Ranked Matches Are Now Available!

The latest news and announcements for Battlefleet Gothic: Armada.
User avatar
Netheos
Focus Team
Posts: 154
Joined: 08 October 2015, 08:05
Contact:

Ranked Matches Are Now Available!

Postby Netheos » 28 July 2016, 13:08

Greetings Admirals,

As announced in our development roadmap update last week, we're excited to roll out a new major patch today!

This latest patch brings the Ranked Matches and Leaderboard, as well as a lot of bug fixes and tweaks.

Update 29/07/16: We updated the game to fix several known issues:
  • Fix of the issue where, in ranked mode, if you replaced a ship, the associated skills and upgrades were not refunded.
  • Fix of the issue where, in ranked, manual refund of weaponry upgrades wasn't working as intended and gave back only 50% of the initial purchase price.
  • Fix of an issue causing Space Marines Strike Cruisers to have 4 assault actions instead of 3.
  • Fix of an issue with the Master of Forge.

Here’s the patchnotes:

Features

  • Ranked Matches are now available.
  • Integration of the Selection/Creation of ranked profiles flow.
  • Leaderboard now available.
  • New achievements for Space Marine faction and Elite Mode.
  • Cruiser Clash can now be played with increased fleet point limit in Custom Matches (1v1 & 2v2) and in Multiplayer 2v2, allowing you to take 800 point fleets to your games.

Gameplay

  • Ranked
    • In ranked mode, refund grants 100% of the cost back.
    • In Ranked Mode, Admirals and ships start at max level.
    • In Ranked Mode, Reconditioning is free.
  • Chaos
    • Tzeentch “Wind of Change” now hides all allied ships, regardless of the faction.
    • The Desolator Battleship has been modified.
      • Its speed is now 188 instead of 150.
      • Its cost is now 235 instead of 233.
  • Ork Pirates
    • Zzaps Damages divided by 2 and cost reduced accordingly.

Bug fixes

  • Fixed a bug allowing skills to be launched twice in a row, once with Auto-launch and once manually.
  • Fixed a bug allowing the same part to be critically damaged multiple times, with its penalties stacked.
  • Fixed a bug on the “Fear the Darkness” Space Marine skill causing the indicated chances not to be modified by the Chief Librarian crew member’s level.
  • Fixed a bug on the “Fear the Darkness” Space Marine skill allowing the guest to use it without setting it on cooldown.
  • Fixed a bug allowing a player to click on “return to main menu” then on “quit” while still in the escape menu, causing the game to load the Main menu then close immediately afterwards.
  • Fixed a bug allowing a player to use the “Void Energy Transfer” skill on an Eldar ship, which had no effect.
  • The Critically damaged parts feedback in Advanced Info mode sometimes did not refresh.
  • Fixed a bug causing the “Warp Echo Signature” to appear in the Tzeentch cloud.
  • Fixed a bug causing the “Rigour” upgrade to malfunction and allow insubordinations.
  • Fixed a bug causing manipulated skills to be deselected if an auto-launched skill was used.
  • Fixed a bug forcing a ship in “All Ahead Full!” to stop to turn if the move order is too close to the ship.
  • Fixed a bug causing a guest ship warping out with the Auto-launch to have its warping out gauge filled instantly.
  • Fixed a bug keeping the Attack Orders on the “real” ship if it swaps with the Tzeentch decoy.
  • Fixed a bug causing the attack orders to stay (linked to nothing) if they are given on the Tzeentch Decoy and it disappear.
  • Defensive platforms triggered the move Acknowledged sound when given an order. It is no longer the case.
  • Fixed a bug preventing the camera from colliding with celestial bodies.
  • Fixed a bug causing the same countdowns to be kept between successive Custom Planetary Assault missions.
  • Fixed a bug preventing a player to be unlinked from its ally at the end of a Custom mission, which prevent further Custom missions to be played the way it should.
  • Fixed a bug that prevented the player from rotating the ship in the Docks using a maintained right click.
  • It was possible to invite a friend while searching for a multiplayer game. It is no longer the case.
  • A loading screen is now displayed between the Solo Docks and the Main Menu.
  • Fixed a bug causing Boarding Shuttles to follow their target ship out of the map if it was destroyed.
  • Fixed a bug allowing the damages from a Plasma Engine Surge to be dealt to ships before the according FX.
  • Fixed a bug sometimes preventing the Insubordination/Execution part to be triggered.
  • Fixed a bug placing a long waiting time between the end of the “Attack on the Webway” campaign mission and the cinematic.
  • Fixed a bug allowing a player to give an attack order on a ship currently invisible to him by clicking on its position (the sound of an attack order can be heard.)
  • Fixed a bug allowing the timer of a Multiplayer Set your Fleet screen to go under 00:00 if the guest use Alt + Tab.
  • Fixed a bug preventing the “Restart the Mission” button from working properly.
  • Fixed a crash ocurring when the Host of a Multiplayer game is disconnected in the end mission cutscene.
  • Fixed a bug making disappear the Admiral ship during the starting cutscene if the player uses the Tabulation key.
  • Fixed a bug not keeping the “Locking Cursor” option setting through a quit and relaunch of the game.
  • Fixed the auto setting functionality which wasn’t working anymore.
  • Fixed a bug causing the chat to be on “To All” by default in 2v2.
  • Fixed a bug preventing the Guest of a multiplayer match to hear some “acknowledge” sounds.
  • Fixed a bug causing the guest and the host to see different detection ranges for the Space Station.
  • Fixed a bug preventing the Defense Platforms to cast the Energy transfer skill in the mission “The Planet Killer”.
  • Fixed a crash in the 2v2 Multiplayer Lobby.
  • Fixed a bug blocking the guest of a multiplayer game if the host disconnects in the Battle Report after clicking on Ready.
  • Fixed a bug allowing a Guest player to select the same ship multiple times if he clicks quick enough.
  • Fixed a freeze that happened when a player disconnected in the battle report or if the guest disconnected in the end cutscene.
  • Fixed a bug allowing the player to select evacuated transport ships through the ship list.
  • Fixed a bug granting +9.000 range to macro-weapons in addition to the +3.000 to lance when the Refined Lenses upgrade was set.
  • Fixed a bug preventing the guest from using “Burn Retroes if he used it too often too quickly.
  • Fixed a bug causing discrepancies between the losses in game and the recapitulated losses in the Battle Report.
  • Fixed a bug causing an Ork ship that received a critical damage on its prow that to lose all its subsystems.
  • Fixed a bug preventing the Invoked Cobra Escort ship from having a name.

GUI
  • Fixed a bug causing the apparition of a small white square in the Set your Fleet panel, on the Escort ship cards when the mission is launched.
  • Fixed a bug causing the Pulsar’s weaponry range feedback to be an arc instead of lines.
  • Fix of two Space Marine Captains portraits that were switched with one another.
  • Fixed the Arcs of attack that were slightly misplaced of a few degrees to the right.
  • Fixed a bug preventing the Captain XP bars to update while in the Battle Report.
  • Fixed a bug showing the Elite option in Skirmish Docks as grey.
  • Fixed a bug preventing the Eldar Space Station Shuriken’s range from being displayed.
  • Fixed a bug delaying the apparition of the Disruption Bomb’s feedback for the Guest in Multiplayer.
  • Fixed a bug hiding the Special Order cooldowns if the deck was destroyed but the Enhanced Battle Bridge was fitted on the ship.
  • Fixed a bug displaying the “Cancel Warp” button for a brief instant after Executing a Captain.
  • Fixed a bug hiding the Torpedo feedback if the ships are selected through Tabulation in a multiple selection.
  • Corrections brought to the Mode Selection in Multiplayer.
  • Animation added to the Mode selection in Multiplayer.
  • Fixed a bug causing some Weapons skills to display a Permanent Critical damage icon when its affiliated weapon is only temporarily damaged.
  • Fixed a bug causing the Back button in the multiplayer mode selection not to work.
  • Fixed a bug always displaying “1” in the gamma setting when we relaunched the game.

Graphics

  • Small tweaks on Space Marine Engines FX.
  • Small tweaks on planet FX.
  • Modifications brought to the Imperial Navy engines.
  • Less brightness on Chaos Lances FX.
  • Fixed a visual glitch on the Master of the Forge parts of a ship.
  • Fixed a bug preventing some Ulthwe and Saim-Hann favour details to appear on the Kurnous pattern Shadow and the Vaul Pattern Eclipse ships.
  • Fixed a bug showing the Eldar Transports reactors FX to be flipped.
  • Corrections brought to the Generator subsystems on Nurgle marked Chaos ships.
  • Fixed a bug causing some ships in the starting cutscenes not to have reactors FX.
  • Fixed a bug preventing High Energy Turn and Emergency Repairs from being displayed properly on the Retribution Battleship.
  • Fixed a bug causing the Space Marine Chapter insignia to keep a standard color even if the part was critically damaged.
  • Fixed a bug causing the smoke FX of the first mission’s space station to stay active on every Space Stations.
  • Solaris and Eclipse Eldar ships now have Asteroids-damage FXs.
  • Fixed a bug preventing Space Marine insignia from being suppressed in case of permanent critical damage on their parts.
  • Ships not yet visible now still play the Augur Disruptor FX.
  • Augmented the Memory allocation to texture streaming.
  • Fixed a bug displaying small black squares in the Reactor FX of the Space hulk in “The Hunt” Campaign mission if the Advanced Unfos mode is activated.
  • “Word of the Emperor” FX entirely changed.
  • Fixed a bug causing the Reactors FX not to be linked to the ship, thus ignoring the roll of the ship.
  • Some Reactor FX are now visible in the Deployment phase.
  • Fixed a bug causing a side element of the Despoiler Battleship to disappear if the Mark of Khorne was fitted on it.
  • Improvements brought to the Nova Cannon feedback.
  • Fixed a bug causing visuals to be blurred when switching from Medium to Low graphic details without changing textures.
  • When a Dauntless ship takes a Permanent critical damage to the prow, it was separated from the ship. It is now kept as intended.

Optimisation

  • Randomized Space Marines Admirals are now created with a Random Chapter too.
  • An assertion message is now displayed when you want to quit or restart a mission, to make sure that you want to leave.
  • Admirals randomly generated now feature a fully randomized fleet rather than a ship of each model.
  • A red circle is now displayed around celestial bodies in Advanced Infos mode.
  • A red circle is now displayed around Eldar Maelstrom in Advanced Infos mode.
  • The recipient of a message is now displayed on chat.
  • Writing a save name then using Enter now saves the game under such name.
  • The Tactical Cogitator now have a different look when the enemy uses it.
  • The Antialiasing Option has been modified to be clearer.
  • Timeout added to the Ranked Battle Report to avoid a blocking situation if a player is disconnected.
  • The admiral panel is now modified to fit the options possible in the Ranked Multiplayer docks.
  • Like Space Marine torpedoes, Shuriken and missile pods projectiles now lose their targets if it becomes stealthy.
  • A special overlay message “Boarding Resist” is now displayed when a ship resists an assault action due to the Master of Sanctity “Word of the Emperor” skill.
  • While in game, the Nemesis ships names are now translated.
  • New Loading tips are now displayed in Loading screens.
  • The escape key now stops the timer in a change of resolution.

Text

  • Various Modifications.
  • Space Marines Macro-batteries had the wrong names for their stats, it is now fixed.
  • Suppression of the “Alt for More” text of numerous elements. Their base versions now display the Advanced Content by default.
  • Modification on the ships names. They are now in a more suitable order: Class Name + Model Name (Example: Light Cruiser Vanguard).
  • Fixed the Asteroid Tooltip that indicated an accuracy modifier of 0.
  • Fixed a bug showing wrong values in the “Fear the Darkness” Tooltip in Set your Fleet and In-Game.
  • Ships names written raw in the game are now linked to the localization.
  • Campaign “Exterminatus” and the “Turns left” are now localized.
  • One of the Space Marine Captain did not have Capital Letters on his name. It is now fixed.
  • Fixed a bug displaying the Tooltip of “Fear the Darkness” in the set your fleet screen incorrectly.
  • The confirmation message in the resolution change is now translated in all available languages.
  • The Adversary surrender message was too long in some language, cutting the text. It is now displayed correctly.
  • The description of the “Rigour” Imperial Navy favour upgrade is now explaining its real effect.
  • All the variables in the Traktor Kanon Tooltip have been replaced by their correct value.
  • The confirmation message for leaving the Campaign was cut in several languages, now it fits as intended.
  • The “Back” button in the Multiplayer mode selection is now translated.
  • Multiple bugs fixed : Decaled text in the scorescreen, flicking text in a confirmation message, text cut in some places.
  • A text in German was too long and created a flicking.

Sound

  • Lightning Strikes and Boarding successes acknowledge sounds are now played.
  • Heavily Damaged acknowledge sounds are now played.
  • Recovery and Assassination missions acknowledge sounds are now played.
  • Fixed a bug causing problems on Disengagement acknowledge sounds.
  • Fixed a bug causing the Tactical Cogitator to affect the time between two acknowledge sounds.
  • Fixed an error in Planetary Assault Space Marine acknowledge sounds.
  • Fixed a bug not playing “Escort destroyed”, “Success”, “Failure”, “Movement”, “Order”, “Fire at will” and “cancel order’ acknowledge sounds for the guest of a game.
  • Fixed a bug not playing “Bombardment mission Expiration” acknowledge sound.
  • Some acknowledge sounds for the Data recovery mission were switched. They are now playing with the intended event.
  • Fixed a bug causing the guest to not have any collision sound.
  • Corrections brought to the Big Red Button’s acknowledge sound.

Known Issues

  • When the Host uses the "Running Silent" order, the guest sees the "Lock On!" special order icon.
  • The Imperium Space Station weapons range is not displayed correctly.
  • Sometimes, the guest can't see the enemy ships in a gaz cloud.
  • A rare crash might hapenned between two round of a Ranked.

Formosa
Posts: 58
Joined: 10 April 2016, 01:08
Contact:

Re: Ranked Matches Are Now Available!

Postby Formosa » 28 July 2016, 13:37

some interesting changes, happy about the up in points limits, its a welcome change, I understand this is not a balance patch, and that's fine, can I ask when you are planning on doing the next one?

User avatar
Bludfist
Posts: 997
Joined: 14 March 2016, 22:46
Contact:

Re: Ranked Matches Are Now Available!

Postby Bludfist » 28 July 2016, 13:39

cool
Chaos walking into Aldorf be like
Spoiler : :
Image

MYNAME?
Posts: 881
Joined: 19 March 2016, 18:39
Contact:

Re: Ranked Matches Are Now Available!

Postby MYNAME? » 28 July 2016, 14:11

Quick gotta start playing so i can snatch first place on the leaderboards :DDDDDDDDDDD

User avatar
Stanley Pain
Posts: 62
Joined: 28 April 2016, 12:39
Contact:

Re: Ranked Matches Are Now Available!

Postby Stanley Pain » 28 July 2016, 14:14

Woot!

I just wish you didn't launch this right when Totalwar Warhammer released their DLC. :mrgreen:

Badman
Posts: 7
Joined: 20 July 2016, 16:49
Contact:

Re: Ranked Matches Are Now Available!

Postby Badman » 28 July 2016, 15:58

why only 8k req?
i cant buy all upgrades for 700 points ships (4 ships)

stupid

User avatar
MiniCLoud
Posts: 68
Joined: 28 March 2016, 01:28
Location: Paris
Contact:

Re: Ranked Matches Are Now Available!

Postby MiniCLoud » 28 July 2016, 16:03

My life is fullfilled, ~84 players atm

Image

User avatar
Imperator5
(Former) Technical Tester
Posts: 3063
Joined: 22 December 2015, 07:46
Contact:

Re: Ranked Matches Are Now Available!

Postby Imperator5 » 28 July 2016, 16:46

Improvements brought to the Nova Cannon feedback.

What does this mean?
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

User avatar
Ashardalon
Posts: 568
Joined: 12 April 2016, 12:53
Contact:

Re: Ranked Matches Are Now Available!

Postby Ashardalon » 28 July 2016, 16:46

the space station cheese is real
and even then the cowards quit out on the second round
a lot of fun if you fight someone honorable tho
usually chaos weirdly enough

a great addition, loving it :D

Psymple
Posts: 50
Joined: 24 April 2016, 22:39
Contact:

Re: Ranked Matches Are Now Available!

Postby Psymple » 28 July 2016, 19:46

Image

Only took 4 games, 8 rounds, 8 wins... Orks were nerfed??? :O
Lolz

---

I sorta feel obligated to point out.
The games I play to get first place were against two seperate people twice.
Four games; two against one player and then two against another.

Both these players are rank 200+... how does beating 200+ players get you to rank 1... xD


Return to “News & Announcements”

Who is online

Users browsing this forum: No registered users and 2 guests