CALiGeR190 wrote:Orks are already being addressed by the mod I'm helping to develop.
Full list of changes will be posted once agreed on but one primary change was to half the damage of all Ork weapons but double the rate of fire. Effectively increasing hit chances across the board. There also plans to add a few new ships to the Ork roster that use new or different weapon systems, details still not determined.
I thought that piston miner didnt have time and their were issues with it like chaos ships and what not?
At the end of the day though
we the playerbase should not have to rely on mods for viable factions/game balance