Page 1 of 3

Idea.

Posted: 23 June 2016, 04:43
by Someuntrustworthygit
So I have an idea for a couple of Ork upgrades, these are very raw, "armor piercin big shootas", this makes your turrets fire at nearby ships, doing 0.1 damage per hit, the next one is similar, "mega power klaws", this does 5 damage at 1 attack per second at enemies right next to you.

Re: Idea.

Posted: 23 June 2016, 05:52
by MYNAME?
They just have to remove AP ammo entirely for all races. Its cancer. Than orks will once again be the king brawlers.

Re: Idea.

Posted: 28 June 2016, 21:02
by Someuntrustworthygit
please, reply to the topic not the faction.

Re: Idea.

Posted: 29 June 2016, 01:27
by Avlaen
i am unsure if the engine can deal with decimal damage numbers.

Re: Idea.

Posted: 29 June 2016, 08:57
by Imperator5
Also this belongs in the ideas section.

Re: Idea.

Posted: 29 June 2016, 17:29
by BanjoJohn
I dont like either idea, I dont think they fit with the lore or the orks. Any close range physical attack like a broadside 'power claw' should be tied to assault actions, like... boosting the number of assault attacks the ship makes, or reducing troop value of the target ship, or some other modifier to assault actions.

Re: Idea.

Posted: 29 June 2016, 17:50
by Cryhavok
If they made turrets in any way able to do capital scale damage, they would have to make fighters able to as well, since they are using the same scale of weapons. Lore-wise though, neither turrets nor fighters have weapons capable of being relevant to ships this size though. That is why they only affect small objects.

Re: Idea.

Posted: 05 July 2016, 20:30
by Someuntrustworthygit
BanjoJohn wrote:I dont like either idea, I dont think they fit with the lore or the orks. Any close range physical attack like a broadside 'power claw' should be tied to assault actions, like... boosting the number of assault attacks the ship makes, or reducing troop value of the target ship, or some other modifier to assault actions.
what do you mean lore wise? it seems very orky to have a power klaw snapping at an enemy at close range, and for a bunch of shootas to befiring at an enemy ship.

Re: Idea.

Posted: 05 July 2016, 20:31
by Someuntrustworthygit
Cryhavok wrote:If they made turrets in any way able to do capital scale damage, they would have to make fighters able to as well, since they are using the same scale of weapons. Lore-wise though, neither turrets nor fighters have weapons capable of being relevant to ships this size though. That is why they only affect small objects.
hmmmm I guess so.

Re: Idea.

Posted: 10 July 2016, 23:08
by BanjoJohn
Someuntrustworthygit wrote:
BanjoJohn wrote:I dont like either idea, I dont think they fit with the lore or the orks. Any close range physical attack like a broadside 'power claw' should be tied to assault actions, like... boosting the number of assault attacks the ship makes, or reducing troop value of the target ship, or some other modifier to assault actions.
what do you mean lore wise? it seems very orky to have a power klaw snapping at an enemy at close range, and for a bunch of shootas to befiring at an enemy ship.


Its "Orky" but it doesnt make sense as part of an orky ship design. Look more at the dark eldar.. needle things for what I'm talking about for a weapon system that deals with assaults.