heavier balls

Share your ideas and suggestions for Battlefleet Gothic: Armada.
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Ashardalon
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heavier balls

Postby Ashardalon » 05 April 2017, 05:03

the kroot spheres are really easy to push
i get that they use momentum and the lack of friction in space so they dont have a lot of trust pushing them forward
but they are still some big balls
please give them a little more weight
they really shouldnt be that easily pushed by LC's

Romeo
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Re: heavier balls

Postby Romeo » 05 April 2017, 16:13

Ashardalon wrote:the kroot spheres are really easy to push
i get that they use momentum and the lack of friction in space so they dont have a lot of trust pushing them forward
but they are still some big balls
please give them a little more weight
they really shouldnt be that easily pushed by LC's

Awesome title for the post.

And I agree. The Warsphere has way too many weaknesses to be even remotely viable.

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Ashardalon
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Re: heavier balls

Postby Ashardalon » 06 April 2017, 09:49

its usable, i actually kinda like it
but if pushed by the tau skill it literally flies of the map, when rammed by orks it doesnt even slow the orks down
just a little extra weight would be enough

Romeo
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Re: heavier balls

Postby Romeo » 06 April 2017, 16:12

Ashardalon wrote:its usable, i actually kinda like it
but if pushed by the tau skill it literally flies of the map, when rammed by orks it doesnt even slow the orks down
just a little extra weight would be enough

The slow momentum means that literally every other ship in the game can kite it. I realize it has an extremely good cost:firepower ratio, but the fact it barely moves, cannot be given orders, cannot be given skills and cannot keep up with anyone means it is only really effective when your opponent is dumb enough to camp ships around it.

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Ashardalon
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Re: heavier balls

Postby Ashardalon » 06 April 2017, 16:38

Romeo wrote:
Ashardalon wrote:its usable, i actually kinda like it
but if pushed by the tau skill it literally flies of the map, when rammed by orks it doesnt even slow the orks down
just a little extra weight would be enough

The slow momentum means that literally every other ship in the game can kite it. I realize it has an extremely good cost:firepower ratio, but the fact it barely moves, cannot be given orders, cannot be given skills and cannot keep up with anyone means it is only really effective when your opponent is dumb enough to camp ships around it.

it is slow but kiting only works in a open field when you let yourself be kited
in a cloud its deadly
it also can have 4 skills, mwj is a must have in my opinion
and their main use is meat shield, if you keep your other ships on the other side of them you can keep throwing torps at the enemy without much retaliation
needs a good map just like demis do
and it might be that it works because nobody has any experience with them
but it does work


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