Patch Notes 03/05/16

The latest news and announcements for Battlefleet Gothic: Armada.
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Velociraptom
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Patch Notes 03/05/16

Postby Velociraptom » 03 May 2016, 15:35

Greetings Admirals!

We’re pushing out the second post-launch bugfix patch today, dealing with a number of bugs that have been reported since launch. We'll do our best to keep ironing out the game and eliminate the technical issues. You can read the patch notes below.

Take a look at our Development Roadmap to see our plans for Battlefleet Gothic: Armada in the coming months.

PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.1.7608c

Bug Fix

  • Fixed a bug causing the torpedoes still on the battlefield to “fall” in the ending mission cutscene.
  • Possible fix for a crash involving the close defence turret system.
  • Fixed a bug allowing to move and rotate the camera while the Escap menu was open.
  • Fixed a bug allowing to use the special manoeuvres gauge after a “Mezoa Pattern Drive” engine critical damage.
  • Fixed a bug preventing to open the shipyard again if the player closes it without buying a ship.
  • A comma has been added to the “Hull Integrity value” to display a correct number.
  • Fixed a bug hiding the Chaos missile pod turrets while a favour was placed on the ship.
  • Fixed an issue about some Eldar Upgrades misplaced in the Docks GUI.
  • Fixed a bug disabling the possibility to save/load campaign saves if certain characters were used in the name.
  • Fixed a bug that doesn’t triggers the cooldown of the “Reinforcement” Skill while in Automatic launch, allowing to use it twice, for guests.
  • Fixed a bug reducing the ship’s speed in case of engines destroyed if the generator security team upgrade was fitted.
  • Fixed a bug on the traktor kannon feedback which considers Space Stations and Defence Platforms to be valid targets.
  • Fixed a bug on the skills’ cooldown showing “0”, instead of refreshing the skill.
  • Fixed a bug that forbid the player to win the “Nemesis Destruction” reward correctly.
  • Fixed a bug that showed a wrong Feedback size for the Nova Cannon explosion.
  • Fixed a bug on the “Distress Signal” mission that gives a negative renown reward.
  • Possible fix of a crash caused by torpedoes.
  • Possible fix of a bug disabling the possibility for the guest to use his skills.
  • Fixed a bug allowing to see Tzeentch and Nurgle FX at the center of the map during the deployment phase.
  • Fixed a crash caused by the Asteroid fields damage.
  • Fixed a bug on the Invitation button not working properly.
  • Fixed an issue that locked the camera out of the map without any possibility to recover the control of the camera.
Graphics

  • New FX added to the Ork Mega Kannonz.
  • New FX added to the Disruptive Bomb.
  • New FX added to the Plasma Macro-Weapon projectile.
  • New FX added to the Zzap Kannon.
  • New FX added to Boardings.
  • New FX added to Augure Disruptor.
  • New FX added to the Plasma Bomb.
  • Imperial Navy Favor of Adeptus Mechanicus Color Pattern slightly improved.
  • Fixed the Melta torpedoes which had wrong 3D meshes.
  • Fixed a bug on the Warp FX in assassination.
  • Fixed a bug displaying the wrong critical damages icons on some skills buttons.
Optimisation

  • Team chat now available using shift+enter.
  • A critical damage “Weapon” can now be seen on the torpedo skills if the torpedo launcher is destroyed.
  • An icon for a destroyed prow has been added. It will show as a critical damage if the prow of a ship is destroyed.

Gameplay

  • Matchmaking now takes account of your invisible Elo ranking to match you with a suitable opponent.
Text

  • Various additions and modifications in texts.
  • Fixed a localization error on the Moving Camera inputs being in English in all language.

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GreySeer
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Re: Patch Notes 03/05/16

Postby GreySeer » 03 May 2016, 15:37

Praise the Machine God!
Praise the Machine God
Bless His construct-creations
And death to those who are not part of His grand design

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Bludfist
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Re: Patch Notes 03/05/16

Postby Bludfist » 03 May 2016, 15:38

is the new plasma macro the one that was posted in the devs intro thread?


the blue one?

just curious

also

ELO in

woop woop, now we can talk down on others and say they have no place in balance discussion ala CS:GO :lol:
Last edited by Bludfist on 03 May 2016, 15:40, edited 1 time in total.
Chaos walking into Aldorf be like
Spoiler : :
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Uksharazad87
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Re: Patch Notes 03/05/16

Postby Uksharazad87 » 03 May 2016, 15:39

All hail the Plaguefather!

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Bosie
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Re: Patch Notes 03/05/16

Postby Bosie » 03 May 2016, 15:40

Nice one. Only one issue, it's Elo not ELO!
Image
Image

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Spector
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Re: Patch Notes 03/05/16

Postby Spector » 03 May 2016, 15:45

Good work devs! Thank you for the fast patch!
My YouTube channel with BFG:A videos: https://www.youtube.com/user/perafilozof

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hellraiz0r
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Re: Patch Notes 03/05/16

Postby hellraiz0r » 03 May 2016, 15:46

Velociraptom wrote:Player invite unlocked on custom game.


just how?? i only can add an AI there.
Last edited by hellraiz0r on 03 May 2016, 15:59, edited 1 time in total.

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Velociraptom
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Re: Patch Notes 03/05/16

Postby Velociraptom » 03 May 2016, 15:48

Bosie wrote:Nice one. Only one issue, it's Elo not ELO!


Pfft I was clearly talking about the new Electric Light Orchestra faction!

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Badgutz
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Re: Patch Notes 03/05/16

Postby Badgutz » 03 May 2016, 15:51

Waaaaaaaaahhh Da Mech Boyz !

Nuff said.....
"In Space no one can ear ya Dakka Dakka Dakka"

WARBOSS BadGutz
Da Boyz Support :arrow: viewtopic.php?f=17&t=621
Beta test snotling

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Bosie
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Re: Patch Notes 03/05/16

Postby Bosie » 03 May 2016, 15:57

Velociraptom wrote:
Bosie wrote:Nice one. Only one issue, it's Elo not ELO!


Pfft I was clearly talking about the new Electric Light Orchestra faction!


Hey man, Don't Bring Me Down!
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Image


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