This game still has serious balance concerns

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Ubikuuu
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Re: This game still has serious balance concerns

Postby Ubikuuu » 10 July 2016, 07:25

If you guys really think the problem the people have with the game is because it's too hard for them, then there is nothing else I can do for you.
Last edited by Ubikuuu on 10 July 2016, 11:31, edited 1 time in total.
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Crnyo
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Re: This game still has serious balance concerns

Postby Crnyo » 10 July 2016, 10:27

Maybe game is hard for newbs because there aren't enough players so newbs tend to get matched up against vets(and get measly 15-30 extra fleet points which most of the time do nothing).

Experienced players on the other hand complain about poor balance and flavor of the month fleet setups which absolutely wreck everything else.
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Drakausa
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Re: This game still has serious balance concerns

Postby Drakausa » 10 July 2016, 22:29

I suppose the point I made about WOWS, the surface ship combat game, that the bottom line was fun playing the game. I enjoyed the humorous pics, Cal, about the difference between HARDCORE and CASUAL games. I do not think Casual is the right terminology for many of us. I am retired and my hobby is online gaming. I play with energy and interest and excitement and for pleasure. MOST hardcore players, from your pics, seem to have their fun destroying other players and even the game itself. Destroy and rule.

Why so many Hardcore players have contempt for anyone who doesn't follow their "win at all cost and destroy all opponents" playstyle is psychologically based. We, so called 'Casual' players, usually have both some admiration and respect for the elite and highly capable Hardcore. This attitude is not returned. Read the forum posts, if you can between the spam, for verification of what I said.

I invested my money and tried my best to stay involved and positive. I still have some faint hope that at least some portion of the game will "cave in" to us 'less capable' players. I will point out that there is little or no continued cash flow for BFG:ARMADA except for newcomer sales and DLCs. It would not help the advertisement of the game to put out the sign "Casual players not welcome". Bottom line is that I haven't played in a few weeks. I will try again and again because I really want the game to change enough to be more fun for me. WOWS is fun which is why I play, and continue to buy 'stuff' in that game. I hope BFG will become the same. Meanwhile I honestly hope those who are still dedicated skilled players will at least enjoy the trip as long as it lasts. You actually deserve that much.

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Re: This game still has serious balance concerns

Postby Algesan » 15 July 2016, 17:58

Imperator5 wrote:Honestly if the game is too hard play single player against easy AI. Why does it have to be PVP to be fun?

+1

I'm having a ton of fun trying to build this supposed super-duper-uber Boreding (sorry, Boarding) Torpedo SM fleet on Heroic. So far, it kinda sux, but I'm still working it. Lost the first couple of fights because I don't work well with Torps. Then I got my Boarding upgrade and it worked just fine...until I met Orks. So...I do boarding, they do boarding. Maybe I'm better, but they are cheaper (classic matchup). Damage taken is horrid....because I cannot brawl well missing my usual guns + defense upgrades that got sacrificed for Torps full of Marines. Only 1 in 4 in the last 4 (all Orks). But the last fight against Chaos before the Ork series made it all worth it.

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Re: This game still has serious balance concerns

Postby McNash » 19 July 2016, 06:35

Algesan wrote:
Imperator5 wrote:Honestly if the game is too hard play single player against easy AI. Why does it have to be PVP to be fun?

+1

I'm having a ton of fun trying to build this supposed super-duper-uber Boreding (sorry, Boarding) Torpedo SM fleet on Heroic. So far, it kinda sux, but I'm still working it. Lost the first couple of fights because I don't work well with Torps. Then I got my Boarding upgrade and it worked just fine...until I met Orks. So...I do boarding, they do boarding. Maybe I'm better, but they are cheaper (classic matchup). Damage taken is horrid....because I cannot brawl well missing my usual guns + defense upgrades that got sacrificed for Torps full of Marines. Only 1 in 4 in the last 4 (all Orks). But the last fight against Chaos before the Ork series made it all worth it.


If you are playing against an ork AI as a SM you can park your fleet inside an asteroid field, turn the boarding torpedos in auto and then send an escort so the orks my try to catch it, it may die in a few minutes but it will help reveal out the enemy and soaks away all the boardin' torpedos, after a few minutes the ork fleet will be diminished enough for a brawl.

Or you can just send two battlebarges and laugh at the orks killing themselves by trying to ram you.

I know people will accuse me about the AI being unoriginal and boring to fight against, but then again, between fighting an enemy who is quite straight and "chase the last eldar cruiser" for 20 minutes I will take any day the former.
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Re: This game still has serious balance concerns

Postby Adrmial Seraph » 19 July 2016, 11:47

I'd definitely say a lot of the balance and "unfun" bits in BFG:A have to do with the excessive use of RNG.

RNG, in general is NOT a good mechanic to use because it takes control of situations mostly out of the players hands.

You cannot control if you get a lucky cit, you cannot control if a boarding action wipes out your engines.

There are ways to mitigate RNG - but those just become baseline and thus circumvent things such as custom fleet design because they're essential.

Tindalos should have limited the RNG because it's not a selling point, it's not fun and it makes the game fairly difficult to balance.

This, in a nutshell, is why BFG:A is failing, not because it's a bad game, but because much like David Icke, it presents a good concept - and then wrecks it by adding something completely destabilizing and nonsensical.

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Re: This game still has serious balance concerns

Postby Algesan » 19 July 2016, 20:10

McNash wrote:
If you are playing against an ork AI as a SM you can park your fleet inside an asteroid field, turn the boarding torpedos in auto and then send an escort so the orks my try to catch it, it may die in a few minutes but it will help reveal out the enemy and soaks away all the boardin' torpedos, after a few minutes the ork fleet will be diminished enough for a brawl.

Or you can just send two battlebarges and laugh at the orks killing themselves by trying to ram you.

I know people will accuse me about the AI being unoriginal and boring to fight against, but then again, between fighting an enemy who is quite straight and "chase the last eldar cruiser" for 20 minutes I will take any day the former.


Heh, I'm only Level 3 as Admiral with this crowd and distracted by something else in the game right now, so no BBs yet...

The other solution was my macro/lance fleet which gunned down Orks in brawls. The boarding torps are fun, but I'm worried now about an apparent bug in my Heroic replay of the campaign where my ships refuse to move at random or simply stop responding to commands and go spinning off the map forever or freeze in place to die horribly.

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Re: This game still has serious balance concerns

Postby Drakausa » 20 July 2016, 13:32

Adrmial Seraph wrote:I'd definitely say a lot of the balance and "unfun" bits in BFG:A have to do with the excessive use of RNG.

RNG, in general is NOT a good mechanic to use because it takes control of situations mostly out of the players hands.

You cannot control if you get a lucky cit, you cannot control if a boarding action wipes out your engines.

There are ways to mitigate RNG - but those just become baseline and thus circumvent things such as custom fleet design because they're essential.

Tindalos should have limited the RNG because it's not a selling point, it's not fun and it makes the game fairly difficult to balance.

This, in a nutshell, is why BFG:A is failing, not because it's a bad game, but because much like David Icke, it presents a good concept - and then wrecks it by adding something completely destabilizing and nonsensical.


Com'on guys, the game is not balanced because the devs (Ravensburg) said plainly "unconcerned about balance". Plainly and without equivocation. However I do support the players 'begging' for more balance, including myself because begging on the Forums is all we can do once we have bought the game.

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McNash
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Re: This game still has serious balance concerns

Postby McNash » 20 July 2016, 14:55

Drakausa wrote:
Adrmial Seraph wrote:I'd definitely say a lot of the balance and "unfun" bits in BFG:A have to do with the excessive use of RNG.

RNG, in general is NOT a good mechanic to use because it takes control of situations mostly out of the players hands.

You cannot control if you get a lucky cit, you cannot control if a boarding action wipes out your engines.

There are ways to mitigate RNG - but those just become baseline and thus circumvent things such as custom fleet design because they're essential.

Tindalos should have limited the RNG because it's not a selling point, it's not fun and it makes the game fairly difficult to balance.

This, in a nutshell, is why BFG:A is failing, not because it's a bad game, but because much like David Icke, it presents a good concept - and then wrecks it by adding something completely destabilizing and nonsensical.


Com'on guys, the game is not balanced because the devs (Ravensburg) said plainly "unconcerned about balance". Plainly and without equivocation. However I do support the players 'begging' for more balance, including myself because begging on the Forums is all we can do once we have bought the game.


Did he say that? Really? Like, seriously?

Reaaaaally? *.*


That is absolutely awesome! Stupendous! Finally! A studios with more interest in adding new content than wasting time and resources in editing some ultimately irrelevant stats over and over again! I look forward to the coming weeks to see what new features they may add instead of falling in the decade-old trap of trying to achieve "perfect balance" ^_^
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Re: This game still has serious balance concerns

Postby Imperator5 » 20 July 2016, 15:20

McNash wrote:
Drakausa wrote:
Adrmial Seraph wrote:I'd definitely say a lot of the balance and "unfun" bits in BFG:A have to do with the excessive use of RNG.

RNG, in general is NOT a good mechanic to use because it takes control of situations mostly out of the players hands.

You cannot control if you get a lucky cit, you cannot control if a boarding action wipes out your engines.

There are ways to mitigate RNG - but those just become baseline and thus circumvent things such as custom fleet design because they're essential.

Tindalos should have limited the RNG because it's not a selling point, it's not fun and it makes the game fairly difficult to balance.

This, in a nutshell, is why BFG:A is failing, not because it's a bad game, but because much like David Icke, it presents a good concept - and then wrecks it by adding something completely destabilizing and nonsensical.


Com'on guys, the game is not balanced because the devs (Ravensburg) said plainly "unconcerned about balance". Plainly and without equivocation. However I do support the players 'begging' for more balance, including myself because begging on the Forums is all we can do once we have bought the game.


Did he say that? Really? Like, seriously?

Reaaaaally? *.*


That is absolutely awesome! Stupendous! Finally! A studios with more interest in adding new content than wasting time and resources in editing some ultimately irrelevant stats over and over again! I look forward to the coming weeks to see what new features they may add instead of falling in the decade-old trap of trying to achieve "perfect balance" ^_^


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http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.


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