lances need a range buff to have the option to get 12 k lances (this will make fielding gothics more likely) I think chaos lances are in a good spot. They are not overpowering.