Matchmacking

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Ravensburg
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Matchmacking

Postby Ravensburg » 14 March 2016, 19:46

Hey guys,

I owe you a few explanations about the matchmacking.

The matchmacking is supposed to match players with the same ELO, because yes there's a hidden ELO. Sadly the Elo system is not working at the moment and everyone have 0 ELO. Good news is that you don't have to wait very long before finding a match, the bad one is that you may match high admiral level players and get stomped hard. Quite frustrating i must admit...

What we're going to do is to fix the ELO system and take into account the admiral level in matchmacking in order to first match players with the closest admiral rank then the closest ELO.

Beside that, there's a security system regarding admiral level differences that is working but having no feedbacks, so most of you didn't noticed it.

For each level of difference you get between you and your opponent, the lowest admiral rating player get a 5% bonus fleet points.
IE: in a cruiser clash, you are level 3 and the matchmacking put you against a level 8 admiral.... rude... but, as your level 3 the cruiser clash will be set at 400 fleet points. As you have 5 levels of difference between you and your opponent you will get 25% bonus fleet points. So you have 500 points and your opponents get 400 points.

Hope this make sense to you, we're working hard to fix all this.

Thanks!

Ravensburg

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Re: Matchmacking

Postby Demoulius » 14 March 2016, 19:49

Judging by the numbers you list I did notice it :p had a 315 point game and figured I was facing a higher ranked admiral. Which by reading this was correct :lol:

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Re: Matchmacking

Postby Beernchips » 14 March 2016, 19:54

I spotted the 5% increases in some matches but had no real explanation even i had strong feelings it was about rank.
Anyway only balancing with admiral rank feels a bit weird for me.
For example a lvl 1 admiral can either have lvl 1 ships or lvl 2 because after first game your ships will rank up if not destroyed but you won t have enough renown to get admiral rank 2.
I think the same situation can occur at many levels.

I ll suggest to also take the level of ships in account. The difficulty is ships are selected AFTER point limit is calculated
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Uksharazad87
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Re: Matchmacking

Postby Uksharazad87 » 14 March 2016, 19:55

wooooot :D Looking foreward to testing it out when its up and running at 100% :)

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Re: Matchmacking

Postby Demoulius » 14 March 2016, 19:58

You guys got an ETA on when the elo system is up? :mrgreen:

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HERO
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Re: Matchmacking

Postby HERO » 14 March 2016, 19:59

Makes a lot of sense, thanks!

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Imperator5
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Re: Matchmacking

Postby Imperator5 » 14 March 2016, 20:18

I did notice the increased point costs too once. However, I'm more curious if there is a fix for the constant crashes and game freezes during MP that only plague that game mode?
Last edited by Imperator5 on 14 March 2016, 20:22, edited 1 time in total.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

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Ravensburg
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Re: Matchmacking

Postby Ravensburg » 14 March 2016, 20:21

Imperator5 wrote:I did not ice the increased point costs too once. However, I'm more curious if there is a fix for the constant crashes and game freezes during MP that only plague that game mode?


This is of course our main focus at the moment.

Ravensburg

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Imperator5
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Re: Matchmacking

Postby Imperator5 » 14 March 2016, 20:22

Ravensburg wrote:
Imperator5 wrote:I did not ice the increased point costs too once. However, I'm more curious if there is a fix for the constant crashes and game freezes during MP that only plague that game mode?


This is of course our main focus at the moment.

Ravensburg


Glad to hear it. Even though I'm a PVE fun, I'll give PVP a round of testing once its stable.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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MagickalHack
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Re: Matchmacking

Postby MagickalHack » 14 March 2016, 20:51

I noticed, and figured something of the sort.
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