Eldar Patch Notes - 13th April 2016

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Netheos
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Eldar Patch Notes - 13th April 2016

Postby Netheos » 13 April 2016, 15:19

Greetings Admirals!

Thank you for your continued feedback on the Battlefleet Gothic: Armada beta. Your reports on technical issues and balance have been fantastic for helping us iron out the game.

We've just updated the Beta with a new patch:

Battlefleet Gothic: Armada Patch note Build 0.7166

Features
  • Eldars are now available!
  • Added French/German/Spanish localization.
  • Planetary assault game mode is now available.

Bug Fix
  • Fixed a bug that didn’t showed the Skill gained through the Mechanicus Favor as a Favor Skill.
  • Fixed various bugs affecting the new Insubordination gameplay mechanic.
  • Fixed a bug identifying ships at the start of a game without reason.
  • Fixed a random multiplayer crash.
  • Fixed a bug forbidding scrolling during briefings.
  • Fixed a bug affecting some small elements’ trails.
  • Fixed a bug affecting the Port Maw Camera locking up if a Priority mission was accessible.
  • Fixed a bug affecting the Port Maw Tutorial if the player saves and load the save between the end of Test of Faith and it.
  • Fixed a bug affecting Imperial navy favoured ship that could still insubordinate.
  • Fixed various bugs affecting Texts.
  • Fixed a crash provoked by the Defence Turrets of a ship.
  • Fixed a bug in the Disengagement Skills cooldown.
  • Fixed some visual bugs on the Chaos favours.
  • Fixed a bug allowing to End Turn just as a briefing is launched.
  • Fixed a bug causing the Chaos Transport Ships to only fire on their left.
  • Fixed a bug making the planets disappear in planetary assault.
  • Fixed a bug affecting Eldar Holofields on a mission’s initialization.
  • Fixed a bug affecting the Ordnances positions.
  • Fixed a bug affecting the auto-deploy feature in Recovery missions.
  • Fixed a bug affecting the Defence turrets FX.
  • Fixed a bug causing the Imperial Transport ships to have the Auto-destruct capacity.
  • Fixed various bugs affecting the Auto-Deploy feature.
  • Fixed a visual bug causing the “Augur Probe” FX to be deactivated if it was launched off-screen behind the camera.
  • Fixed a bug that switched the bindings for “Lightning Strike” and “Boarding” Skills.
  • Fixed a bug affecting the Navigators’ variables in its tooltip.
  • Fixed a bug allowing the player to see and set the auto-launch on allied and enemy ships.
  • Fixed a bug allowing the second ship in “Test of Faith” mission to suffer critical damages causing a blocking situation.
  • Fixed a bug causing the end dialogues of the “Test of Faith” mission to be played two times.
  • Fixed various bug affecting camera transitions and roll overs.
  • Fixed a bug causing a renamed ship to lose its given surname if it is repaired.
  • Fixed a bug on convoy causing the wrong values to show in the objectives.
  • Fixed a bug causing the Cruiser Slot at the end of the Port Maw Tutorial to stay locked.
  • Fixed two bugs affecting the Multiplayer Lobby if the Host left it: It resulted either in a crash, or the Host hadn’t any “Back” button to leave the Lobby.
  • Fixed a bug causing ordnances trails to be excessively long if they spawned behind the camera.
  • Fixed a bug causing the ships’ levels to not be visible for the guest in multiplayer.
  • Fixed a bug forbidding the “Wind of change” chaos favor skill to work with the “Enhanced battle bridge” Upgrade.
  • Changed the font used to write Tooltips titles, as the last one caused bugs.
  • Fixed a bug caused by the Thrusters which desynchronized the Guest.
  • Fixed a bug which caused the upper right button in the docks (“To battle”) to have a reduced hitbox.
  • Fixed a bug allowing the ships with “Enhanced battle bridge” to still use their special orders while warping out.
  • Fixed a bug causing the Port Maw tutorial to not be functional after loading a save between it and the end of the mission “Test of Faith”.
  • Fixed a bug affecting the saves.
  • Fixed a bug causing the escape menu to not pause the dialogues in action.
  • Fixed a bug causing a destroyed Space Station to have the correct wreckages.
  • Fixed a bug affecting the missions’ names in the Battle Report. They appeared as not existing.
  • Fixed a bug preventing the Main Menu music from looping.
  • Fixed a crash occurring in Port Maw.
  • Fixed a bug causing a Defender in Assassination Multiplayer that was the guest to not see the message indicating the target ship above it.
  • Fixed a bug affecting the briefing if the player closed it and switched between subsystems, preventing the briefing from closing.
  • Fixed a bug that caused some skills used on invalid targets to have their cooldowns launched anyway.
  • Fixed a bug that deployed ships under the game’s plane if they were automatically deployed after reaching the time limit.
  • Fixed a bug that prevented the Guest in multiplayer to use auto-deploy multiple times.
  • Fixed a bug that prevented the enemy ship to warp out in the “Test of Faith”mission.
  • Fixed a bug that caused a player to lose control of his ship without reason for several seconds.
  • Fixed a bug affecting the Recapitulations of players in the pregame.
  • Fixed a crash occurring when a traktor Kannon was used and involving the defence turrets of the ship.
  • Added a protection to prevent the Bombardment timer to return a negative value.
  • Fix of the game launching in window mode and in background at the first launch.
  • Fix of an issue on the side weaponry’s tooltips on the client side which doesn’t display the right value when an upgrades influence it.
  • Fix of an issue which display substitute ships on the Port-maw of the host player when this player doesn’t close the game properly. (i.e. Alt-F4)
  • Fix of an issue in the pre-game panel, when the player adds a ship to his fleet it was considered with the status “crew in replacement”.
  • Fix of the variable “Number of attacks per bomber” which displayed 2 instead of 1.
  • Fix of the freeze of the game when the player hit Alt+F4 during a matinee.

GUI
  • Anchors modifications provided to numerous elements to avoid distortion despite the resolution or the language.
  • New partitioning of the cinematic subtitles.
  • Polishing provided to numerous GUI Elements.
  • “Enhanced Battle Bridge” Upgrade has a new Icon.
  • “Belt Armor” has a new Icon.
  • New In-Game field to viewFavour Icons.
  • “Loyalty” (now named “Loyal”) Attribute Icon added.
  • Some buttons and texts have been moved.
  • “Daemonic Lightning Strike” Chaos favour Skill, “Terminator Lightning Strike” Imperium favour Skill, and “Space Marines” Imperium favour Upgrade Reworked.
  • Modifications of the Credits, adding the Localization teams.
  • Space added between “Skill Slot” and the Number in the Shipyard.
  • Many anchors modified to avoid texts problems such as cuts and resolution scale.
  • Modifications on the Ship’s name on the stat panel. It now features the tonnage, the model of the ship and the name.
  • Fonts modified to include the ñ in certain places.
  • Changed fonts in various screens (Pregame, Port Maw, etc…)
  • Switch of two upgrade icons in the Ork docks: “Annuver bridge” and “grot messengers”
  • Corrections on the Stellar map, Port Maw subsector done.
  • Improvements on the Ork GUI Texture.
  • Size of the red circle indicating a mission in the stellar map modified.
  • Elements on the battle report resized to avoid resolution loss.
  • Rework of the numeric life bar indication in the GUI to gain more visibility.
  • Icon for seditious forces added.
  • All the weapons that are used through skills aren’t shown in the ship’s weapon recapitulation. The Skills Icons will still indicate the presence of said weapons.
  • Fix of the “custom game” button which was disabled if the player didn’t have a campaign save.
  • Suppression of the background picture on the “options panel “.

Optimisation
  • Improved ship overlays (buttons above the ships for contextual actions).
  • Replacement of the videos in the Main Menu Background.
  • Ships now have different-sized “no-deploy” ranges depending on its class.
  • Ships do not use their Auto-launched bombs on too fast ships anymore. They now wait for the target to reach lower speeds to place them as correctly as possible.
  • Reactor sounds of ship engines suppressed from the dock scenes.
  • The “Load Save” Button in the main menu is now deactivated if no save is available.
  • Credits Button now available in the Main Menu.
  • The Eldar are now available.
Graphics
  • Improvements to Orks Textures.
  • Rework of the asteroid fields.
  • Rework of the Lightning Strike FX for Chaos and Imperium.
  • Added moving and interactive elements in all factions docks to add more life to the scene.
  • The Heavy Missile Pod Turret and Missile Pod Turret now has different aspects depending on the Chaos favours.
  • Rework of the Celestial bodies (Mining Station, Comm-Sat Relay, Imperial Outpost).
  • New environmental preset “Ice” created.
  • FX in Gas clouds slowed.
  • Light cruisers imperium textures improved.
  • Fix of various captain portrait.
  • Add of a new Chaos captain portrait.
  • Ork’s head of the skill “Waaaaagh” is now two sided.

Ergonomy
  • Favour Icons now visible in the In-Game ship recapitulation.
  • Informations systems on subsectors’ menaces has been added.
  • Missions with timed objectives now have an objective indicating the timer:
    • Recovery and Assassination mission: Time before the “Warp Jump”/ ”Enter the Webway” Skill is available.
    • Planetary assault: Time before the next bombardment mission starts.
  • Validation panels in case of a loading, saving, or rewriting of a save added.
  • All In-Game mission objectives added.
  • If a player disconnects in the Multiplayer Lobby, all players are now sent back to their docks with an error message indicating what happened.
  • Slight modification in colliders, which will slightly impact ramming physics.
  • Alt+F4 now accounted for. Effects will vary depending on where it is used:
    • In most places, it will quit the game.
    • In Deployment phase, it is now deactivated.
    • In mission, it will be considered as a capitulation, with all the habitual drawbacks.
    • In Multiplayer it’ll also quit the current mission for all players.
    • In the docks in multiplayer, it will save your profile, then quit the game.
  • New Focus logo at the launch of the game.
  • Players in a group finishing a mission will stay in group afterwards.
  • Collision detection of certain elements improved to facilitate the IA avoidance of said elements.
  • Charging a save from the main menu won’t trigger the message asking you if you are sure.

Gameplay
  • The minimum amount of Line ships for a given mission is now “1 per whole 300 fleet points” slices.
  • Fleet points given to the IA in Campaign mode reworked, it now has -15% in Easy, -5% in Normal, +5% in Hard, and +15% in Heroic.
  • Nova Cannon modified:
    • Precision modified to be a bit more average:
      • It is now more precise at long range than before.
      • It is now more imprecise at close range than before.
    • The Nova Cannon now takes 3 seconds to fire instead of 2.
    • Feedback added on the landing location of the attack during the firing time.
  • Transport ships are now accessible in the factions’ docks. They can be fit with Upgrades like Escort ships, but cannot be added to a fleet in the pregame.
  • The chances of a Cruiser Clash mission are now up to 40%. The 60% left is a random between all mission pool except for the cruiser clash)
  • Traktor Kannon’s effect duration reworked from 3 seconds to 1 second, hence tracking upon a lesser distance.
  • Defence platforms and Space stations now deal twice the damages they did before in case of ramming.
  • In Space Station Assault, the Space Station’s position has been moved backward, and the Defender now have the same number of Fleetpoints than the attacker.
  • IA Fleetpoints in Campaign have been improved.

Texts
  • Many texts added & edited.
  • The Tooltip for the Dorsal Zzap Turret on Orks Battle Cruisers and Battleships now show its true arc of fire (270°)
  • Texts adjustments on numerous places to avoid cutted text.
  • Numerous text corrections and modifications.
  • Add of the “Games Workshop” logo on the credits.
  • Fix of the font on the ship recapitulative cards.
  • Localization of the back button on the Credits panel.
  • Localization of the IA panels for the custom game.

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Necroledo
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Re: Eldar Patch Notes - 13th April 2016

Postby Necroledo » 13 April 2016, 15:30

Woohoo! That is a much welcome patch! :) I'm really excited about all the main Features point. Now excue me while I fly the hell out of those Eldar ships!

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Kalenath
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Re: Eldar Patch Notes - 13th April 2016

Postby Kalenath » 13 April 2016, 15:38

Time to show the primitives how it is done!
You deny the Greater Good? I regret that.

YOU will regret the seeker missile that is now homing in on your personal biosignature. Have a nice day.


:P

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Re: Eldar Patch Notes - 13th April 2016

Postby Fighting_Fetus » 13 April 2016, 15:48

Woot these changes look great! Love the increase in getting cruiser clash missions!!

Still hope upgrades/favors will be taken into account in the matchmaker OR through ship point costs in the future

Boon
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Re: Eldar Patch Notes - 13th April 2016

Postby Boon » 13 April 2016, 17:22

In Space Station Assault... ...Defender now have the same number of Fleetpoints than the attacker.


Love it all, but this might have been...

Will have to try that out....

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Imperator5
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Re: Eldar Patch Notes - 13th April 2016

Postby Imperator5 » 13 April 2016, 17:58

As a member of the elite test team, I feel the Nova needs a bit more accuracy.

Also, I can't save campaign and Custom is still not working.
Last edited by Imperator5 on 13 April 2016, 18:57, edited 1 time in total.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

DatonKallandor
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Re: Eldar Patch Notes - 13th April 2016

Postby DatonKallandor » 13 April 2016, 18:56

Imperator5 wrote:As a member of the elite test team, I feel the Nova needs a bit more accuracy.

If you want Eldar to be even more unplayable against factions that have Novas, sure up the accuracy. It's not like they one-shot half the Eldar escort line-up (in an AoE!) and take giant chunks out of already fragile ships that don't have shields.

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Imperator5
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Re: Eldar Patch Notes - 13th April 2016

Postby Imperator5 » 13 April 2016, 18:58

DatonKallandor wrote:
Imperator5 wrote:As a member of the elite test team, I feel the Nova needs a bit more accuracy.

If you want Eldar to be even more unplayable against factions that have Novas, sure up the accuracy. It's not like they one-shot half the Eldar escort line-up (in an AoE!) and take giant chunks out of already fragile ships that don't have shields.


It drops a red marker. You use the speed boost, fly away from it, laugh at humans, and use Tactical cogitator if you have to.

Also, I was talking about imperial novas.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

DatonKallandor
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Re: Eldar Patch Notes - 13th April 2016

Postby DatonKallandor » 13 April 2016, 19:04

So you want to give the faction that already has better Novas...even better novas. Yeah that totally makes sense.

Also, Eldar are stuck in the same one Orks are when it comes to dodging skillshots - you only get one. It uses up the entire cooldown every time. It's trivially simple to get an Eldar to use their burst dodge (force him to) - and then hit him with novas. And those he can't dodge.

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Imperator5
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Re: Eldar Patch Notes - 13th April 2016

Postby Imperator5 » 13 April 2016, 21:13

DatonKallandor wrote:So you want to give the faction that already has better Novas...even better novas. Yeah that totally makes sense.

Also, Eldar are stuck in the same one Orks are when it comes to dodging skillshots - you only get one. It uses up the entire cooldown every time. It's trivially simple to get an Eldar to use their burst dodge (force him to) - and then hit him with novas. And those he can't dodge.


If you don't group your ships together, than the nova still can't do much against them.

Also, "better" novas? There is no better novas. There is useless nova, and nova that is not only useless and blows your ship's front up.

That better is sure still very very very very very very bad. Like diabetes being better than cancer better.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.


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