Update 1.7.9074

The latest news and announcements for Battlefleet Gothic: Armada.
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Netheos
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Update 1.7.9074

Postby Netheos » 10 August 2016, 12:27

Greetings Admirals,

We're pleased to release a new update!

This latest patch is mainly a bug fixing update. The next major patch will feature the Tau fleet.

Edit: Due to an issue affecting a wide variety of players, we've been forced to revert the update. A lot of players sent us their corrupted save file and it's been really helpful while investigating the issue.

We're now working on a fix and will update the game with a clean new version as soon as possible. Thanks for your understanding.


Bug Fixes

  • Fixed the crash provoked by the Eldar’s favors “Ulthwé” and “Saim-Hann”.
  • When changing Admiral level, the icon will be updated in real time."
  • A critical damage on the Engines on a ship fitted with the “Mezoa Pattern
  • Drive” will no longer deny the special maneuver “Burn Retro”.
  • In custom games, the selection arrow allowing to change the game size are hidden when two players are in the same team.
  • Erasing Space Marines ranked profiles will no longer create a profiles without name in the profiles selection panel.
  • In space station assault mission, the defending player can no longer deploy mines slightly outside of the allowed area.
  • The weaponry counter on the ship stats will instantly display the correct number of weaponry when the ship suffers a critical damage.
  • Changing the resolution in the game option will no longer reset the display mode.
  • Fixed the auto-launch on the skill “Void shield transfer” that wouldn’t trigger for the ships having only 100 shield points.
  • During a custom game, the last guest joining the game will now correctly see the environmental elements on the maps when the Host click on the ready button too quickly.
  • It will no longer be possible to change the space Marine chapter during the creation of a profile.
  • Fixed an issue when replacing a ship that cancelled the refund of the renown spent in the Upgrades and skills fitted on the ship.
  • Fixed an issue that provoked some of the environmental elements to spawn upon defense platforms.
  • The ship can no longer be stuck in the corner of the map when performing a full Ahead. The shill will now automatically return to the game area.
  • Fixed the Adeptus Astartes Imperial’s favor, which did not give its +1 boarding actions bonus.
  • Fixed the issue that prevented the player from changing the settings in custom games.
  • Fixed the crash provoked by the Eldar’s favors “Ulthwé” and “Saim-Hann”.
  • Fixed a glitch that allowed the host player to become invisible with his flagship during the missions “Assassination” and “Data Recovery”.
  • Fixed an issue that prevented the guest player from seeing the enemy ships in gaz cloud when they are at detection range.
  • In “breakthrough”, fix of an issue that counted the destroyed defense platforms of the previous mission when the player pressed the retry button at the end of the game.
  • Fixed the issue on the Dauntless’ wreckage that won’t collide with other elements.
  • In ranked profiles, the Admiral level is not displayed anymore.
  • Fixed the issue that prevented the player from remaping the camera’s rotation.
  • Fixed the issue that made the slow from the Zzap Kanon weapon upgrade permanent if it landed during a micro-warp jump.

GUI

  • Fixed a shift on a text in the pregame setting panel.
  • Fixed the rank upon the "load profile" screen which could display a shifted value instead of the actual league.
  • Change of two Eldar Captains portrait that were not properly displayed in the scorescreen.
  • In space station assault mission, the weaponry range feedback of the imperial space station is now properly displayed for the guest player.
  • In the main menu, added a missing space above the leaderboard button.
  • Fixed the In-game chat that was displayed above the escape menu which prevented the player from clicking on some escape menu buttons.
  • Fixed an issue that displayed the light critical damage instead of the heavy critical damage on the engine of an Eldar ship.
  • On the Orks generated profile, the skills will no longer be represented by a white square or a blank.
  • Fixed an issue that wouldn't display the right number of weaponry for the guest when one of his ships suffered a critical damage on the prow.
  • In ranked profiles, fix of an issue that displayed the Imperial logo for the Space Marines profiles.
  • Fixed the detection range feedback that wouldn’t display for the allied ships as long as they stayed unidentified.
  • Fixed an issue for the guest that could see the icon of the special action “lock on” above Host ships when the host was using the special action “Running Silent”.
  • The “escort ship” feat has been added to the transport ships.

Optimisation

  • The gamma setting is now hidden when launching the game.

Graphics

  • Fixed the favor visual issue that could be be displayed over another ship.
  • In the scorescreen of the Elite mode, fix of an artifact displayed over the continue button.
  • For the Ork faction, the buttons of the skills boarding torpedoes and torpedoes are no longer swapped between the escort ships and the line ships.
  • Fixed the Plasma Macro-Battery firing FX on the Imperial space station.

Text

  • The tooltips over the Admiral icon and the Admiral level are now properly displayed.
  • Fixed the Eldar Pulsar tooltip which displayed a wrong value (-1) instead of its correct value.
  • In “skirmish mode”, “coop” or “multiplayer”, a message is now displayed when the Host clicks on the “to Battle” / “Search button”.
  • Fixed an issue displaying the wrong name on the Ork weaponry “Turret Gunz” in game, in the "set your fleet" panel and at the docks.
  • Added the message “You have been disconnected” on the Main Menu when a player is disconnected from a Multiplayer lobby (except for the ranked match).
  • Fixed a text during the campaign mission “Negotiation” which was displaying the wrong text.

Known issues

  • In the campaign, substitutes aren't available when you don't have any ships left. Make sure to keep at least ship intact to avoid the issue.
  • The range for Reinforcement (Imperial Navy Favor Skill) isn't diplayed properly. It isn't set to 5000u but based on the detection range of the ship.
  • The biggest ships might appear a slightly after a warp but without consequences.
  • If the Warp Disengagement is activated automatically, the Guest won't be able to cancel it.

Zeblasky
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Re: Update 1.7.9074

Postby Zeblasky » 10 August 2016, 12:51

Hey guys, hope you'll still find what's causing that rare perma slow with Zzaps. Just yesterday I had this bug, but with my Hellbringer 1, who was just going on full ahead maneuver and had his speed reduced by 50% for the rest of the game. There were no visual representation of an engine crit even on the ship itself.

And playing with 300 points in 2v2 is really irritating, when you should be able to take up to 400. I hope you can fix that in the future as well.

But anyway, thank you for this work!

Hallbregg
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Re: Update 1.7.9074

Postby Hallbregg » 10 August 2016, 13:20

The update broke my Ranked eldar admirals :| . Since this admiral is rank 4, I'd rather not delete it and start a new one... Tindalos pls :roll:

Edit: New Eldar admirals are also broken.
Edit2: All ranked admirals are broken.
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Hallbregg
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Re: Update 1.7.9074

Postby Hallbregg » 10 August 2016, 13:28

There are also issues in persistent mode.
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Netheos
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Re: Update 1.7.9074

Postby Netheos » 10 August 2016, 14:59

We're investigating on the issue. It seems to be only a visual bug, meaning the data shouldn't be lost.

I'll keep you updated!

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Netheos
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Re: Update 1.7.9074

Postby Netheos » 10 August 2016, 16:06

We've been forced to revert the update. But a lot of players sent us their corrupted save file and it's been really helpful while investigating the issue.

We're now working on a fix and will update the game with a clean new version as soon as possible. Thanks for your understanding.

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Bosie
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Re: Update 1.7.9074

Postby Bosie » 10 August 2016, 16:20

Good stuff, keep it up!
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Teep
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Re: Update 1.7.9074

Postby Teep » 11 August 2016, 11:06

When will we get ranked 2v2?


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