DoW2 Retribution mod: Vengeance of the Blood Ravens

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Imperator5
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DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Imperator5 » 22 July 2016, 13:12

Hello folks! Here is my dow2 mod. It is a continuation of the Destroyer mod made by Bloodravage, with help from the Elite, Warpstorm over Aurelia and Closer to Codex mod teams as well as Shuma to name only a few. Full credit list is the mod description.

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Warnings:
-It is a lore mod full of Movie marines, Black Library, Forge world, etc goodness.
-Balance is very shakey at best.
-Requires a good PC.
-Skirmish only, Retribution campaign is pretty bad.

There is a Dow2 Chaos rising version for Campaign.

Race changes:

Space marine Captain -> Chapter Captain
Space marine Techmarine -> Grey Knight Captain
Space marine Apothecary -> Legion Captain.

The hero you choose also chooses what race do you play as. A company of current marines, of 30k era Legion marines, or demonhunters.

General -> Cadian IG
Inquisitor -> Tau
Commissar -> Krieg IG

http://www.moddb.com/mods/vengeance-of-the-blood-ravens

Here is the mod page.

Totally revised game according to background lore.
Command 100 space marines, or hundreds of enemies.
Additional units, a lot. Search mod page articles for full list.

Ever wanted to play a lore battle? Get your Sternguards, Vanguards, Khorne Berzerkers, Ironclad Dreadnoughts, Chaos Land Raiders, Tau, Legion breacher squads, Grey Knights, Dark Reapers and all that.

New race profiles:

Astartes:
Very elite species with fewest and most expensive units, but very high damage, speed, range and health.

Imperial Space marines: A slightly bigger ranged focus.
Chaos space marines: A balanced melee/ranged focus.
Grey Knights: A strong melee focus.
Legion space marines: Alternate space marines with a more ranged setup and slightly less powerful but more numerous common trooper types, and new special elites like Breachers and Cataprachtii terminators.

Eldar: Very fast race with specialised troops. Medium health but big damage and speed. Troops are always hard counters against one unit type.

Tau: A slower glass cannon race but with a much greater focus on ranged firepower with additional range. Mix of eldar and Ig gameplay.

Humans:
Cadian Guard: A swarm army specialising in ranged firepower. Use tanks to keep the fire off the vulnerable units and reinforce troops.
Krieg Guard: A slower IG type without scout sentinels, but can not be supressed.

Orks: A melee focused swarm army with cheaper but more numerous vehicles. Keeping reinforcements is important, like with guardsmen and tau and tyranids.

Tyranids: A mixed army that has swarmer units, focused specialists and even powerful elites.

General tips:
Tanks are now more poweful.
Space marines are individually the best. Use a lot of tanks, waves of infantry or specialised long range anti-super heavy infantry units. Meltas, lascannons, plasma weapons, dark reapers, broadside battlesuits are all your friends in this.

Some Chapters and Legions have their own visuals. This is cosmetic only.

Lot of pictures

Spoiler : :
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Here is also my Dow2 Chaos Rising campaign mod.

http://www.moddb.com/mods/wrath-of-the-blood-ravens

Adds much more enemies, more wargear types and more squad members.

Bugs:
Do not use terminator armour at Angels gate or it breaks.

Try to get all your units to Apothecary Galan in the same time or game can have Scar error.

When approaching Tarkus in CR, use only your Commander and send Avitus and Cyrus back to the starting point. if they kill all IG before Tarkus can throw the grenade, the game gets Scar error.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Iam Alpharius
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Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Iam Alpharius » 22 July 2016, 15:30

Wow you can mod like that in dow 2 :shock:
I am not Alpharius.

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Imperator5
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Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Imperator5 » 22 July 2016, 15:34

Iam Alpharius wrote:Wow you can mod like that in dow 2 :shock:


Thank you! I can, but the models are not mine. They were mostly done by BloodRavage, Shuma, Sterling of the Elite mod and the Warpstorm over Aurelia team. In both cases I started off by ressurected dead , incomplete mods with the author's permissions.

I basically edited things and throw together new abilities, wargear, weapons and the like. Parts of the initial codework were done by BloodRavage, but unfortunately he was hit by very unfortunate times and had to stop playing video games.

So what I did was stitching together all the old models, new wargear, new icons etc into one working framework of attribute files. It was not particularly hard from a computer coding standpoint but it was extremely work intensive, rewriting 55 hundred files.

I am a bit proud about altering the Fireprism firing mode switch to work for Sm missile launchers and change Krak/Frag missiles, while making sure the Devastators keep the same amount of missile launchers with an ability that was never intended to be used by a squad.

While Dow2 offers a very huge editability, it is also extremely unstable. The modded game has to be in English, with Ultra High texture setting, and without other mods installed, so its not like Stellaris where mods are compatible with each other.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

Bensidius
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Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Bensidius » 24 July 2016, 09:30

Has the tanks made more endurable? few months ago when last time played before computer went nuts, Tanks like for example Predator felt squishy as IG trooper and Space Marines felt more tougher.

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Imperator5
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Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Imperator5 » 28 July 2016, 14:15

Bensidius wrote:Has the tanks made more endurable? few months ago when last time played before computer went nuts, Tanks like for example Predator felt squishy as IG trooper and Space Marines felt more tougher.


Nah. They are only vulnerable to anti tank weapons like lascannons, if you mean you played the mod a few months ago!
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Imperator5
(Former) Technical Tester
Posts: 3063
Joined: 22 December 2015, 07:46
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Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Imperator5 » 26 September 2016, 17:00

1,35 patch is out, it needs 1.3 version installed to play. Few bugfixes and a little bit of eldar buffs.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Imperator5
(Former) Technical Tester
Posts: 3063
Joined: 22 December 2015, 07:46
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Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Imperator5 » 01 April 2017, 01:34

1.4 is out and 1.5 is coming soon:

New stuff: Khorne, Tzeentch and Slaanesh champions, Warp Talons to replace Noise marines for Khorne, new LR Chaos upgrades, Vindicare and Eversor for IG, Grav guns, Rad launchers, Legion Destroyers, Volkites.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

Romeo
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Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Romeo » 04 April 2017, 15:55

Played this yesterday. Holy balls, awesome job! I wasn't a big fan of Dawn of War II, because it felt kind of barebones compared to the first. This goes a long way towards ameliorating that issue, and the proposed changes for 1.5 sound amazing.

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Imperator5
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Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Imperator5 » 04 April 2017, 17:15

Romeo wrote:Played this yesterday. Holy balls, awesome job! I wasn't a big fan of Dawn of War II, because it felt kind of barebones compared to the first. This goes a long way towards ameliorating that issue, and the proposed changes for 1.5 sound amazing.


I'm a bit ill, so I think I won't be able to do the new ork and IG skins, however I'll release 1.5 this week.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

Romeo
Posts: 41
Joined: 08 March 2017, 21:51
Contact:

Re: DoW2 Retribution mod: Vengeance of the Blood Ravens

Postby Romeo » 05 April 2017, 16:05

Imperator5 wrote:
Romeo wrote:Played this yesterday. Holy balls, awesome job! I wasn't a big fan of Dawn of War II, because it felt kind of barebones compared to the first. This goes a long way towards ameliorating that issue, and the proposed changes for 1.5 sound amazing.


I'm a bit ill, so I think I won't be able to do the new ork and IG skins, however I'll release 1.5 this week.

Hope you feel better! And you work on your own schedule, you're providing a gift to players.

Appreciate the hard work!


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