Battlestar Invictus

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Ghostrider93
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Battlestar Invictus

Postby Ghostrider93 » 30 April 2016, 12:02

Hello people,
I was wondering how a Battlestar loosly based on the BSG universe would fare against two Chaos Light cruisers.
I hope you have as much fun reading this as I had writing it. I am no writer so please don't be to harsh.

Enjoy!

====================================================================================================================

Chapter 1

With a great flash the 3 kilometer long vessel appeared out of nowhere. Its bow could remind some of an alligator head. On the dorsal hull many large cannons mounted on turrets were coming out of their support nests and started to twist around, looking for a now non-existent enemy. A few small fighters emerged from the external flightpods on both the port and starboard side and started a patrol.
Some parts of the hull were smoking from what appears to be a recent ship-to-ship battle.
Slowly and gracefully it slided forward. For an outsider it might look as if not much was happening.
But inside the massive ship it was anything but...

Inside the ships Combat Information Center, CIC, the activity was comparable to a beehive.
Officers and operators were walking around talking to their peers while simultaneously talking through the comm horns.

'Report!'
'Weapons online and ready, light damage only. Propulsion is online. Medium damage to the inner port engine.'
'Flight deck reports minimal losses. 6 planes lost and 20 more damaged, 3 severely. All launch tubes are operational, minimal damage to the flight pods.'
'DRADIS is clear sir. No sign of pursuing Cylons. There is an asteroid field on our present course.'
'Very well. Navigation?'
'The Navigation computer is making no sense sir. It can't find any known constellations out here.
Until I get some reliable data out of this, I have no clue where we are.'

Frack, just what he needed. Jumping straight into the unknown ending up who knows where, he knew this was a risk. Commander John Price had just ordered a blind FTL jump to escape an incoming fleet of Cylon basestars. He was not one to run away from a fight, but taking on twelve basestars in a single battlestar was suicide.

The past two weeks were an absolute nightmare. Just before he could get his ship in space dock for an upgrades the enemy attacked.
Out of nowhere huge star-shaped basestars jumped in from all around and hammering the fleet and the nearby colony with nukes.
For some reason all the defences went offline the moment those damned toasters arrived. By now he knew why.
The damn Command Navigation Program upgrade which was fitted in the entire fleet was faulty.
Through a backdoor in the software the cylons hacked every fleet computer and caused chaos.
Ships powering down just before a fight, or turning their weapons against one another, blowing eachother to pieces while the crew stood helpless.
It was a massacre, thank the gods his ship didn't have those upgrades.
As soon as he realised what the CNP did, he ordered it offline and to break any computer network on his ship.
He remembered the stories of his old time friend and First Cylon War veteran, William Adama, and acted on his advice to break the computer networks.

It gave him and edge, but an edge is not worth much when faced against twelve Basestars launching every fighter and missile they had at his ship.
The Battlestar Invictus was a powerfull ship. It could take on multiple basestars at once but twelve? That he could not do.
And now he was here, wherever that was. Probably way beyond the red line, uncharted territory.
The only thing he could do now was get his ship back in order and move from there.
Howerver the silence would be short lived.

'DRADIS Contact, bearing 090 carum 24, two contacts! Seems to be cruiser sized ships.'
'Identify!, operator Hoshi'
'No transponders, no recognition codes. Could be the cylons, sir.'
Again? This was not a good day.
'Commander, I am getting a transmission from those ships. You might wanna hear this.'
'Put them on speaker Specialist Trask.'
The comms specialist flipped a few switches to tie the comm signal to the built in speakers in the CIC.
What the men heard then was disconcerting to say the least.

'Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill'

The single word brutally chanted over the comm echoed through the room. Whatever anyone was doing, they weren’t now, just listening to the maddening chant, trying to figure out what it was.
'Cut the transmission Trask, I don't want to hear that chanting here anymore. Hoshi, what are those ships doing?'
'They are coming about. Looks like an intercept course with us.' The chanting made the young operator nervous. He seemed to peer in his scope more focussed than ever, but the tension within him was clearly visable.
'Multiple contacts are coming from those ships sir! They are launching strike Craft! 92 strikers closing, bearing 090 Carum 21'

Again into the fray.
'Action stations!' Price ordered calmly. 'Weapons grid to full power. Enemy suppresion fire, all batteries execute.'
Within seconds the entire broadside of the battlestar opened fire on the incoming strike craft.
Half of the 40 massive double barrel railcannons started blasting 250 Cm thick projectiles into the void, exploding as enourmous Flak in the middle of the formation.
Anything not directly hit by the shell itself was at least damaged by the thick cloud of shrapnel flying about. The Flak was so thick one could walk on it.
At the same time numerous small calibre minigun point defence guns across the entire hull and flight pod opened fire. Each gun firing over a hundred rounds a second in the same direction.
Any spacecraft not torn apart by the large calibre Flak would be now.
Within thirty seconds, a third of the enemy strike force was taken out, and they weren't even in their weapons range yet. The surviving craft started to turn and find another approach.

'Hoshi here sir. We've established a perimiter!'
'launch Vipers!' At allmost the same time at least forty Viper space supperiority fighters shot out of the side of the Invictus Flight Pod, on the way to intercept.
'Signal Vipers, take on fighters and bombers only, leave line ships to us. And redirect battery three through eight to fire on the closest cruiser sized target.
Switch them to Armor Piercing!' Outside the ship a true furball was envelloping the space between the invictus and the blood red dagger shaped cruisers.
Vipers were dancing around the red strike craft, blowing holes in them when they could and avoiding incoming fire what seemed like lasers.
This was easier said than done. And it appeared their new enemy was more advanced then they were. The first few shots didn't even seem to hit, even though they were spot on target!

At the same time the two red cruisers who had just launched the strike craft started to fire their two massive dorsal turrets at the battlestar.
Not long after the shot, every one inside the battlestar was thrown to the ground by a sudden impact.
Commander Price just managed to crawl to his feet when he was thrown to his plotting table by another series of impacts.
He hoped the thick armor of his ship could take this punishment. The armor of his ship was thicker than your regular Mercury Class,
but these impacts were harder than anything he ever encountered. He needed to end this soon.
'Switch all main batteries to AP and focus on the closest cruiser!'
The Flak barrier started to open up a bit, and instead large solid armor piercing shells started flying through the same path.
Not exploding, but silently sliding through the void at extreme speeds untill they reached the red cruiser.
The first few salvoes didn't seem to hit, stopped by some sort of energy barrier.
But it seemed that the sheer volume of fire coming from the Invictus overloaded the barrier soon enough and shots started impacting the hull.
It didn't take long for the Invictus' batteries to chew trough the armour of its enemy, especially now that the two spacecraft had closed in.

The Invictus started to slide under his enemy where its cannons could not hit and the armor was thinnest.
At least, that was what Price hoped. His Gamble payed off. By sliding under the first cruiser he blocked Line of sight with the second one, risking him to fire at his comerade.
At the same time the Invictus was able to blast his entire dorsal armamment upwards, piercing the light armor and blowing holes in key systems.
When Cruiser 1 started to burn and explode on the inside, Price ordered the cannons to shoot at the second cruiser.
In the meantime just about all strike craft were destroyed, with the loss of only 5 fighters.

Suddenly, when the second cruiser started to come under the same fire as his doomed comerade, enormous plumes of plasma fire came from its engines.
The cruiser was accellerating away and not long after disappeared in an enourmous hazy purple eye.
As soon as the eye appeared it was gone, taking the Crimson cruiser away without a trace.

'Recover all vipers and stand down to condition two and get me damage reports form all sections! Lets get out of here before more of those ships arrive.'
'Price' he thought to himself. 'Price where have you lead us to this time?'
Last edited by Ghostrider93 on 17 October 2016, 18:32, edited 2 times in total.

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Re: Battlestar Invictus

Postby Kadaeux » 30 April 2016, 12:27

Not badly written at all. Though assuming you mean nBSG, in "truth" the Battlestar would have been blown in two from way outside it's engagement range :p

40k Bombers consider shrapnel blasts a kilometre wide something they can juke out of the way of, and 40k point defence begins opening up when strike craft are still 1'000km away, at this range (per Execution Hour) Starhawks consider it close enough to request permission to fire anti-shipping missiles. Again per Execution Hour, five hundred kilometres is considered a near-suicidal bombing run.

Also, the shields alone of an escort class are rated for about 500 Gigatons of strength. Assuming that the Battlestars guns had a massive 50 kilotons of firepower (for BSGverse), it'd take ten million shots striking the void simultaneously to bring it down, and the armour can shrug off that sort of firepower.

Of course. That doesn't make a good story unless you like reading curbstomps :p

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Re: Battlestar Invictus

Postby CALiGeR190 » 30 April 2016, 20:39

I feel like the Strike Craft for Chaos have been grossly underestimated here.
Unless those where assault boats, I seriously see no reason why they didn't just fire their payloads and animate the Battle Star right there, I'm also pretty sure plasma weapon batteries could tear a Battle Star apart at those kind of engagement ranges.

Well written though.
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Re: Battlestar Invictus

Postby Ghostrider93 » 01 May 2016, 14:10

I know I have grossly 'nerfed' the chaos light cruisers the invictus encountered.
Just about all 40k ships are so ridiculously OP that I took some liberty.
I may have gone too far, but writing about a ship that gets destroyed as soon as some chaos boy sneezes at it is no fun.
I should have let the battlestar take more damage.
The battlestar in question is a non canon ship, larger than a Mercury class (pegasus) with more armor and bigger guns.

I am wondering about the plasma weapons though. How do they work? Do they shoot plasma bolts to the target?
If that is the case it shouldn't work at all. The plasma bolt should dissipate entirely within a few feet.
But then again, one shouldn't take 40k to seriously :D .

Thanks for the feedback. Glad to see that some people like it.

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Re: Battlestar Invictus

Postby CALiGeR190 » 01 May 2016, 14:19

Ghostrider93 wrote:I know I have grossly 'nerfed' the chaos light cruisers the invictus encountered.
Just about all 40k ships are so ridiculously OP that I took some liberty.
I may have gone too far, but writing about a ship that gets destroyed as soon as some chaos boy sneezes at it is no fun.
I should have let the battlestar take more damage.
The battlestar in question is a non canon ship, larger than a Mercury class (pegasus) with more armor and bigger guns.

I am wondering about the plasma weapons though. How do they work? Do they shoot plasma bolts to the target?
If that is the case it shouldn't work at all. The plasma bolt should dissipate entirely within a few feet.
But then again, one shouldn't take 40k to seriously :D .

Thanks for the feedback. Glad to see that some people like it.

The Nerfs are understandable, but a Battlestar against 2 Chaos Light Cruiser isn't a good idea.
Chaos fleet doctrine basicly means that their CLs are mini Cruisers, similar fire-power to their larger cousins, but faster and smaller making them more suited to raiding convoy operations and deep-space stations. They are powerful ships even in 40K fleet combat. A single Imperial Light Cruiser (a Dauntless or Enforcer, for clarification, a Defender or Endeavour would chew up a battlestar still) would be a more fair comparison, as those are essentially glorified escorts for larger ships and the Imperium doesn't value them particularly highly. In the Lore, Harbingers and Hell bringers completely outclass them.

As for Plasma weapon functionality:
Plasma Weapon Batteries are pretty complex weapons, which is why they have been largely replaced by the much simpler Macro Cannon in large-scale Imperial service, but Chaos ships still have the old Plasma Weapon Batteries.

The Weapons propulsion is magnetic and the projectiles it fires a kept in a relative state of stability by a localised Magnetic field which acts as a 'shell casing' for the Plasma Bolt. Once a target is hit, the Magnetic field is breached and the still-fusing plasma subjects the target area conditions akin to those found in the centre of stars, ripping chunks of the enemies hull open and overloading shields with frightening speed. Also, because they aren't physical projectiles, it means ships can be built far more compact (which is why old Imperial ships and Chaos ships have such sleek dagger-like designs): but the weapons are hard to produce and generate much more heat than projectile weapons. Plasma Macro Cannons work on the same principle, but are less efficient and begin to fade with excessive distance.
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Re: Battlestar Invictus

Postby Vaderan » 01 May 2016, 17:42

As a huge fan of both universes, i like the idea of confrontation between both of them.

However, without being a nerd in terms of WH40k ship scales, i think i remember being escort sized ships of the 40k Universe already being ships of 1-2 km lengths.
Considering the compact structure of 40k escort ships, even a Sword or Firestorm frigate might have more mass than a nBSG Battlestar.
In addition, 40k ships seem to have just small numbers of weapons, but very powerfull ones, like just a few makro batteries or a single lance weapon, compared to the hilarious ammount of small to medium sized weapons and defense systems of a nBSG battlestar.
A battlestar, refering to the Mercury class, wouldn´t stay a chance against a sword escort frigate or similar, just because it´s defense capabilities wouldn´t be designed to withstand a lance strike or the successive fire of macro canons. A large macro canon shell would already be too huge to fit into a Viper launch tube, maybe be even as big in size to barely fit into a landing bay. They are just enormous.
A single armour pircing hit of one of those shells, or a lance strike, should easily penetrate even the tough armor of a battlestar, if not even overpenetrating or just ripping it appart. Don´t forget, those guns are designed to harm vessels of a multitude the mass of a battlestar.
Anyway, nice writing and enjoyable reading ;)

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Re: Battlestar Invictus

Postby CALiGeR190 » 01 May 2016, 18:18

Vaderan wrote:As a huge fan of both universes, i like the idea of confrontation between both of them.

However, without being a nerd in terms of WH40k ship scales, i think i remember being escort sized ships of the 40k Universe already being ships of 1-2 km lengths.
Considering the compact structure of 40k escort ships, even a Sword or Firestorm frigate might have more mass than a nBSG Battlestar.
In addition, 40k ships seem to have just small numbers of weapons, but very powerfull ones, like just a few makro batteries or a single lance weapon, compared to the hilarious ammount of small to medium sized weapons and defense systems of a nBSG battlestar.
A battlestar, refering to the Mercury class, wouldn´t stay a chance against a sword escort frigate or similar, just because it´s defense capabilities wouldn´t be designed to withstand a lance strike or the successive fire of macro canons. A large macro canon shell would already be too huge to fit into a Viper launch tube, maybe be even as big in size to barely fit into a landing bay. They are just enormous.
A single armour pircing hit of one of those shells, or a lance strike, should easily penetrate even the tough armor of a battlestar, if not even overpenetrating or just ripping it appart. Don´t forget, those guns are designed to harm vessels of a multitude the mass of a battlestar.
Anyway, nice writing and enjoyable reading ;)

The OP did say this is a much larger Battlestar than usual (much larger, since Light Cruisers in 40K are 4K long), but you would normally be right, since Sword and Firestrom class frigates clock in at the 2K mark and Cobras around 1.8K. Smallest Escort being the Claymore Corvette, 900 metres long, primarily only used by Battlefleets Calixis and Temestus as pure scouts.

40K weapons normally have a small number of monstrously huge and powerful weapons and lots and lots (and lots) of very small weapons that are only good for Strike Craft defence and ground support.
The only exception to that rule probably being Imperial Hellfire missiles that line the belly and dorsal spine of capital ships. Primarily used vs strike craft and large stationary targets due to their limited homing, but each missile unleashes a cluster of 50-150 ICBM-scale nukes at the target covering a wide area in powerful explosions. Total power output coming to 610 Gigatonnes per missile, noted for a pair of Gothic Class Cruisers being able to 'turn a Space Hulk to dust within an hour' using the missiles once said Space Hulk had been disabled.

Its generally accepted in Universe comparisons that if your shields cant withstand lances or Macro Cannons for long, or you cant penetrate Void shields quickly, you are dead. Since a Macro Cannon or Lance strike practically eviscerate anything not armoured as heavily as Imperial warships in 40K (and very few things outside of the 40K universe are). A Battle star or two vs a Dauntless on a scout errand, or against a squadron of Escorts, would be more feasible without dramatic nerfs to the 40K ships.
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Re: Battlestar Invictus

Postby Kadaeux » 03 May 2016, 22:21

Vaderan wrote:As a huge fan of both universes, i like the idea of confrontation between both of them.

However, without being a nerd in terms of WH40k ship scales, i think i remember being escort sized ships of the 40k Universe already being ships of 1-2 km lengths.


1-3 ;)

In addition, 40k ships seem to have just small numbers of weapons, but very powerfull ones, like just a few makro batteries or a single lance weapon, compared to the hilarious ammount of small to medium sized weapons and defense systems of a nBSG battlestar.


This is actually just a limitation of the ship models. In the lore there are many many more guns in addition to the big few.

Image
Image

A battlestar, refering to the Mercury class, wouldn´t stay a chance against a sword escort frigate or similar, just because it´s defense capabilities wouldn´t be designed to withstand a lance strike or the successive fire of macro canons. A large macro canon shell would already be too huge to fit into a Viper launch tube, maybe be even as big in size to barely fit into a landing bay. They are just enormous.


It'd probably fit in the launch bays. Not comfortably. But it'd fit.

Image




CALiGeR190 wrote:The only exception to that rule probably being Imperial Hellfire missiles that line the belly and dorsal spine of capital ships. Primarily used vs strike craft and large stationary targets due to their limited homing, but each missile unleashes a cluster of 50-150 ICBM-scale nukes at the target covering a wide area in powerful explosions. Total power output coming to 610 Gigatonnes per missile, noted for a pair of Gothic Class Cruisers being able to 'turn a Space Hulk to dust within an hour' using the missiles once said Space Hulk had been disabled.


The Hellfires were actually torpedoes, and the Gothic Class were said to carry 100 each, and it was originally 3 Gothic Class Cruisers. Which means that a Space Hulk took 183 Teratonnes of ordnance to annihilate. (Approximately 80% more powerful than the dinosaur killer.)

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Re: Battlestar Invictus

Postby CALiGeR190 » 04 May 2016, 07:33

I distinctly remember reading somewhere that they where missles... Oh well, the energy calls stand up at least.
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Re: Battlestar Invictus

Postby Ghostrider93 » 10 August 2016, 15:44

Hello guys,
After some time, and some encouragement from Caliger, I decided to continue the story of the invictus a bit.
I am curious what people think. Comments are welcome, just keep in mind that I write this for fun, so it might not be completely en-par with lore (although I try).

===================================

Chapter 2

It was a month after the incident with the two red cruisers. Since then the Invictus has positioned itself within a debris field orbiting a white dwarf, making the ship hard to detect. Even more when the ship has minimal systems operating. Hiding in this field was now the only option open to Commander Price. Although he didn’t like it, hiding here has given him the ideal oppertunity to gain critical Intel of his position and the forces fighting for power in this region of space.
Turns out, the entire field consists of destroyed ships. There were ships which looked more like flying cathedrals than anything else. A bit away from them blood red dagger shaped ships from various sizes were floating around. Probably a leftover from a long forgotten war, but now a goldmine for others looking for pikkings.

Price ordered search teams to board the floating husks and look for Intel. The Dagger shaped ships were a no-go. Once teams got too close they all started to get sick and devellop blurred vision without cause. That left the floating cathedrals, or what was left of it, to be searched.

The CIC was Always the center of activity. Surveilance screens were beeping everywhere and many of its operators were talking and tapping consoles, trying to analyse the data coming from the sensors.
It was during the end of his shift that the ships XO walked up to the commander.
“Commander Price, got a minute?”
“Sure Howard, what’ve you got?” Colonel Mark Howard was a tough man, a bit smaller than Price and more muscle. Allways straigt in uniform standing tall he was an immitating sight to anyone around. A true image of authority. He was a long time friend of the Commander and served together for years. So when the time came for Price to take command and chose an XO, the choice wasn’t hard to make.
“We’ve got some results from one of the search parties that boarded a smaller ship, the one-and-a-half kilometer sized one. They have found what appears to be recognition charts. The language is unclear still and needs to be decrypted, but if the scale and size of these charts are correct, than we are not the biggest fish in the sea.”
“What do you mean?”
“Most of the ships here in this field are between just under one km in length, up to two kilometers. But a few here seem to be significantly larger, and they’re not even the largest.”
“That may become a problem”
“Indeed, the largest ship here seems to be around 5 kilometers in length. The biggest on the chart Clocks in at around eight to twelve kilometers”.
“Thats FOUR times our size, and we’re the largest in the fleet!”
“I know John, and they are signifficantly more powerful than anything we can field.”
“What have we found out about them?”
“Mostly armed with railguns, same as us, but with a higher calibre. Others seem to be armed with laser based weapons, similar with what should have been added in our upgrade but more advanced. These flying Cathedrals have one thing in common and that is a heavilly armored bow shaped like a wedge, possibly for ramming. These ships seem to be extremely durable, some even have power left. Sergeant Horvath got one hell of a scare when an automated defence turret pointed at him and started clicking. Lucky for him the thing was empty.”
“Impressive. What about those red dagger ships? Any intel about them?”
“Very little, a few recognition charts, but they’re very limited. We did find some navigational star charts. I’ve given the order to run them through the computers. Lets hope they can decypher whatever language they’re in.”
“Lets hope they bring something good. Once decryption is done have our navigators examine them. Maybe we can get a fix on our position. Any Intel on the faction?”
“Those ships seem to belong to the Imperium Hominis, whatever that may be. Horvath found some corpses floating around in there. They appear to be human, only not as we are used to. Some have tech sticking out of their body, whatever purpose that may serve. Initial analysis says that these ‘Imperials’ are fighting those dagger ships.”
“Good to know we’re not alone. If we encounter more daggers, or gods forbid, more powerful ones we may need to look to these imperium guys.”
“Well, whatever they may be, they sure have a strange obsession with skulls. They’re just about everywhere on those ships, from doors to consoles.”
“Lets hope that is the strangest thing about them.” He said as he turned to the DRADIS station. “Operator, any movement out there ?”
“Nothing on scope for the moment sir.” The Young man replied. “We did have a faint contact on the edge of the system an hour ago. Observers describe it as a giant fish with a big tailfin and guns on top. It was moving around as though is was trying to sneak up someone before it left the system.”
“Very well, keep me informed.”

That was one of the so many varied ships that have came through this system. Seems this system is in the middle of some transit route. Its a good thing that they’ve been recording every bit of sensor data they could get on these ships for analysis. It may help to identify their opponent in future encounters.

“XO, how long is this decryption of those star-charts going to take?” Before Price finished his sentence, Howard had already picked up the Phone and connected to the proper section before relaying the question. “It has a low encryption so it should be done by tonight. With any luck we’ll have an idea where we are in the morning. Our message cracker says that if this files encryption level was higher he would have a hard time decoding them. He seems impressed with the code.”
“We had luck this time then. Lets hope our luck holds out till tomorrow and no one comes sniffing around before then. Keep the ship silent and continue passive scans of the area. Keep low-power active scans to a minimum, we don’t want to attract attention. I’ll be in my readyroom.”
“Aye sir, I’ll let you know once we find anything of interrest.” His trusty friend replied.

And with those words Price walked off and left the CIC. His opinion of the area he found himself in became more dark with every report he got. Lost, far away from the home that got destroyed, he has the strongest ship in the fleet that isn’t even the largest or most powerful ship in this new region which didn’t really give a warm welcome. He had beaten the odds before and was sure as hell intend on doing the same thing again. Only this time it would be harder, much harder. After several turns and bulkheads Price entered his ready-room, closed the hatch behind him, unbuttoned his collar and sat down on his leather-clad seat behind his wooden desk, all covered in reports.
He reached down into one of the drawers and grabbed a small glass and a small bottle of whiskey. He poured a bit of the drink in his glass and slowly took a sip at it, just to relax a bit and let the events of the past days sink in. Gods knows how many drinks like this he had with Howard, or that old man Adama. The thought of it alone cracked a little smile on his face. It didn’t last long however. After finishing the glass he stood up from his seat, walked to the fold-down bed mounted at the wall and fell dead asleep in it without as much as pulling off his jacket. His last thought before he closed his eyes was that of hope, hope that his boys could translate that map so they might get somewhere.


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