Drakki wrote:On a topic unrelated to the lore discussion I would like to bring something to as an argument, as to why the Space Marines in game with the new upgraded cooldown on the fighter skill should stay as it is. I mentioned earlier the reduced attack craft capability of IN and Chaos vessel as one. The other one is Thunderhawks being awesome (as they should be). The new one is, that in comparison of pure ships the Battlebarge had actually less turrets than for example an Emperor (4 vs 3, its one dice difference but its quite relevant)
And it has weaker shields (Again 4 vs 3 in favour of the Emperor or other BBs for that matter).
While in the game the values are the same. It is worth to emphasize I think it is GOOD they have the same values in the game, to make the Barge more resilient to Ordnance and long range weapons effectiveness against shields. But it also must be taken into consideration in addition to that, and their full launch bays compliment, they have a skill that actually gives them more squadrons than seems reasonable. All this brought together is the reason why I advocate again Astartes fighter screen beyond the skill and Thunderhawks on their way to the target, unless we want to completely rework the ordnance system, and put ships that are often the backbone of Chaos/IN fleets to their true potential.
There is no reasonable way a Battlebarge could land an Thunderhawk past the Emperors immense fighter screen, in the TT it was 8 squadroons but in Lore the ship contains dozens of operational squadrons within its hull and the Battlebarge Captain would never risk the lives of marines to just be shot down in a void dogfight if they could board it via other ways.
It is not resilient against ordnance though. To make any sort of capable screen for you fleet you need to basically throw away 1 skill slot to take stormhawks on each ship and strike crusiers only have 2 as they are not battlecrusiers. Does not leave a lot of tactical options, does it?
And thunderhawks do an awful job as screens. They won't hang around and protect your ship, so you have to time them just right when you see enemy bombers flying towards you, and even if you do it's bye-bye after that so you are left defenceless. Sure, you can counter 1 carrier like that. Shame your enemy can have like 4.
Oh, and if you don't see any enemy ships you can't even launch thunderhawks, so you can just sit back and enjoy the site of you whole fleet getting torn apart by bombers and lances oun of Tzeentch gas cloud while your ships can't even see point blank due to disruptor spam.
Honestly, while I really like the DLC overall, making stormhawks a skill that doesn't even correspond to the amount of launch bays the ship has is simply a terrible idea. There is no good reason for that.